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⭐ feat: Add Games (#276)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced comprehensive management of game libraries, including adding, removing, and listing games in a user's Steam library. - Added new API endpoints for retrieving detailed game information by ID and listing all games in a user's library. - Enabled friend-related API endpoints to list friends and fetch friend details by SteamID. - Added category and base game data structures with validation and serialization for enriched game metadata. - Introduced ownership update functionality for Steam accounts during login. - Added new game and category linking to support detailed game metadata and categorization. - Introduced member retrieval functions for enhanced team and user management. - **Improvements** - Enhanced authentication to enforce team membership checks and provide member-level access control. - Improved Steam account ownership handling to ensure accurate user association. - Added indexes to friend relationships for optimized querying. - Refined API routing structure with added game and friend routes. - Improved friend listing queries for efficiency and data completeness. - **Bug Fixes** - Fixed formatting issues in permissions related to Steam accounts. - **Other** - Refined event handling for user account refresh based on user ID instead of email. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
101
packages/core/src/library/index.ts
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101
packages/core/src/library/index.ts
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import { z } from "zod";
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import { fn } from "../utils";
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import { Game } from "../game";
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import { gamesTable } from "../game/game.sql";
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import { createSelectSchema } from "drizzle-zod";
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import { steamLibraryTable } from "./library.sql";
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import { and, eq, inArray, isNull, sql } from "drizzle-orm";
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import { baseGamesTable } from "../base-game/base-game.sql";
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import { categoriesTable } from "../categories/categories.sql";
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import { createTransaction, useTransaction } from "../drizzle/transaction";
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import { Actor } from "../actor";
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export namespace Library {
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export const Info = createSelectSchema(steamLibraryTable)
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.omit({ timeCreated: true, timeDeleted: true, timeUpdated: true })
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export type Info = z.infer<typeof Info>;
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export const add = fn(
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Info,
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async (input) =>
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createTransaction(async (tx) => {
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const results =
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await tx
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.select()
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.from(steamLibraryTable)
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.where(
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and(
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eq(steamLibraryTable.gameID, input.gameID),
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eq(steamLibraryTable.ownerID, input.ownerID),
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isNull(steamLibraryTable.timeDeleted)
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)
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)
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.execute()
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if (results.length > 0) return null
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await tx
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.insert(steamLibraryTable)
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.values({
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ownerID: input.ownerID,
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gameID: input.gameID
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})
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.onConflictDoUpdate({
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target: [steamLibraryTable.ownerID, steamLibraryTable.gameID],
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set: { timeDeleted: null }
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})
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})
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)
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export const remove = fn(
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Info,
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(input) =>
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useTransaction(async (tx) =>
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tx
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.update(steamLibraryTable)
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.set({ timeDeleted: sql`now()` })
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.where(
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and(
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eq(steamLibraryTable.ownerID, input.ownerID),
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eq(steamLibraryTable.gameID, input.gameID),
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)
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)
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)
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)
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export const list = () =>
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useTransaction(async (tx) =>
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tx
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.select({
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games: baseGamesTable,
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categories: categoriesTable,
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})
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.from(steamLibraryTable)
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.where(
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and(
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eq(steamLibraryTable.ownerID, Actor.steamID()),
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isNull(steamLibraryTable.timeDeleted)
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)
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)
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.innerJoin(
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baseGamesTable,
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eq(baseGamesTable.id, steamLibraryTable.gameID),
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)
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.leftJoin(
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gamesTable,
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eq(gamesTable.baseGameID, baseGamesTable.id),
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)
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.leftJoin(
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categoriesTable,
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and(
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eq(categoriesTable.slug, gamesTable.categorySlug),
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eq(categoriesTable.type, gamesTable.categoryType),
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)
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)
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.execute()
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.then(rows => Game.serialize(rows))
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)
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}
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