feat: Add streaming support (#125)

This adds:
- [x] Keyboard and mouse handling on the frontend
- [x] Video and audio streaming from the backend to the frontend
- [x] Input server that works with Websockets

Update - 17/11
- [ ] Master docker container to run this
- [ ] Steam runtime
- [ ] Entrypoint.sh

---------

Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Kristian Ollikainen <DatCaptainHorse@users.noreply.github.com>
This commit is contained in:
Wanjohi
2024-12-08 14:54:56 +03:00
committed by GitHub
parent 5eb21eeadb
commit 379db1c87b
137 changed files with 12737 additions and 5234 deletions

View File

@@ -0,0 +1,179 @@
package relay
import (
"github.com/google/uuid"
"github.com/pion/webrtc/v4"
"log"
"sync"
)
var Rooms = make(map[uuid.UUID]*Room) //< Room ID -> Room
var RoomsMutex = sync.RWMutex{}
func GetRoomByID(id uuid.UUID) *Room {
RoomsMutex.RLock()
defer RoomsMutex.RUnlock()
if room, ok := Rooms[id]; ok {
return room
}
return nil
}
func GetRoomByName(name string) *Room {
RoomsMutex.RLock()
defer RoomsMutex.RUnlock()
for _, room := range Rooms {
if room.Name == name {
return room
}
}
return nil
}
func GetOrCreateRoom(name string) *Room {
if room := GetRoomByName(name); room != nil {
return room
}
RoomsMutex.Lock()
room := NewRoom(name)
Rooms[room.ID] = room
if GetFlags().Verbose {
log.Printf("New room: '%s'\n", room.Name)
}
RoomsMutex.Unlock()
return room
}
func DeleteRoomIfEmpty(room *Room) {
room.ParticipantsMutex.RLock()
defer room.ParticipantsMutex.RUnlock()
if !room.Online && len(room.Participants) <= 0 {
RoomsMutex.Lock()
delete(Rooms, room.ID)
RoomsMutex.Unlock()
}
}
type Room struct {
ID uuid.UUID //< Internal IDs are useful to keeping unique internal track
Name string
Online bool //< Whether the room is currently online, i.e. receiving data from a nestri-server
WebSocket *SafeWebSocket
PeerConnection *webrtc.PeerConnection
AudioTrack webrtc.TrackLocal
VideoTrack webrtc.TrackLocal
DataChannel *NestriDataChannel
Participants map[uuid.UUID]*Participant
ParticipantsMutex sync.RWMutex
}
func NewRoom(name string) *Room {
return &Room{
ID: uuid.New(),
Name: name,
Online: false,
Participants: make(map[uuid.UUID]*Participant),
}
}
// Assigns a WebSocket connection to a Room
func (r *Room) assignWebSocket(ws *SafeWebSocket) {
// If WS already assigned, warn
if r.WebSocket != nil {
log.Printf("Warning: Room '%s' already has a WebSocket assigned\n", r.Name)
}
r.WebSocket = ws
}
// Adds a Participant to a Room
func (r *Room) addParticipant(participant *Participant) {
r.ParticipantsMutex.Lock()
r.Participants[participant.ID] = participant
r.ParticipantsMutex.Unlock()
}
// Removes a Participant from a Room by participant's ID.
// If Room is offline and this is the last participant, the room is deleted
func (r *Room) removeParticipantByID(pID uuid.UUID) {
r.ParticipantsMutex.Lock()
delete(r.Participants, pID)
r.ParticipantsMutex.Unlock()
DeleteRoomIfEmpty(r)
}
// Removes a Participant from a Room by participant's name.
// If Room is offline and this is the last participant, the room is deleted
func (r *Room) removeParticipantByName(pName string) {
r.ParticipantsMutex.Lock()
for id, p := range r.Participants {
if p.Name == pName {
delete(r.Participants, id)
break
}
}
r.ParticipantsMutex.Unlock()
DeleteRoomIfEmpty(r)
}
// Signals all participants with offer and add tracks to their PeerConnections
func (r *Room) signalParticipantsWithTracks() {
r.ParticipantsMutex.RLock()
for _, participant := range r.Participants {
// Add tracks to participant's PeerConnection
if r.AudioTrack != nil {
if err := participant.addTrack(&r.AudioTrack); err != nil {
log.Printf("Failed to add audio track to participant: '%s' - reason: %s\n", participant.ID, err)
}
}
if r.VideoTrack != nil {
if err := participant.addTrack(&r.VideoTrack); err != nil {
log.Printf("Failed to add video track to participant: '%s' - reason: %s\n", participant.ID, err)
}
}
// Signal participant with offer
if err := participant.signalOffer(); err != nil {
log.Printf("Error signaling participant: %v\n", err)
}
}
r.ParticipantsMutex.RUnlock()
}
// Signals all participants that the Room is offline
func (r *Room) signalParticipantsOffline() {
r.ParticipantsMutex.RLock()
for _, participant := range r.Participants {
if err := participant.WebSocket.SendAnswerMessageWS(AnswerOffline); err != nil {
log.Printf("Failed to send Offline answer for participant: '%s' - reason: %s\n", participant.ID, err)
}
}
r.ParticipantsMutex.RUnlock()
}
// Broadcasts a message to Room's Participant's - excluding one given ID of
func (r *Room) broadcastMessage(msg webrtc.DataChannelMessage, excludeID uuid.UUID) {
r.ParticipantsMutex.RLock()
for d, participant := range r.Participants {
if participant.DataChannel != nil {
if d != excludeID { // Don't send back to the sender
if err := participant.DataChannel.SendText(string(msg.Data)); err != nil {
log.Printf("Error broadcasting to %s: %v\n", participant.Name, err)
}
}
}
}
if r.DataChannel != nil {
if err := r.DataChannel.SendText(string(msg.Data)); err != nil {
log.Printf("Error broadcasting to Room: %v\n", err)
}
}
r.ParticipantsMutex.RUnlock()
}
// Sends message to Room (nestri-server)
func (r *Room) sendToRoom(msg webrtc.DataChannelMessage) {
if r.DataChannel != nil {
if err := r.DataChannel.SendText(string(msg.Data)); err != nil {
log.Printf("Error broadcasting to Room: %v\n", err)
}
}
}