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feat: controller/gamepad support (#350)
Adds `nesgamepad`, basically "diet-coke vimputti" for Nestri's microVM needs here. Comes with direct mapping for: - Sony - DualShock 4 (v2), DualSense - Microsoft - Xbox 360 pad, Xbox One S pad - Nintendo - Pro Controller - Generic pad for unknown controllers --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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co-authored by
DatCaptainHorse
Claude Opus 5.5
parent
291fabd145
commit
451b495de6
@@ -14,6 +14,20 @@
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# NTSYNC is a great improvement over fsync and esync approaches.
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CONFIG_NTSYNC=y
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# ── Controllers ──────────────────────────────────────────
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# A controller of a family the box can rebuild is made here as the device
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# itself, from the real one's descriptor, through uhid; hid-generic binds to
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# it and gives it a hidraw node. That node is what Proton reads a controller through
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# when it wants the device rather than a gamepad abstraction of it, and it is
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# the only way a game that parses a controller's own reports -- to tell a
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# DualShock from an Xbox pad, say, and show the right buttons -- can work.
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#
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# Two generic switches and no vendor drivers, on purpose: games read the
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# hidraw node, not whatever a vendor driver would have made of the device, so
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# no controller family needs a switch of its own. HID_GENERIC is already on.
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CONFIG_UHID=y
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CONFIG_HIDRAW=y
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# ── Timers ───────────────────────────────────────────────
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# The one that cost a day of silent audio. The guest has no sound hardware, so
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# PipeWire drives its whole graph off a timerfd at a 2.67ms cycle, which a
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