Files
netris-cdc-file-transfer/proto/local_assets_stream_manager.proto
Christian Schneider 4326e972ac Releasing the former Stadia file transfer tools
The tools allow efficient and fast synchronization of large directory
trees from a Windows workstation to a Linux target machine.

cdc_rsync* support efficient copy of files by using content-defined
chunking (CDC) to identify chunks within files that can be reused.

asset_stream_manager + cdc_fuse_fs support efficient streaming of a
local directory to a remote virtual file system based on FUSE. It also
employs CDC to identify and reuse unchanged data chunks.
2022-11-03 10:39:10 +01:00

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2.0 KiB
Protocol Buffer

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package cdc_ft.localassetsstreammanager;
service LocalAssetsStreamManager {
// Start streaming Workstation assets by mounting their directory on a
// gamelet.
rpc StartSession(StartSessionRequest) returns (StartSessionResponse) {}
// Stop streaming assets from the Workstation to the gamelet.
rpc StopSession(StopSessionRequest) returns (StopSessionResponse) {}
}
// NextID: 7
message StartSessionRequest {
// ID of assets streaming target gamelet. gamelet_id will continue to be set
// alongside gamelet_name for backwards compatibility, but new code should
// not read from the gamelet_id field.
string gamelet_id = 1;
// The resource name of the assets streaming target gamelet, in the form
// "organizations/{org-id}/projects/{proj-id}/pools/{pool-id}/gamelets/{gamelet-id}".
// If gamelet_name is specified, it will take precedence over gamelet_id.
string gamelet_name = 5;
// Path in the local workstation to stream assets from.
string workstation_directory = 2;
// The user's email.
string account = 3;
// The OnePlatForm Url of the publishing API.
string url = 4;
// Caller of the SartSession request.
enum Origin {
ORIGIN_UNKNOWN = 0;
ORIGIN_CLI = 1;
ORIGIN_PARTNER_PORTAL = 2;
}
Origin origin = 6;
}
message StartSessionResponse {}
message StopSessionRequest {
string gamelet_id = 1;
}
message StopSessionResponse {}