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https://github.com/nestriness/cdc-file-transfer.git
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The tools allow efficient and fast synchronization of large directory trees from a Windows workstation to a Linux target machine. cdc_rsync* support efficient copy of files by using content-defined chunking (CDC) to identify chunks within files that can be reused. asset_stream_manager + cdc_fuse_fs support efficient streaming of a local directory to a remote virtual file system based on FUSE. It also employs CDC to identify and reuse unchanged data chunks.
93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/gamelet_component.h"
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#include <cinttypes>
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_split.h"
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#include "common/path.h"
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#include "common/status.h"
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namespace cdc_ft {
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GameletComponent::GameletComponent(std::string filename, uint64_t size,
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time_t modified_time)
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: filename(filename), size(size), modified_time(modified_time) {}
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GameletComponent::~GameletComponent() = default;
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bool GameletComponent::operator==(const GameletComponent& other) const {
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return filename == other.filename && size == other.size &&
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modified_time == other.modified_time;
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}
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bool GameletComponent::operator!=(const GameletComponent& other) const {
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return !(*this == other);
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}
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// static
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absl::Status GameletComponent::Get(
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const std::vector<std::string> component_paths,
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std::vector<GameletComponent>* components) {
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components->clear();
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for (const std::string& path : component_paths) {
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path::Stats stats;
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absl::Status status = path::GetStats(path, &stats);
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if (!status.ok())
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return WrapStatus(status, "GetStats() failed for '%s'", path);
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components->emplace_back(path::BaseName(path), stats.size,
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stats.modified_time);
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}
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return absl::OkStatus();
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}
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// static
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std::string GameletComponent::ToCommandLineArgs(
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const std::vector<GameletComponent>& components) {
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std::string args;
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for (const GameletComponent& comp : components) {
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args +=
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absl::StrFormat("%s%s %u %d", args.empty() ? "" : " ",
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comp.filename.c_str(), comp.size, comp.modified_time);
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}
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return args;
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}
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// static
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std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
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int argc, const char** argv) {
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std::vector<GameletComponent> components;
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for (int n = 0; n + 2 < argc; n += 3) {
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components.emplace_back(argv[n], std::stol(argv[n + 1]),
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std::stol(argv[n + 2]));
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}
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return components;
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}
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// static
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std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
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const std::string& components_arg) {
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std::vector<std::string> args_vec = absl::StrSplit(components_arg, ' ');
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int argc = static_cast<int>(args_vec.size());
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std::vector<const char*> argv;
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for (const std::string& arg : args_vec) argv.push_back(arg.c_str());
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return FromCommandLineArgs(argc, argv.data());
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}
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} // namespace cdc_ft
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