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⭐ feat: Add Games (#276)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced comprehensive management of game libraries, including adding, removing, and listing games in a user's Steam library. - Added new API endpoints for retrieving detailed game information by ID and listing all games in a user's library. - Enabled friend-related API endpoints to list friends and fetch friend details by SteamID. - Added category and base game data structures with validation and serialization for enriched game metadata. - Introduced ownership update functionality for Steam accounts during login. - Added new game and category linking to support detailed game metadata and categorization. - Introduced member retrieval functions for enhanced team and user management. - **Improvements** - Enhanced authentication to enforce team membership checks and provide member-level access control. - Improved Steam account ownership handling to ensure accurate user association. - Added indexes to friend relationships for optimized querying. - Refined API routing structure with added game and friend routes. - Improved friend listing queries for efficiency and data completeness. - **Bug Fixes** - Fixed formatting issues in permissions related to Steam accounts. - **Other** - Refined event handling for user account refresh based on user ID instead of email. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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103
packages/core/src/base-game/index.ts
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103
packages/core/src/base-game/index.ts
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import { z } from "zod";
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import { fn } from "../utils";
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import { Common } from "../common";
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import { Examples } from "../examples";
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import { createTransaction } from "../drizzle/transaction";
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import { CompatibilityEnum, baseGamesTable, Size } from "./base-game.sql";
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import { eq, isNull, or, and } from "drizzle-orm";
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export namespace BaseGame {
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export const Info = z.object({
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id: z.string().openapi({
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description: Common.IdDescription,
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example: Examples.BaseGame.id
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}),
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slug: z.string().openapi({
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description: "A URL-friendly unique identifier for the game, used in web addresses and API endpoints",
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example: Examples.BaseGame.slug
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}),
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name: z.string().openapi({
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description: "The official title of the game as listed on Steam",
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example: Examples.BaseGame.name
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}),
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size: Size.openapi({
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description: "Storage requirements in bytes: downloadSize represents the compressed download, and sizeOnDisk represents the installed size",
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example: Examples.BaseGame.size
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}),
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releaseDate: z.date().openapi({
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description: "The initial public release date of the game on Steam",
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example: Examples.BaseGame.releaseDate
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}),
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description: z.string().openapi({
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description: "A comprehensive overview of the game, including its features, storyline, and gameplay elements",
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example: Examples.BaseGame.description
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}),
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score: z.number().openapi({
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description: "The aggregate user review score on Steam, represented as a percentage of positive reviews",
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example: Examples.BaseGame.score
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}),
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primaryGenre: z.string().openapi({
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description: "The main category or genre that best represents the game's content and gameplay style",
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example: Examples.BaseGame.primaryGenre
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}),
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controllerSupport: z.string().nullable().openapi({
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description: "Indicates the level of gamepad/controller compatibility: 'Full', 'Partial', or null for no support",
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example: Examples.BaseGame.controllerSupport
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}),
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compatibility: z.enum(CompatibilityEnum.enumValues).openapi({
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description: "Steam Deck/Proton compatibility rating indicating how well the game runs on Linux systems",
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example: Examples.BaseGame.compatibility
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})
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}).openapi({
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ref: "BaseGame",
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description: "Detailed information about a game available in the Nestri library, including technical specifications and metadata",
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example: Examples.BaseGame
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})
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export type Info = z.infer<typeof Info>;
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export const create = fn(
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Info,
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(input) =>
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createTransaction(async (tx) => {
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const results = await tx
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.select()
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.from(baseGamesTable)
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.where(
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and(
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or(
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eq(baseGamesTable.slug, input.slug),
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eq(baseGamesTable.id, input.id),
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),
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isNull(baseGamesTable.timeDeleted)
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)
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)
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.execute()
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if (results.length > 0) return null
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await tx
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.insert(baseGamesTable)
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.values(input)
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return input.id
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})
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)
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export function serialize(
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input: typeof baseGamesTable.$inferSelect,
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): z.infer<typeof Info> {
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return {
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id: input.id,
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name: input.name,
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slug: input.slug,
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size: input.size,
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score: input.score,
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description: input.description,
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releaseDate: input.releaseDate,
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primaryGenre: input.primaryGenre,
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compatibility: input.compatibility,
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controllerSupport: input.controllerSupport,
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};
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}
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}
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