Files
netris-cdc-file-transfer/common/gamelet_component.cc
Christian Schneider 4326e972ac Releasing the former Stadia file transfer tools
The tools allow efficient and fast synchronization of large directory
trees from a Windows workstation to a Linux target machine.

cdc_rsync* support efficient copy of files by using content-defined
chunking (CDC) to identify chunks within files that can be reused.

asset_stream_manager + cdc_fuse_fs support efficient streaming of a
local directory to a remote virtual file system based on FUSE. It also
employs CDC to identify and reuse unchanged data chunks.
2022-11-03 10:39:10 +01:00

93 lines
2.9 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/gamelet_component.h"
#include <cinttypes>
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "common/path.h"
#include "common/status.h"
namespace cdc_ft {
GameletComponent::GameletComponent(std::string filename, uint64_t size,
time_t modified_time)
: filename(filename), size(size), modified_time(modified_time) {}
GameletComponent::~GameletComponent() = default;
bool GameletComponent::operator==(const GameletComponent& other) const {
return filename == other.filename && size == other.size &&
modified_time == other.modified_time;
}
bool GameletComponent::operator!=(const GameletComponent& other) const {
return !(*this == other);
}
// static
absl::Status GameletComponent::Get(
const std::vector<std::string> component_paths,
std::vector<GameletComponent>* components) {
components->clear();
for (const std::string& path : component_paths) {
path::Stats stats;
absl::Status status = path::GetStats(path, &stats);
if (!status.ok())
return WrapStatus(status, "GetStats() failed for '%s'", path);
components->emplace_back(path::BaseName(path), stats.size,
stats.modified_time);
}
return absl::OkStatus();
}
// static
std::string GameletComponent::ToCommandLineArgs(
const std::vector<GameletComponent>& components) {
std::string args;
for (const GameletComponent& comp : components) {
args +=
absl::StrFormat("%s%s %u %d", args.empty() ? "" : " ",
comp.filename.c_str(), comp.size, comp.modified_time);
}
return args;
}
// static
std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
int argc, const char** argv) {
std::vector<GameletComponent> components;
for (int n = 0; n + 2 < argc; n += 3) {
components.emplace_back(argv[n], std::stol(argv[n + 1]),
std::stol(argv[n + 2]));
}
return components;
}
// static
std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
const std::string& components_arg) {
std::vector<std::string> args_vec = absl::StrSplit(components_arg, ' ');
int argc = static_cast<int>(args_vec.size());
std::vector<const char*> argv;
for (const std::string& arg : args_vec) argv.push_back(arg.c_str());
return FromCommandLineArgs(argc, argv.data());
}
} // namespace cdc_ft