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refactor(api)!: remove the shared operator secret, and let hosts sync their own
A single secret that turned any request into an operator was the only credential several routes accepted, and it had no caller left: the device pairing it existed for is on hold, and nothing in this tree or any client sent it. What remained was a key that bypassed authentication entirely, required to boot, and checked by nobody. Every route behind it had a better answer available: - Library and game sync move to host credentials. Both took a `userId` in the body, which meant one secret could write into anybody's library. A host now says which of its enrolled users a batch is for, and that claim is checked against the Steam sign-ins it actually holds — one box carries several people's accounts, so the pair is the unit. - Download-state reporting narrows to hosts alone, and the body that could name a different host is gone. Which host is reporting comes from its own credentials, and a body that still names one is refused rather than ignored. - Linking a Steam account is always for the caller. - Creating a game by hand is deleted; syncing already upserts the catalogue. - Reading the waitlist is deleted. Every address on it belongs to someone who has not agreed to anything, and answering it over HTTP made that list something a leaked key could drain. - The pairing-code routes are deleted with the flow they served. The domain module and its table stay, so returning to it is a route file rather than a migration. Nothing in the API now accepts a credential that stands for more than one caller: every request resolves to a specific user or a specific host, which is what lets a route say "the caller's own library" and mean it. BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and `ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync` now require host credentials and take `userId` in the body; `POST /steam/link` no longer accepts `userId`; `POST /games/download-state` no longer accepts `hostId`.
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@@ -1,5 +1,6 @@
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import { afterAll, describe, expect, test } from 'bun:test';
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import { AccessToken } from '@nestri/core/access-token/index';
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import { Fixtures } from '@nestri/core/db/fixtures';
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import { testDb } from '@nestri/core/db/test';
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import { Identifier } from '@nestri/core/id';
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@@ -12,6 +13,25 @@ const sql = testDb();
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const createdUserIds: string[] = [];
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/**
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* A signed-in person, as a personal access token.
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*
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* The tests below use it to prove `machineOnly` refuses a human: it needs a
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* caller who is authenticated and is not a host, and a user session is the
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* only kind there is.
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*/
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async function signedInHeaders(label: string): Promise<Record<string, string>> {
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const owner = await Fixtures.owner(label);
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createdUserIds.push(owner.userId);
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const pat = await AccessToken.create({
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id: Identifier.ascending('accessToken'),
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ownerUserId: owner.userId,
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teamId: null,
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name: label
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});
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return { authorization: `Bearer ${pat.token}` };
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}
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/**
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* A registered host, with the secret kept — which registration returns exactly
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* once, so a test that needs to authenticate as a machine has to hold onto it
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@@ -188,7 +208,7 @@ describe('POST /machine/heartbeat', () => {
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// driven by whoever owns it.
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const res = await app.request('/machine/heartbeat', {
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method: 'POST',
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headers: { 'x-nestri-admin-token': 'test-admin-secret-42' }
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headers: await signedInHeaders('beat-nomachine')
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});
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expect(res.status).toBe(403);
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});
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