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⭐ feat: Update website, API, and infra (#164)
>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.
>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI
>TODO:
>- Add a README
>- Add an SST docs
Edit:
- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
This commit is contained in:
@@ -1,151 +1,151 @@
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import { z } from "zod"
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import { fn } from "../utils";
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import { Common } from "../common";
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import { Examples } from "../examples";
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import databaseClient from "../database"
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import { id as createID } from "@instantdb/admin";
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import { groupBy, map, pipe, values } from "remeda"
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import { useCurrentDevice, useCurrentUser } from "../actor";
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// import { z } from "zod"
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// import { fn } from "../utils";
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// import { Common } from "../common";
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// import { Examples } from "../examples";
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// import databaseClient from "../database"
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// import { id as createID } from "@instantdb/admin";
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// import { groupBy, map, pipe, values } from "remeda"
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// import { useCurrentDevice, useCurrentUser } from "../actor";
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export module Games {
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export const Info = z
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.object({
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id: z.string().openapi({
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description: Common.IdDescription,
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example: Examples.Game.id,
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}),
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name: z.string().openapi({
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description: "A human-readable name for the game, used for easy identification.",
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example: Examples.Game.name,
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}),
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steamID: z.number().openapi({
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description: "The Steam ID of the game, used to identify it during installation and runtime.",
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example: Examples.Game.steamID,
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})
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})
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.openapi({
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ref: "Game",
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description: "Represents a Steam game that can be installed and played on a machine.",
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example: Examples.Game,
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});
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// export module Games {
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// export const Info = z
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// .object({
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// id: z.string().openapi({
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// description: Common.IdDescription,
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// example: Examples.Game.id,
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// }),
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// name: z.string().openapi({
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// description: "A human-readable name for the game, used for easy identification.",
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// example: Examples.Game.name,
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// }),
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// steamID: z.number().openapi({
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// description: "The Steam ID of the game, used to identify it during installation and runtime.",
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// example: Examples.Game.steamID,
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// })
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// })
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// .openapi({
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// ref: "Game",
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// description: "Represents a Steam game that can be installed and played on a machine.",
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// example: Examples.Game,
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// });
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export type Info = z.infer<typeof Info>;
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// export type Info = z.infer<typeof Info>;
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export const create = fn(Info.pick({ name: true, steamID: true }), async (input) => {
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const id = createID()
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const db = databaseClient()
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const device = useCurrentDevice()
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// export const create = fn(Info.pick({ name: true, steamID: true }), async (input) => {
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// const id = createID()
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// const db = databaseClient()
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// const device = useCurrentDevice()
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await db.transact(
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db.tx.games[id]!.update({
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name: input.name,
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steamID: input.steamID,
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}).link({ machines: device.id })
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)
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// await db.transact(
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// db.tx.games[id]!.update({
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// name: input.name,
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// steamID: input.steamID,
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// }).link({ machines: device.id })
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// )
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// //
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// return id
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// })
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return id
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})
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// export const list = async () => {
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// const db = databaseClient()
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// const user = useCurrentUser()
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export const list = async () => {
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const db = databaseClient()
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const user = useCurrentUser()
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// const query = {
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// $users: {
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// $: { where: { id: user.id } },
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// games: {}
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// },
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// }
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const query = {
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$users: {
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$: { where: { id: user.id } },
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games: {}
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},
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}
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// const res = await db.query(query)
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const res = await db.query(query)
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// const games = res.$users[0]?.games
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// if (games && games.length > 0) {
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// const result = pipe(
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// games,
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// groupBy(x => x.id),
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// values(),
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// map((group): Info => ({
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// id: group[0].id,
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// name: group[0].name,
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// steamID: group[0].steamID,
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// }))
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// )
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// return result
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// }
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// return null
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// }
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const games = res.$users[0]?.games
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if (games && games.length > 0) {
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const result = pipe(
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games,
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groupBy(x => x.id),
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values(),
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map((group): Info => ({
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id: group[0].id,
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name: group[0].name,
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steamID: group[0].steamID,
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}))
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)
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return result
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}
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return null
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}
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// export const fromSteamID = fn(z.number(), async (steamID) => {
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// const db = databaseClient()
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export const fromSteamID = fn(z.number(), async (steamID) => {
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const db = databaseClient()
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// const query = {
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// games: {
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// $: {
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// where: {
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// steamID,
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// }
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// }
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// }
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// }
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const query = {
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games: {
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$: {
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where: {
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steamID,
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}
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}
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}
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}
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// const res = await db.query(query)
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const res = await db.query(query)
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// const games = res.games
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const games = res.games
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// if (games.length > 0) {
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// const result = pipe(
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// games,
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// groupBy(x => x.id),
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// values(),
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// map((group): Info => ({
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// id: group[0].id,
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// name: group[0].name,
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// steamID: group[0].steamID,
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// }))
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// )
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// return result[0]
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// }
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if (games.length > 0) {
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const result = pipe(
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games,
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groupBy(x => x.id),
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values(),
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map((group): Info => ({
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id: group[0].id,
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name: group[0].name,
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steamID: group[0].steamID,
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}))
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)
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return result[0]
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}
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// return null
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// })
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return null
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})
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// export const linkToCurrentUser = fn(z.string(), async (steamID) => {
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// const user = useCurrentUser()
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// const db = databaseClient()
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export const linkToCurrentUser = fn(z.string(), async (steamID) => {
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const user = useCurrentUser()
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const db = databaseClient()
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// await db.transact(db.tx.games[steamID]!.link({ owners: user.id }))
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await db.transact(db.tx.games[steamID]!.link({ owners: user.id }))
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// return "ok"
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// })
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return "ok"
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})
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// export const unLinkFromCurrentUser = fn(z.number(), async (steamID) => {
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// const user = useCurrentUser()
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// const db = databaseClient()
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export const unLinkFromCurrentUser = fn(z.number(), async (steamID) => {
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const user = useCurrentUser()
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const db = databaseClient()
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// const query = {
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// $users: {
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// $: { where: { id: user.id } },
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// games: {
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// $: {
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// where: {
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// steamID,
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// }
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// }
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// }
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// },
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// }
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const query = {
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$users: {
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$: { where: { id: user.id } },
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games: {
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$: {
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where: {
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steamID,
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}
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}
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}
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},
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}
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// const res = await db.query(query)
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// const games = res.$users[0]?.games
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// if (games && games.length > 0) {
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// const game = games[0] as Info
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// await db.transact(db.tx.games[game.id]!.unlink({ owners: user.id }))
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const res = await db.query(query)
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const games = res.$users[0]?.games
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if (games && games.length > 0) {
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const game = games[0] as Info
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await db.transact(db.tx.games[game.id]!.unlink({ owners: user.id }))
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// return "ok"
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// }
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return "ok"
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}
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// return null
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// })
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return null
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})
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}
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// }
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