mirror of
https://github.com/nestriness/cdc-file-transfer.git
synced 2026-01-30 16:45:35 +02:00
Implements the cdc_stream client and adjusts asset streaming in various places to work better outside of a GGP environment. This CL tries to get quoting for SSH commands right. It also brings back the ability to start a streaming session from asset_stream_manager. Also cleans up Bazel targets setup. Since the sln file is now in root, it is no longer necessary to prepend ../ to relative filenames to make clicking on errors work.
141 lines
5.6 KiB
C++
141 lines
5.6 KiB
C++
/*
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* Copyright 2022 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef COMMON_REMOTE_UTIL_H_
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#define COMMON_REMOTE_UTIL_H_
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#include <string>
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#include <vector>
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#include "absl/status/status.h"
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#include "common/process.h"
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namespace cdc_ft {
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// Utilities for executing remote commands on a gamelet through SSH.
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// Windows-only.
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class RemoteUtil {
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public:
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static constexpr int kDefaultSshPort = 22;
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// If |verbosity| is > 0 and |quiet| is false, output from scp, ssh etc.
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// commands is shown.
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// If |quiet| is true, scp, ssh etc. commands use quiet mode.
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// If |forward_output_to_log| is true, process output is forwarded to logging
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// instead of this process's stdout/stderr.
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RemoteUtil(int verbosity, bool quiet, ProcessFactory* process_factory,
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bool forward_output_to_log);
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// Sets the SSH username and hostname of the remote instance, as well as the
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// SSH tunnel port. |user_host| must be of the form [user@]host.
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void SetUserHostAndPort(std::string user_host, int port);
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// Sets the SCP command binary path and additional arguments, e.g.
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// C:\path\to\scp.exe -F <ssh_config> -i <key_file>
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// -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file"""
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// By default, searches scp.exe on the path environment variables.
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void SetScpCommand(std::string scp_command);
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// Sets the SSH command binary path and additional arguments, e.g.
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// C:\path\to\ssh.exe -F <ssh_config> -i <key_file>
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// -oStrictHostKeyChecking=yes -oUserKnownHostsFile="""file"""
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// By default, searches ssh.exe on the path environment variables.
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void SetSshCommand(std::string ssh_command);
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// Copies |source_filepaths| to the remote folder |dest| on the gamelet using
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// scp. If |compress| is true, compressed upload is used.
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// Must call SetUserHostAndPort before calling this method.
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absl::Status Scp(std::vector<std::string> source_filepaths,
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const std::string& dest, bool compress);
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// Calls 'chmod |mode| |remote_path|' on the gamelet.
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// Must call SetUserHostAndPort before calling this method.
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absl::Status Chmod(const std::string& mode, const std::string& remote_path,
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bool quiet = false);
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// Runs |remote_command| on the gamelet. The command must be properly escaped.
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// |name| is the name of the command displayed in the logs.
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// Must call SetUserHostAndPort before calling this method.
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absl::Status Run(std::string remote_command, std::string name);
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// Builds an SSH command that executes |remote_command| on the gamelet.
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ProcessStartInfo BuildProcessStartInfoForSsh(std::string remote_command);
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// Builds an SSH command that runs SSH port forwarding to the gamelet, using
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// the given |local_port| and |remote_port|.
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// If |reverse| is true, sets up reverse port forwarding.
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// Must call SetUserHostAndPort before calling this method.
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ProcessStartInfo BuildProcessStartInfoForSshPortForward(int local_port,
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int remote_port,
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bool reverse);
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// Builds an SSH command that executes |remote_command| on the gamelet, using
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// port forwarding with given |local_port| and |remote_port|.
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// If |reverse| is true, sets up reverse port forwarding.
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// Must call SetUserHostAndPort before calling this method.
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ProcessStartInfo BuildProcessStartInfoForSshPortForwardAndCommand(
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int local_port, int remote_port, bool reverse,
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std::string remote_command);
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// Returns whether output is suppressed.
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bool Quiet() const { return quiet_; }
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// Quotes and escapes a command line argument following the convention
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// understood by the Microsoft command line parser.
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// Double quotes are backslash-escaped. One or more backslashes are backslash-
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// escaped if they are followed by a double quote, or if they occur at the end
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// of the string, e.g.
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// foo -> "foo"
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// foo\bar -> "foo\bar"
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// foo\ -> "foo\\"
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// foo\\"bar -> "foo\\\\\"bar".
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static std::string QuoteForWindows(const std::string& argument);
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// Quotes and escapes a command line arguments for use in SSH command. The
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// argument is first escaped and quoted for Linux using double quotes and then
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// it is escaped to be used by the Microsoft command line parser.
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// Properly supports path starting with ~ and ~username.
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// foo -> "\"foo\""
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// foo\bar -> "\"foo\bar\""
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// foo\ -> "\"foo\\\\\""
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// foo\"bar -> "\"foo\\\\\\\"bar\"".
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// ~/foo -> "~/\"foo\""
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// ~user/foo -> "~user/\"foo\""
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static std::string QuoteForSsh(const std::string& argument);
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private:
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// Verifies that both |user_host_| and |ssh_port_| are set.
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absl::Status CheckUserHostPort();
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// Common code for BuildProcessStartInfoForSsh*.
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ProcessStartInfo BuildProcessStartInfoForSshInternal(
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std::string forward_arg, std::string remote_command);
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const int verbosity_;
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const bool quiet_;
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ProcessFactory* const process_factory_;
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const bool forward_output_to_log_;
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std::string scp_command_ = "scp";
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std::string ssh_command_ = "ssh";
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std::string user_host_;
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int ssh_port_ = kDefaultSshPort;
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};
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} // namespace cdc_ft
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#endif // COMMON_REMOTE_UTIL_H_
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