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⭐ feat: Add Games (#276)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced comprehensive management of game libraries, including adding, removing, and listing games in a user's Steam library. - Added new API endpoints for retrieving detailed game information by ID and listing all games in a user's library. - Enabled friend-related API endpoints to list friends and fetch friend details by SteamID. - Added category and base game data structures with validation and serialization for enriched game metadata. - Introduced ownership update functionality for Steam accounts during login. - Added new game and category linking to support detailed game metadata and categorization. - Introduced member retrieval functions for enhanced team and user management. - **Improvements** - Enhanced authentication to enforce team membership checks and provide member-level access control. - Improved Steam account ownership handling to ensure accurate user association. - Added indexes to friend relationships for optimized querying. - Refined API routing structure with added game and friend routes. - Improved friend listing queries for efficiency and data completeness. - **Bug Fixes** - Fixed formatting issues in permissions related to Steam accounts. - **Other** - Refined event handling for user account refresh based on user ID instead of email. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -142,50 +142,26 @@ export namespace Steam {
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}),
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);
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// TODO: This needs to be handled better, as it has the potential to turn unnecessary fields into `null`
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// export const update = fn(
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// Info
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// .extend({
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// useUser: z.boolean(),
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// })
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// .partial({
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// useUser: true,
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// userID: true,
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// status: true,
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// name: true,
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// lastSyncedAt: true,
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// avatarHash: true,
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// username: true,
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// realName: true,
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// limitations: true,
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// profileUrl: true,
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// steamMemberSince: true,
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// }),
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// async (input) =>
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// useTransaction(async (tx) => {
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// const userID = typeof input.userID === "string" ? input.userID : input.useUser ? Actor.userID() : undefined;
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// await tx
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// .update(steamTable)
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// .set({
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// userID,
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// id: input.id,
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// name: input.name,
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// realName: input.realName,
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// profileUrl: input.profileUrl,
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// avatarHash: input.avatarHash,
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// limitations: input.limitations,
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// status: input.status ?? "offline",
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// username: input.username ?? "unknown",
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// steamMemberSince: input.steamMemberSince,
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// lastSyncedAt: input.lastSyncedAt ?? Common.utc(),
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// })
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// .where(eq(steamTable.id, input.id));
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// await afterTx(async () =>
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// bus.publish(Resource.Bus, Events.Updated, { userID: userID ?? null, steamID: input.id })
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// );
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// })
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// )
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export const updateOwner = fn(
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z
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.object({
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userID: z.string(),
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steamID: z.string()
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})
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.partial({
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userID: true
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}),
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(input) =>
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useTransaction(async (tx) => {
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const userID = input.userID ?? Actor.userID()
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await tx
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.update(steamTable)
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.set({
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userID
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})
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.where(eq(steamTable.id, input.steamID));
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})
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)
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export const fromUserID = fn(
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z.string().min(1),
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