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⭐ feat(runner): More runner improvements (#294)
## Description Whew.. - Steam can now run without namespaces using live-patcher (because Docker..) - Improved NVIDIA GPU selection and handling - Pipeline tests for GPU picking logic - Optimizations and cleanup all around - SSH (by default disabled) for easier instance debugging. - CachyOS' Proton because that works without namespaces (couldn't figure out how to enable automatically in Steam yet..) - Package updates and partial removal of futures (libp2p is going to switch to Tokio in next release hopefully) <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - SSH server can now be enabled within the container for remote access when configured. - Added persistent live patching for Steam runtime entrypoints to improve compatibility with namespace-less applications. - Enhanced GPU selection with multi-GPU support and PCI bus ID matching for improved hardware compatibility. - Improved encoder selection by runtime testing of video encoders for better reliability. - Added WebSocket transport support in peer-to-peer networking. - Added flexible compositor and application launching with configurable commands and improved socket handling. - **Bug Fixes** - Addressed NVIDIA-specific GStreamer issues by setting new environment variables. - Improved error handling and logging for GPU and encoder selection. - Fixed process monitoring to handle patcher restarts and added cleanup logic. - Added GStreamer cache clearing workaround for Wayland socket failures. - **Improvements** - Real-time logging of container processes to standard output and error for easier monitoring. - Enhanced process management and reduced CPU usage in protocol handling loops. - Updated dependency versions for greater stability and feature support. - Improved audio capture defaults and expanded audio pipeline support. - Enhanced video pipeline setup with conditional handling for different encoder APIs and DMA-BUF support. - Refined concurrency and lifecycle management in protocol messaging for increased robustness. - Consistent namespace usage and updated crate references across the codebase. - Enhanced SSH configuration with key management, port customization, and startup verification. - Improved GPU and video encoder integration in pipeline construction. - Simplified error handling and consolidated write operations in protocol streams. - Removed Ludusavi installation from container image and updated package installations. - **Other** - Minor formatting and style changes for better code readability and maintainability. - Docker build context now ignores `.idea` directory to streamline builds. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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use crate::p2p::p2p::NestriConnection;
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use gst::glib;
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use gst::subclass::prelude::*;
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use gstreamer::glib;
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use gstreamer::subclass::prelude::*;
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use gstrswebrtc::signaller::Signallable;
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use std::sync::Arc;
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@@ -14,7 +14,7 @@ impl NestriSignaller {
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pub async fn new(
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room: String,
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nestri_conn: NestriConnection,
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wayland_src: Arc<gst::Element>,
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wayland_src: Arc<gstreamer::Element>,
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) -> Result<Self, Box<dyn std::error::Error>> {
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let obj: Self = glib::Object::new();
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obj.imp().set_stream_room(room);
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