Files
netris-cdc-file-transfer/asset_stream_manager/cdc_fuse_manager.cc
ljusten 9fdccb3548 Remove GGP dependencies from CDC RSync (#1)
* Remove dependencies of cdc_sync from GGP

Allows overriding the SSH and SCP commands via command line flags.
Hence, strict host checking, SSH config etc. can be removed since it
is passed in by command line flags for GGP. Also deploys
cdc_rsync_server to ~/.cache/cdc_file_transfer/ and creates that dir
if it does not exist.

* Tweak RemoteUtil

Replaces localhost: by //./ in the workaround for scp since localhost:
had two disadvantages: 1) It required 2 gnubby touches for gLinux and
2) it didn't work for ggp. //./ works for both. Also tweaks quoting,
which didn't quite work for ggp.

* Don't check remote ports in cdc_rsync

Turns off checking remote ports in PortManager. In the future, the
server should return available ports after failing to connect to the
provided port.

Since now the first remote connection is running cdc_rsync_server,
the timeout check has to be done when running that process.

* Remove now-unused kInstancePickerNotAvailableInQuietMode enum

* Add more details to the readme

* [cdc_rsync] Accept [user@]host:destination

Removes the --ip command line argument and assumes user/host are
passed in along with the destination, so it works in the same way as
other popular tools.

* [ggp_rsync] Combine server deploy commands

Combines two chmod and one mv command into one ssh command. This makes
deploy a bit quicker, especially if each ssh command involves touching
your gnubby.

* Remove GGP specific stuff from VS build commands

* [cdc_rsync] Get rid of cdc_rsync.dll

Compile the CDC RSync client as a static library instead. This removes
quite a bit of boiler plate and makes string handling easier since
we can now pass std::strings instead of const chars.

Also fixes an issue where we were sometimes trying to assign nullptr
to std::strings, which is forbidden.

* Allow specifying ssh/scp commands with env vars

* Rename GgpRsync* to CdcRsync*

* Merge ggp_rsync_cli into ggp_rsync

* [cdc_rsync] Refactor cdc_rsync.cc/h

Merges cdc_rsync.cc/h with main.cc and CdcRsyncClient since code is
closer to where it's being used and should be more readable.
2022-11-15 12:48:09 +01:00

226 lines
8.2 KiB
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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "asset_stream_manager/cdc_fuse_manager.h"
#include "absl/strings/match.h"
#include "absl/strings/str_format.h"
#include "cdc_fuse_fs/constants.h"
#include "common/gamelet_component.h"
#include "common/log.h"
#include "common/path.h"
#include "common/status.h"
#include "common/status_macros.h"
namespace cdc_ft {
namespace {
constexpr char kFuseFilename[] = "cdc_fuse_fs";
constexpr char kLibFuseFilename[] = "libfuse.so";
constexpr char kFuseStdoutPrefix[] = "cdc_fuse_fs_stdout";
constexpr char kRemoteToolsBinDir[] = "~/.cache/cdc_file_transfer/";
// Mount point for FUSE on the gamelet.
constexpr char kMountDir[] = "/mnt/workstation";
// Cache directory on the gamelet to store data chunks.
constexpr char kCacheDir[] = "/var/cache/asset_streaming";
} // namespace
CdcFuseManager::CdcFuseManager(std::string instance,
ProcessFactory* process_factory,
RemoteUtil* remote_util)
: instance_(std::move(instance)),
process_factory_(process_factory),
remote_util_(remote_util) {}
CdcFuseManager::~CdcFuseManager() = default;
absl::Status CdcFuseManager::Deploy() {
assert(!fuse_process_);
LOG_INFO("Deploying FUSE...");
std::string exe_dir;
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
std::string local_exe_path = path::Join(exe_dir, kFuseFilename);
std::string local_lib_path = path::Join(exe_dir, kLibFuseFilename);
#ifdef _DEBUG
// Sync FUSE to the gamelet in debug. Debug builds are rather large, so
// there's a gain from using sync.
LOG_DEBUG("Syncing FUSE");
RETURN_IF_ERROR(
remote_util_->Sync({local_exe_path, local_lib_path}, kRemoteToolsBinDir),
"Failed to sync FUSE to gamelet");
LOG_DEBUG("Syncing FUSE succeeded");
#else
// Copy FUSE to the gamelet. This is usually faster in production since it
// doesn't have to deploy ggp__server first.
LOG_DEBUG("Copying FUSE");
RETURN_IF_ERROR(remote_util_->Scp({local_exe_path, local_lib_path},
kRemoteToolsBinDir, true),
"Failed to copy FUSE to gamelet");
LOG_DEBUG("Copying FUSE succeeded");
// Make FUSE executable. Note that sync does it automatically.
LOG_DEBUG("Making FUSE executable");
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
RETURN_IF_ERROR(remote_util_->Chmod("a+x", remotePath),
"Failed to set executable flag on FUSE");
LOG_DEBUG("Making FUSE succeeded");
#endif
return absl::OkStatus();
}
absl::Status CdcFuseManager::Start(uint16_t local_port, uint16_t remote_port,
int verbosity, bool debug,
bool singlethreaded, bool enable_stats,
bool check, uint64_t cache_capacity,
uint32_t cleanup_timeout_sec,
uint32_t access_idle_timeout_sec) {
assert(!fuse_process_);
// Gather stats for the FUSE gamelet component to determine whether a
// re-deploy is necessary.
std::string exe_dir;
RETURN_IF_ERROR(path::GetExeDir(&exe_dir), "Failed to get exe directory");
std::vector<GameletComponent> components;
absl::Status status =
GameletComponent::Get({path::Join(exe_dir, kFuseFilename),
path::Join(exe_dir, kLibFuseFilename)},
&components);
if (!status.ok()) {
return absl::NotFoundError(absl::StrFormat(
"Required gamelet component not found. Make sure the files %s and %s "
"reside in the same folder as stadia_assets_stream_manager_v3.exe.",
kFuseFilename, kLibFuseFilename));
}
std::string component_args = GameletComponent::ToCommandLineArgs(components);
// Build the remote command.
std::string remotePath = path::JoinUnix(kRemoteToolsBinDir, kFuseFilename);
std::string remote_command = absl::StrFormat(
"LD_LIBRARY_PATH=%s %s --instance='%s' "
"--components='%s' --port=%i --cache_dir=%s "
"--verbosity=%i --cleanup_timeout=%i --access_idle_timeout=%i --stats=%i "
"--check=%i --cache_capacity=%u -- -o allow_root -o ro -o nonempty -o "
"auto_unmount %s%s%s",
kRemoteToolsBinDir, remotePath, instance_, component_args, remote_port,
kCacheDir, verbosity, cleanup_timeout_sec, access_idle_timeout_sec,
enable_stats, check, cache_capacity, kMountDir, debug ? " -d" : "",
singlethreaded ? " -s" : "");
bool needs_deploy = false;
RETURN_IF_ERROR(
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
if (needs_deploy) {
// Deploy and try again.
RETURN_IF_ERROR(Deploy());
RETURN_IF_ERROR(
RunFuseProcess(local_port, remote_port, remote_command, &needs_deploy));
}
return absl::OkStatus();
}
absl::Status CdcFuseManager::RunFuseProcess(uint16_t local_port,
uint16_t remote_port,
const std::string& remote_command,
bool* needs_deploy) {
assert(!fuse_process_);
assert(needs_deploy);
*needs_deploy = false;
LOG_DEBUG("Running FUSE process");
ProcessStartInfo start_info =
remote_util_->BuildProcessStartInfoForSshPortForwardAndCommand(
local_port, remote_port, true, remote_command);
start_info.name = kFuseFilename;
// Capture stdout to determine whether a deploy is required.
fuse_stdout_.clear();
fuse_startup_finished_ = false;
start_info.stdout_handler = [this, needs_deploy](const char* data,
size_t size) {
return HandleFuseStdout(data, size, needs_deploy);
};
fuse_process_ = process_factory_->Create(start_info);
RETURN_IF_ERROR(fuse_process_->Start(), "Failed to start FUSE process");
LOG_DEBUG("FUSE process started. Waiting for startup to finish.");
// Run until process exits or startup finishes.
auto startup_finished = [this]() { return fuse_startup_finished_.load(); };
RETURN_IF_ERROR(fuse_process_->RunUntil(startup_finished),
"Failed to run FUSE process");
LOG_DEBUG("FUSE process startup complete.");
// If the FUSE process exited before it could perform its up-to-date check, it
// most likely happens because the binary does not exist and needs to be
// deployed.
*needs_deploy |= !fuse_startup_finished_ && fuse_process_->HasExited() &&
fuse_process_->ExitCode() != 0;
if (*needs_deploy) {
LOG_DEBUG("FUSE needs to be (re-)deployed.");
fuse_process_.reset();
return absl::OkStatus();
}
return absl::OkStatus();
}
absl::Status CdcFuseManager::Stop() {
if (!fuse_process_) {
return absl::OkStatus();
}
LOG_DEBUG("Terminating FUSE process");
absl::Status status = fuse_process_->Terminate();
fuse_process_.reset();
return status;
}
bool CdcFuseManager::IsHealthy() const {
return fuse_process_ && !fuse_process_->HasExited();
}
absl::Status CdcFuseManager::HandleFuseStdout(const char* data, size_t size,
bool* needs_deploy) {
assert(needs_deploy);
// Don't capture stdout beyond startup.
if (!fuse_startup_finished_) {
fuse_stdout_.append(data, size);
// The gamelet component prints some magic strings to stdout to indicate
// whether it's up-to-date.
if (absl::StrContains(fuse_stdout_, kFuseUpToDate)) {
fuse_startup_finished_ = true;
} else if (absl::StrContains(fuse_stdout_, kFuseNotUpToDate)) {
fuse_startup_finished_ = true;
*needs_deploy = true;
}
}
if (!remote_util_->Quiet()) {
// Forward to logging.
return LogOutput(kFuseStdoutPrefix, data, size);
}
return absl::OkStatus();
}
} // namespace cdc_ft