feat: Update website, API, and infra (#164)

>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.

>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI 

>TODO:
>- Add a README
>- Add an SST docs

Edit:

- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
This commit is contained in:
Wanjohi
2025-02-11 12:26:35 +03:00
committed by GitHub
parent 93327bdf1a
commit 060718d8b0
139 changed files with 5814 additions and 5049 deletions

33
infra/party.ts Normal file
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@@ -0,0 +1,33 @@
// This is for the websocket/MQTT endpoint that helps the API communicate with the container
// [API] <-> party <-websocket-> container
// The container is it's own this, and can listen to Websocket connections to start or stop a Steam Game
// import { authFingerprintKey } from "./auth";
// import { ecsCluster, gpuTaskDefinition } from "./cluster";
// export const party = new sst.aws.Realtime("Party", {
// authorizer: "packages/functions/src/party/authorizer.handler"
// });
// export const partyFn = new sst.aws.Function("NestriPartyFn", {
// handler: "packages/functions/src/party/create.handler",
// // link: [queue],
// link: [authFingerprintKey],
// environment: {
// TASK_DEFINITION: gpuTaskDefinition.arn,
// // AUTH_FINGERPRINT: authFingerprintKey.result,
// ECS_CLUSTER: ecsCluster.arn,
// },
// permissions: [
// {
// effect: "allow",
// actions: ["ecs:RunTask"],
// resources: [gpuTaskDefinition.arn]
// }
// ],
// url: true,
// });
// export const outputs = {
// partyFunction: partyFn.url
// }