refactor(api)!: remove the shared operator secret, and let hosts sync their own

A single secret that turned any request into an operator was the only
credential several routes accepted, and it had no caller left: the device
pairing it existed for is on hold, and nothing in this tree or any client
sent it. What remained was a key that bypassed authentication entirely,
required to boot, and checked by nobody.

Every route behind it had a better answer available:

- Library and game sync move to host credentials. Both took a `userId` in
  the body, which meant one secret could write into anybody's library. A
  host now says which of its enrolled users a batch is for, and that claim
  is checked against the Steam sign-ins it actually holds — one box carries
  several people's accounts, so the pair is the unit.
- Download-state reporting narrows to hosts alone, and the body that could
  name a different host is gone. Which host is reporting comes from its own
  credentials, and a body that still names one is refused rather than
  ignored.
- Linking a Steam account is always for the caller.
- Creating a game by hand is deleted; syncing already upserts the catalogue.
- Reading the waitlist is deleted. Every address on it belongs to someone
  who has not agreed to anything, and answering it over HTTP made that list
  something a leaked key could drain.
- The pairing-code routes are deleted with the flow they served. The domain
  module and its table stay, so returning to it is a route file rather than
  a migration.

Nothing in the API now accepts a credential that stands for more than one
caller: every request resolves to a specific user or a specific host, which
is what lets a route say "the caller's own library" and mean it.

BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and
`ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and
the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync`
now require host credentials and take `userId` in the body; `POST /steam/link`
no longer accepts `userId`; `POST /games/download-state` no longer accepts
`hostId`.
This commit is contained in:
Wanjohi
2026-09-18 22:58:52 +03:00
parent cfb8ec26a0
commit 40b4270161
24 changed files with 348 additions and 712 deletions

View File

@@ -79,7 +79,7 @@ export namespace SteamApi {
describeRoute({
tags: ['Steam'],
summary: 'Link a Steam account',
description: 'Link a Steam account to a user (admin) or yourself (user)',
description: 'Link a Steam account to the calling user.',
responses: {
200: {
content: {
@@ -113,13 +113,6 @@ export namespace SteamApi {
description: 'Steam ID to link',
example: '76561197960287930'
}),
userId: z
.string()
.optional()
.meta({
description: 'User ID to link to (admin only; omitted when linking your own account)',
example: Examples.Id('user')
}),
profile: z
.record(z.string(), z.unknown())
.optional()
@@ -131,20 +124,14 @@ export namespace SteamApi {
),
async (c) => {
const body = c.req.valid('json');
const actor = Actor.use();
if (body.userId && actor.type !== 'admin') {
throw new VisibleError(
'forbidden',
ErrorCodes.Permission.INSUFFICIENT_PERMISSIONS,
'Only admin can link a Steam account for another user'
);
}
// Linking is always for the caller. It once accepted a `userId`,
// which meant one credential could attach a Steam account to any
// user \u2014 and a linked account is how a library is reached.
const linkedAccountID = await Steam.link({
steamId: body.steamId,
profile: body.profile,
userId: body.userId
userId: Actor.userID
});
return c.json({
data: { linkedAccountId: linkedAccountID, steamId: body.steamId }