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⭐ feat: Update website, API, and infra (#164)
>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.
>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI
>TODO:
>- Add a README
>- Add an SST docs
Edit:
- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
This commit is contained in:
31
packages/maitred/pkg/party/utils.go
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31
packages/maitred/pkg/party/utils.go
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package party
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import (
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"fmt"
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"os"
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"time"
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"math/rand"
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"github.com/charmbracelet/log"
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"github.com/oklog/ulid/v2"
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)
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var (
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infoLogger = log.NewWithOptions(os.Stderr, log.Options{
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ReportTimestamp: true,
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TimeFormat: time.Kitchen,
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// Prefix: "Realtime",
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})
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)
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func generateClientID() string {
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// Create a source of entropy (use cryptographically secure randomness in production)
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entropy := rand.New(rand.NewSource(time.Now().UnixNano()))
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// Generate a new ULID
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id := ulid.MustNew(ulid.Timestamp(time.Now()), entropy)
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// Create the client ID string
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return fmt.Sprintf("client_%s", id.String())
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}
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