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Build id is an optional unique identifier specified during cdc_rsync build via CDC_BUILD_VERSION definition. If build id specified on both client and server components it will be used to check the version of server component instead of file size + modified time.
109 lines
3.5 KiB
C++
109 lines
3.5 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/gamelet_component.h"
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#include <cinttypes>
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_split.h"
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#include "common/build_version.h"
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#include "common/path.h"
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#include "common/status.h"
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namespace cdc_ft {
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GameletComponent::GameletComponent(std::string build_version,
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std::string filename, uint64_t size,
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time_t modified_time)
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: build_version(build_version),
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filename(filename),
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size(size),
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modified_time(modified_time) {}
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GameletComponent::~GameletComponent() = default;
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bool GameletComponent::operator==(const GameletComponent& other) const {
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if (filename != other.filename) {
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return false;
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}
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// If either build version is the dev version, it means that the component was
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// built locally, so that we can't compare build versions. Fall back to
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// comparing file_size and modified_time.
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if (build_version != DEV_BUILD_VERSION &&
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build_version != DEV_BUILD_VERSION) {
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return build_version == other.build_version;
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}
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return size == other.size && modified_time == other.modified_time;
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}
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bool GameletComponent::operator!=(const GameletComponent& other) const {
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return !(*this == other);
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}
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// static
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absl::Status GameletComponent::Get(
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const std::vector<std::string> component_paths,
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std::vector<GameletComponent>* components) {
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components->clear();
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for (const std::string& path : component_paths) {
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path::Stats stats;
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absl::Status status = path::GetStats(path, &stats);
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if (!status.ok())
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return WrapStatus(status, "GetStats() failed for '%s'", path);
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components->emplace_back(BUILD_VERSION, path::BaseName(path), stats.size,
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stats.modified_time);
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}
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return absl::OkStatus();
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}
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// static
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std::string GameletComponent::ToCommandLineArgs(
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const std::vector<GameletComponent>& components) {
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std::string args;
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for (const GameletComponent& comp : components) {
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args += absl::StrFormat("%s%s %s %u %d", args.empty() ? "" : " ",
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comp.build_version.c_str(), comp.filename.c_str(),
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comp.size, comp.modified_time);
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}
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return args;
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}
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// static
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std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
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int argc, const char** argv) {
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std::vector<GameletComponent> components;
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for (int n = 0; n + 3 < argc; n += 4) {
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components.emplace_back(argv[n], argv[n + 1], std::stol(argv[n + 2]),
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std::stol(argv[n + 3]));
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}
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return components;
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}
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// static
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std::vector<GameletComponent> GameletComponent::FromCommandLineArgs(
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const std::string& components_arg) {
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std::vector<std::string> args_vec = absl::StrSplit(components_arg, ' ');
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int argc = static_cast<int>(args_vec.size());
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std::vector<const char*> argv;
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for (const std::string& arg : args_vec) argv.push_back(arg.c_str());
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return FromCommandLineArgs(argc, argv.data());
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}
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} // namespace cdc_ft
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