feat(nescope): open the compositor

A headless Wayland compositor for a single fullscreen client, and the second
component into this repo. Imported as a tree from `nestrilabs/nescope` for the
same reason as the last one: the upstream repo is private, its history has never
been reviewed for publication, and a squash is what keeps that history from
becoming permanent here.

Wired to the workspace — versions from the root, `nesprotocol` by path instead
of a sibling directory. 8 tests pass.

It knows a lot about Steam, and all of it stays. `steam_app_*` window classes,
a launcher that exits before the game it started, a client that shows a login
screen with no Vulkan frames in it: that is third-party behaviour a compositor
for games has to handle, and describing it reveals nothing about how we are put
together. The rule is about topology, not vocabulary.

Two comments still name the transport by its old name and are left for the
commit that renames it, so that rename reads as one change rather than as
noise spread across four imports.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Wanjohi
2026-08-26 18:01:41 +03:00
co-authored by Claude Opus 5
parent 938f5e6544
commit 37dd985810
21 changed files with 6744 additions and 0 deletions
+298
View File
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//! Keyboard and pointer focus target types for the compositor.
//!
//! Smithay's `SeatHandler::KeyboardFocus` / `PointerFocus` types determine how
//! keyboard and pointer events are dispatched. For X11 windows (via XWayland)
//! focus must go through the `X11Surface` implementation — this calls
//! `XSetInputFocus` (keyboard) or translates Wayland pointer events back to
//! X11 pointer events, which X11 clients require.
//!
//! The `ProxiedX11` variant handles the narrow window between when a game's
//! X11 window is mapped and when its `wl_surface` becomes available. We
//! route events through any other XWayland surface so that `wl_keyboard` /
//! `wl_pointer` delivery still reaches the XWayland process; XWayland then
//! forwards the events to whichever X11 window holds X11 focus.
use std::borrow::Cow;
use smithay::backend::input::KeyState;
use smithay::desktop::{Window, WindowSurface};
use smithay::input::Seat;
use smithay::input::keyboard::{KeyboardTarget, KeysymHandle, ModifiersState};
use smithay::input::pointer::{
AxisFrame, ButtonEvent, MotionEvent, PointerTarget, RelativeMotionEvent,
};
use smithay::reexports::wayland_server::protocol::wl_surface::WlSurface;
use smithay::utils::{IsAlive, Serial};
use smithay::wayland::seat::WaylandFocus;
use crate::state::NescopeState;
/// Focus target for keyboard and pointer input.
///
/// Wraps a [`Window`] and dispatches keyboard/pointer events to the correct
/// underlying surface type (Wayland toplevel or X11 surface).
#[derive(Debug, Clone, PartialEq)]
pub enum KeyboardFocusTarget {
/// A normal Wayland or X11 window with a live `wl_surface`.
Window(Window),
/// An X11 window whose `wl_surface` is not yet available (e.g. the
/// gamescope WSI bypass creates a raw VkSurface before XWayland gets a
/// chance to create a `wl_surface`). Events are proxied through
/// a different XWayland surface so that delivery still reaches the
/// XWayland client.
ProxiedX11 {
window: Window,
proxy_surface: WlSurface,
},
}
impl IsAlive for KeyboardFocusTarget {
#[inline]
fn alive(&self) -> bool {
match self {
Self::Window(w) => w.alive(),
Self::ProxiedX11 { window, .. } => window.alive(),
}
}
}
impl WaylandFocus for KeyboardFocusTarget {
#[inline]
fn wl_surface(&self) -> Option<Cow<'_, WlSurface>> {
match self {
Self::Window(w) => w.wl_surface(),
Self::ProxiedX11 { proxy_surface, .. } => Some(Cow::Borrowed(proxy_surface)),
}
}
}
impl From<Window> for KeyboardFocusTarget {
#[inline]
fn from(w: Window) -> Self {
Self::Window(w)
}
}
impl KeyboardTarget<NescopeState> for KeyboardFocusTarget {
fn enter(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
keys: Vec<KeysymHandle<'_>>,
serial: Serial,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
KeyboardTarget::enter(w.wl_surface(), seat, data, keys, serial)
}
WindowSurface::X11(s) => KeyboardTarget::enter(s, seat, data, keys, serial),
},
Self::ProxiedX11 { proxy_surface, .. } => {
KeyboardTarget::enter(proxy_surface, seat, data, keys, serial)
}
}
}
fn leave(&self, seat: &Seat<NescopeState>, data: &mut NescopeState, serial: Serial) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
KeyboardTarget::leave(w.wl_surface(), seat, data, serial)
}
WindowSurface::X11(s) => KeyboardTarget::leave(s, seat, data, serial),
},
Self::ProxiedX11 { proxy_surface, .. } => {
KeyboardTarget::leave(proxy_surface, seat, data, serial)
}
}
}
fn key(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
key: KeysymHandle<'_>,
state: KeyState,
serial: Serial,
time: u32,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
KeyboardTarget::key(w.wl_surface(), seat, data, key, state, serial, time)
}
WindowSurface::X11(s) => {
KeyboardTarget::key(s, seat, data, key, state, serial, time)
}
},
Self::ProxiedX11 { proxy_surface, .. } => {
KeyboardTarget::key(proxy_surface, seat, data, key, state, serial, time)
}
}
}
fn modifiers(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
modifiers: ModifiersState,
serial: Serial,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
KeyboardTarget::modifiers(w.wl_surface(), seat, data, modifiers, serial)
}
WindowSurface::X11(s) => {
KeyboardTarget::modifiers(s, seat, data, modifiers, serial)
}
},
Self::ProxiedX11 { proxy_surface, .. } => {
KeyboardTarget::modifiers(proxy_surface, seat, data, modifiers, serial)
}
}
}
}
impl PointerTarget<NescopeState> for KeyboardFocusTarget {
fn enter(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
event: &MotionEvent,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::enter(w.wl_surface(), seat, data, event)
}
WindowSurface::X11(s) => PointerTarget::enter(s, seat, data, event),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::enter(proxy_surface, seat, data, event)
}
}
}
fn motion(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
event: &MotionEvent,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::motion(w.wl_surface(), seat, data, event)
}
WindowSurface::X11(s) => PointerTarget::motion(s, seat, data, event),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::motion(proxy_surface, seat, data, event)
}
}
}
fn relative_motion(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
event: &RelativeMotionEvent,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::relative_motion(w.wl_surface(), seat, data, event)
}
WindowSurface::X11(s) => {
PointerTarget::relative_motion(s, seat, data, event)
}
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::relative_motion(proxy_surface, seat, data, event)
}
}
}
fn button(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
event: &ButtonEvent,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::button(w.wl_surface(), seat, data, event)
}
WindowSurface::X11(s) => PointerTarget::button(s, seat, data, event),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::button(proxy_surface, seat, data, event)
}
}
}
fn axis(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
frame: AxisFrame,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::axis(w.wl_surface(), seat, data, frame)
}
WindowSurface::X11(s) => PointerTarget::axis(s, seat, data, frame),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::axis(proxy_surface, seat, data, frame)
}
}
}
fn leave(
&self,
seat: &Seat<NescopeState>,
data: &mut NescopeState,
serial: Serial,
time: u32,
) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::leave(w.wl_surface(), seat, data, serial, time)
}
WindowSurface::X11(s) => PointerTarget::leave(s, seat, data, serial, time),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::leave(proxy_surface, seat, data, serial, time)
}
}
}
fn gesture_swipe_begin(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GestureSwipeBeginEvent) {}
fn gesture_swipe_update(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GestureSwipeUpdateEvent) {}
fn gesture_swipe_end(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GestureSwipeEndEvent) {}
fn gesture_pinch_begin(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GesturePinchBeginEvent) {}
fn gesture_pinch_update(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GesturePinchUpdateEvent) {}
fn gesture_pinch_end(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GesturePinchEndEvent) {}
fn gesture_hold_begin(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GestureHoldBeginEvent) {}
fn gesture_hold_end(&self, _seat: &Seat<NescopeState>, _data: &mut NescopeState, _event: &smithay::input::pointer::GestureHoldEndEvent) {}
fn frame(&self, seat: &Seat<NescopeState>, data: &mut NescopeState) {
match self {
Self::Window(w) => match w.underlying_surface() {
WindowSurface::Wayland(w) => {
PointerTarget::frame(w.wl_surface(), seat, data)
}
WindowSurface::X11(s) => PointerTarget::frame(s, seat, data),
},
Self::ProxiedX11 { proxy_surface, .. } => {
PointerTarget::frame(proxy_surface, seat, data)
}
}
}
}