feat(api): a host can say it is alive, and is told how often to

Second half of G1's "neslet registers against api.nestri.io and heartbeats".
Registration already worked; there was no heartbeat endpoint at all — grep for
it across apps/api and packages/core returned nothing, and neslet's own
main.rs says the same from its side.

POST /machine/heartbeat, machine credentials only. Two decisions worth stating
because neither is obvious from the diff:

**It returns the interval.** The auth middleware already touches lastSeen on
every authenticated machine request, so an endpoint that only did that would
add an endpoint and no capability. What a host cannot know on its own is how
often the control plane wants to hear from it, so the response carries the
cadence. A fleet whose interval can only change by shipping a new agent is a
fleet whose interval never changes.

**It takes no body.** neslet has a HostSummary ready to send, and week 2 owns
box state reporting. Accepting fields nothing acts on yet would mean a wire
shape we would have to keep, chosen before the thing that consumes it exists.

Online-ness is derived from lastSeen rather than stored: a host that stops
beating goes offline through the passage of time, which is the one mechanism
that cannot itself fail. Three missed beats, not one — a single missed beat is
a lost packet, and treating that as offline would make placement flap.

Also: the machine actor's teamID stops being optional. It was `...(teamId ? {}
: {})` in the middleware, a branch for a state that cannot exist now that
machine.team_id is notNull.

134 tests, 0 fail.
This commit is contained in:
Wanjohi
2026-09-03 21:42:15 +03:00
parent 6c1d407985
commit 4315510de8
5 changed files with 222 additions and 5 deletions

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@@ -51,7 +51,10 @@ const Machine = z.object({
properties: z.object({
machineID: z.string(),
ownerUserID: z.string(),
teamID: z.string().optional()
// Not optional: `machine.teamId` is notNull since 0048, so a host that
// authenticated always has a team and the branch that used to handle
// its absence was handling a state that can no longer exist.
teamID: z.string()
})
});

View File

@@ -171,15 +171,60 @@ export namespace Machine {
}
);
/**
* How often a host should say it is alive, in seconds.
*
* Returned to the host on every heartbeat rather than compiled into it: the
* cadence is the control plane's business, and a fleet whose interval can
* only be changed by shipping a new agent is a fleet whose interval never
* changes. Thirty seconds is a placeholder — it is short enough that a dead
* host is noticed within a session's setup, and long enough to be free.
*/
export const HEARTBEAT_SECONDS = 30;
/**
* A host is considered offline once it has missed this many heartbeats.
*
* Three rather than one, because a single missed beat is a lost packet and
* calling that "offline" would make placement flap.
*/
export const OFFLINE_AFTER_MISSED = 3;
/**
* Record that a host is alive, and say when that was.
*
* Returns the stored timestamp rather than void so a caller can hand it
* straight back to the host — which is what lets a heartbeat be one round
* trip instead of a write followed by a read.
*/
export const touchLastSeen = fn(Info.shape.id, async (id) => {
await Database.use(async (tx) => {
await tx
return Database.use(async (tx) => {
return tx
.update(MachineTable)
.set({ lastSeen: sql`now()` })
.where(eq(MachineTable.id, id));
.where(eq(MachineTable.id, id))
.returning({ lastSeen: MachineTable.lastSeen })
.then((rows) => rows.at(0)?.lastSeen ?? null);
});
});
/**
* Whether a host has beaten recently enough to place work on.
*
* Derived from `lastSeen` rather than stored as a column, so there is no
* state to go stale when nothing is running to clear it — a host that stops
* beating becomes offline by the passage of time, which is the one mechanism
* that cannot itself fail.
*/
export function isOnline(lastSeen: Date | string | null): boolean {
if (!lastSeen) {
return false;
}
const at = lastSeen instanceof Date ? lastSeen : new Date(lastSeen);
const age = (Date.now() - at.getTime()) / 1000;
return age <= HEARTBEAT_SECONDS * OFFLINE_AFTER_MISSED;
}
export const fromID = fn(Info.shape.id, async (id) => {
return Database.use(async (tx) => {
return tx

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@@ -0,0 +1,117 @@
import { afterAll, describe, expect, test } from 'bun:test';
import { Fixtures } from '../db/fixtures.js';
import { testDb } from '../db/test.js';
import { Identifier } from '../id.js';
import { Machine } from './index.js';
const sql = testDb();
const createdUserIds: string[] = [];
async function newOwner(label: string) {
const o = await Fixtures.owner(label);
createdUserIds.push(o.userId);
return o;
}
afterAll(async () => {
if (createdUserIds.length > 0) {
await sql`delete from "user" where id in ${sql(createdUserIds)}`;
createdUserIds.length = 0;
}
});
describe('Machine registration', () => {
test('registration returns a secret once and stores only its digest', async () => {
const owner = await newOwner('mch-secret');
const registered = await Machine.register({
id: Identifier.ascending('machine'),
ownerUserId: owner.userId,
teamId: owner.teamId,
label: 'first-box'
});
expect(registered.secret.startsWith('msk_')).toBe(true);
// The digest is what is stored, so the secret itself must not be findable.
const rows = await sql`select secret_hash from machine where id = ${registered.id}`;
expect(rows[0]!.secret_hash).not.toBe(registered.secret);
expect(rows[0]!.secret_hash).toHaveLength(64);
// And it never leaves `authenticate`, even in memory.
const authed = await Machine.authenticate({ id: registered.id, secret: registered.secret });
expect(authed?.id).toBe(registered.id);
expect(JSON.stringify(authed)).not.toContain(rows[0]!.secret_hash);
});
test('a wrong secret and a wrong id are refused the same way', async () => {
const owner = await newOwner('mch-wrong');
const registered = await Machine.register({
id: Identifier.ascending('machine'),
ownerUserId: owner.userId,
teamId: owner.teamId,
label: 'box'
});
expect(await Machine.authenticate({ id: registered.id, secret: 'msk_wrong' })).toBeNull();
expect(
await Machine.authenticate({ id: 'mch_nosuchmachinenosuchmach_', secret: registered.secret })
).toBeNull();
});
test('a host always has a team, so registering without one is impossible', async () => {
const owner = await newOwner('mch-team');
// `teamId` is notNull since 0048 and required by the schema, so this is a
// validation failure rather than a row with a null team.
//
// `toThrow` and not `rejects.toThrow`: `fn()` parses its input
// synchronously, before any promise exists, so a bad argument never
// becomes a rejected promise.
expect(() =>
Machine.register({
id: Identifier.ascending('machine'),
ownerUserId: owner.userId,
// @ts-expect-error — the point of the test is that this is refused
teamId: null,
label: 'teamless'
})
).toThrow();
});
});
describe('Machine heartbeat', () => {
test('a beat records a time and it moves forward', async () => {
const owner = await newOwner('mch-beat');
const machineId = await Fixtures.machine(owner);
expect((await Machine.fromID(machineId))?.lastSeen).toBeNull();
const first = await Machine.touchLastSeen(machineId);
expect(first).not.toBeNull();
const second = await Machine.touchLastSeen(machineId);
expect(second!.getTime()).toBeGreaterThanOrEqual(first!.getTime());
});
test('beating for a machine that is gone reports nothing rather than pretending', async () => {
// A host deleted mid-beat must be told to re-register, so this returns
// null and the route turns that into a 404.
expect(await Machine.touchLastSeen('mch_deletedmiddeletedmid___')).toBeNull();
});
test('online is derived from the last beat, not stored', async () => {
expect(Machine.isOnline(null)).toBe(false);
expect(Machine.isOnline(new Date())).toBe(true);
// One missed beat is a lost packet; three is a dead host. Placement must
// not flap on the first.
const oneMissed = new Date(Date.now() - Machine.HEARTBEAT_SECONDS * 1000 - 1000);
expect(Machine.isOnline(oneMissed)).toBe(true);
const wellPast = new Date(
Date.now() - Machine.HEARTBEAT_SECONDS * (Machine.OFFLINE_AFTER_MISSED + 1) * 1000
);
expect(Machine.isOnline(wellPast)).toBe(false);
});
});