mirror of
https://github.com/nestriness/nestri.git
synced 2025-12-12 08:45:38 +02:00
Restructure protobufs and use them everywhere
This commit is contained in:
@@ -1,12 +1,6 @@
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import { controllerButtonToLinuxEventCode } from "./codes";
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import { WebRTCStream } from "./webrtc-stream";
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import {
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ProtoMessageBase,
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ProtoMessageInput,
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ProtoMessageInputSchema,
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} from "./proto/messages_pb";
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import {
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ProtoInputSchema,
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ProtoControllerAttachSchema,
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ProtoControllerDetachSchema,
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ProtoControllerButtonSchema,
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@@ -16,6 +10,8 @@ import {
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ProtoControllerRumble,
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} from "./proto/types_pb";
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import { create, toBinary, fromBinary } from "@bufbuild/protobuf";
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import { createMessage } from "./utils";
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import { ProtoMessageSchema } from "./proto/messages_pb";
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interface Props {
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webrtc: WebRTCStream;
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@@ -36,7 +32,7 @@ interface GamepadState {
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export class Controller {
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protected wrtc: WebRTCStream;
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protected slot: number;
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protected slotMap: Map<number, number> = new Map(); // local slot to server slot
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protected connected: boolean = false;
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protected gamepad: Gamepad | null = null;
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protected lastState: GamepadState = {
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@@ -54,17 +50,13 @@ export class Controller {
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protected stickDeadzone: number = 2048; // 2048 / 32768 = ~0.06 (6% of stick range)
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private updateInterval = 10.0; // 100 updates per second
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private _dcRumbleHandler: ((data: ArrayBuffer) => void) | null = null;
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private _dcHandler: ((data: ArrayBuffer) => void) | null = null;
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constructor({ webrtc, e }: Props) {
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this.wrtc = webrtc;
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this.slot = e.gamepad.index;
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this.updateInterval = 1000 / webrtc.currentFrameRate;
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// Gamepad connected
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this.gamepad = e.gamepad;
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// Get vendor of gamepad from id string (i.e. "... Vendor: 054c Product: 09cc")
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const vendorMatch = e.gamepad.id.match(/Vendor:\s?([0-9a-fA-F]{4})/);
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const vendorId = vendorMatch ? vendorMatch[1].toLowerCase() : "unknown";
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@@ -72,30 +64,40 @@ export class Controller {
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const productMatch = e.gamepad.id.match(/Product:\s?([0-9a-fA-F]{4})/);
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const productId = productMatch ? productMatch[1].toLowerCase() : "unknown";
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const attachMsg = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerAttach",
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value: create(ProtoControllerAttachSchema, {
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type: "ControllerAttach",
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id: this.vendor_id_to_controller(vendorId, productId),
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slot: this.slot,
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}),
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},
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});
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const message: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: attachMsg,
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};
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this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, message));
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// Listen to datachannel events from server
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this._dcHandler = (data: ArrayBuffer) => {
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if (!this.connected) return;
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try {
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// First decode the wrapper message
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const uint8Data = new Uint8Array(data);
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const messageWrapper = fromBinary(ProtoMessageSchema, uint8Data);
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// Listen to feedback rumble events from server
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this._dcRumbleHandler = (data: any) => this.rumbleCallback(data as ArrayBuffer);
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this.wrtc.addDataChannelCallback(this._dcRumbleHandler);
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if (messageWrapper.payload.case === "controllerRumble") {
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this.rumbleCallback(messageWrapper.payload.value);
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} else if (messageWrapper.payload.case === "controllerAttach") {
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if (this.gamepad) return; // already attached
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const attachMsg = messageWrapper.payload.value;
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// Gamepad connected succesfully
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this.gamepad = e.gamepad;
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this.slotMap.set(e.gamepad.index, attachMsg.slot);
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console.log(
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`Gamepad connected: ${e.gamepad.id} assigned to slot ${attachMsg.slot} on server, local slot ${e.gamepad.index}`,
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);
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}
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} catch (err) {
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console.error("Error decoding datachannel message:", err);
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}
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};
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this.wrtc.addDataChannelCallback(this._dcHandler);
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const attachMsg = createMessage(
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create(ProtoControllerAttachSchema, {
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id: this.vendor_id_to_controller(vendorId, productId),
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sessionId: this.wrtc.getSessionID(),
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}),
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"controllerInput",
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);
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, attachMsg));
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this.run();
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}
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@@ -150,12 +152,13 @@ export class Controller {
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}
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private pollGamepad() {
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// Get updated gamepad state
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const gamepads = navigator.getGamepads();
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if (this.slot < gamepads.length) {
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const gamepad = gamepads[this.slot];
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if (gamepad) {
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if (this.gamepad) {
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if (gamepads[this.gamepad.index]) {
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this.gamepad = gamepads[this.gamepad!.index];
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/* Button handling */
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gamepad.buttons.forEach((button, index) => {
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this.gamepad.buttons.forEach((button, index) => {
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// Ignore d-pad buttons (12-15) as we handle those as axis
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if (index >= 12 && index <= 15) return;
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// ignore trigger buttons (6-7) as we handle those as axis
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@@ -169,29 +172,15 @@ export class Controller {
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return;
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}
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const buttonProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerButton",
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value: create(ProtoControllerButtonSchema, {
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type: "ControllerButton",
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slot: this.slot,
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button: linuxCode,
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pressed: button.pressed,
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}),
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},
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});
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const buttonMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: buttonProto,
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};
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this.wrtc.sendBinary(
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toBinary(ProtoMessageInputSchema, buttonMessage),
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const buttonMessage = createMessage(
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create(ProtoControllerButtonSchema, {
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slot: this.getServerSlot(),
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button: linuxCode,
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pressed: button.pressed,
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}),
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"controllerInput",
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);
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, buttonMessage));
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// Store button state
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this.lastState.buttonState.set(index, button.pressed);
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}
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@@ -200,128 +189,100 @@ export class Controller {
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/* Trigger handling */
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// map trigger value from 0.0 to 1.0 to -32768 to 32767
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const leftTrigger = Math.round(
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this.remapFromTo(gamepad.buttons[6]?.value ?? 0, 0, 1, -32768, 32767),
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this.remapFromTo(
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this.gamepad.buttons[6]?.value ?? 0,
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0,
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1,
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-32768,
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32767,
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),
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);
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// If state differs, send
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if (leftTrigger !== this.lastState.leftTrigger) {
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const triggerProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerTrigger",
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value: create(ProtoControllerTriggerSchema, {
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type: "ControllerTrigger",
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slot: this.slot,
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trigger: 0, // 0 = left, 1 = right
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value: leftTrigger,
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}),
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},
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});
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const triggerMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: triggerProto,
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};
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this.lastState.leftTrigger = leftTrigger;
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this.wrtc.sendBinary(
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toBinary(ProtoMessageInputSchema, triggerMessage),
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const triggerMessage = createMessage(
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create(ProtoControllerTriggerSchema, {
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slot: this.getServerSlot(),
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trigger: 0, // 0 = left, 1 = right
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value: leftTrigger,
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}),
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"controllerInput",
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);
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, triggerMessage));
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this.lastState.leftTrigger = leftTrigger;
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}
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const rightTrigger = Math.round(
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this.remapFromTo(gamepad.buttons[7]?.value ?? 0, 0, 1, -32768, 32767),
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this.remapFromTo(
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this.gamepad.buttons[7]?.value ?? 0,
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0,
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1,
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-32768,
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32767,
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),
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);
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// If state differs, send
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if (rightTrigger !== this.lastState.rightTrigger) {
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const triggerProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerTrigger",
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value: create(ProtoControllerTriggerSchema, {
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type: "ControllerTrigger",
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slot: this.slot,
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trigger: 1, // 0 = left, 1 = right
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value: rightTrigger,
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}),
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},
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});
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const triggerMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: triggerProto,
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};
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this.lastState.rightTrigger = rightTrigger;
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this.wrtc.sendBinary(
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toBinary(ProtoMessageInputSchema, triggerMessage),
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const triggerMessage = createMessage(
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create(ProtoControllerTriggerSchema, {
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slot: this.getServerSlot(),
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trigger: 1, // 0 = left, 1 = right
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value: rightTrigger,
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}),
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"controllerInput",
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);
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, triggerMessage));
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this.lastState.rightTrigger = rightTrigger;
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}
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/* DPad handling */
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// We send dpad buttons as axis values -1 to 1 for left/up, right/down
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const dpadLeft = gamepad.buttons[14]?.pressed ? 1 : 0;
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const dpadRight = gamepad.buttons[15]?.pressed ? 1 : 0;
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const dpadLeft = this.gamepad.buttons[14]?.pressed ? 1 : 0;
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const dpadRight = this.gamepad.buttons[15]?.pressed ? 1 : 0;
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const dpadX = dpadLeft ? -1 : dpadRight ? 1 : 0;
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if (dpadX !== this.lastState.dpadX) {
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const dpadProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerAxis",
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value: create(ProtoControllerAxisSchema, {
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type: "ControllerAxis",
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slot: this.slot,
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axis: 0, // 0 = dpadX, 1 = dpadY
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value: dpadX,
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}),
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},
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});
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const dpadMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: dpadProto,
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};
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const dpadMessage = createMessage(
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create(ProtoControllerAxisSchema, {
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slot: this.getServerSlot(),
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axis: 0, // 0 = dpadX, 1 = dpadY
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value: dpadX,
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}),
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"controllerInput",
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);
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this.lastState.dpadX = dpadX;
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this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, dpadMessage));
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, dpadMessage));
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}
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const dpadUp = gamepad.buttons[12]?.pressed ? 1 : 0;
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const dpadDown = gamepad.buttons[13]?.pressed ? 1 : 0;
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const dpadUp = this.gamepad.buttons[12]?.pressed ? 1 : 0;
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const dpadDown = this.gamepad.buttons[13]?.pressed ? 1 : 0;
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const dpadY = dpadUp ? -1 : dpadDown ? 1 : 0;
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if (dpadY !== this.lastState.dpadY) {
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const dpadProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerAxis",
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value: create(ProtoControllerAxisSchema, {
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type: "ControllerAxis",
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slot: this.slot,
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axis: 1, // 0 = dpadX, 1 = dpadY
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value: dpadY,
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}),
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},
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});
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const dpadMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
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} as ProtoMessageBase,
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data: dpadProto,
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};
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const dpadMessage = createMessage(
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create(ProtoControllerAxisSchema, {
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slot: this.getServerSlot(),
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axis: 1, // 0 = dpadX, 1 = dpadY
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value: dpadY,
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}),
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"controllerInput",
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);
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, dpadMessage));
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this.lastState.dpadY = dpadY;
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this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, dpadMessage));
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}
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/* Stick handling */
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// stick values need to be mapped from -1.0 to 1.0 to -32768 to 32767
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const leftX = this.remapFromTo(gamepad.axes[0] ?? 0, -1, 1, -32768, 32767);
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const leftY = this.remapFromTo(gamepad.axes[1] ?? 0, -1, 1, -32768, 32767);
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const leftX = this.remapFromTo(
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this.gamepad.axes[0] ?? 0,
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-1,
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1,
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-32768,
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32767,
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);
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const leftY = this.remapFromTo(
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this.gamepad.axes[1] ?? 0,
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-1,
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1,
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-32768,
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32767,
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);
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// Apply deadzone
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const sendLeftX =
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Math.abs(leftX) > this.stickDeadzone ? Math.round(leftX) : 0;
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@@ -333,35 +294,33 @@ export class Controller {
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sendLeftX !== this.lastState.leftX ||
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sendLeftY !== this.lastState.leftY
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) {
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// console.log("Sticks: ", sendLeftX, sendLeftY, sendRightX, sendRightY);
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const stickProto = create(ProtoInputSchema, {
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$typeName: "proto.ProtoInput",
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inputType: {
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case: "controllerStick",
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value: create(ProtoControllerStickSchema, {
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type: "ControllerStick",
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slot: this.slot,
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stick: 0, // 0 = left, 1 = right
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x: sendLeftX,
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y: sendLeftY,
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}),
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},
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});
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const stickMessage: ProtoMessageInput = {
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$typeName: "proto.ProtoMessageInput",
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messageBase: {
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$typeName: "proto.ProtoMessageBase",
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payloadType: "controllerInput",
|
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} as ProtoMessageBase,
|
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data: stickProto,
|
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};
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const stickMessage = createMessage(
|
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create(ProtoControllerStickSchema, {
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stick: 0, // 0 = left, 1 = right
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x: sendLeftX,
|
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y: sendLeftY,
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}),
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"controllerInput",
|
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);
|
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this.wrtc.sendBinary(toBinary(ProtoMessageSchema, stickMessage));
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this.lastState.leftX = sendLeftX;
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this.lastState.leftY = sendLeftY;
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this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, stickMessage));
|
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}
|
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|
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const rightX = this.remapFromTo(gamepad.axes[2] ?? 0, -1, 1, -32768, 32767);
|
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const rightY = this.remapFromTo(gamepad.axes[3] ?? 0, -1, 1, -32768, 32767);
|
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const rightX = this.remapFromTo(
|
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this.gamepad.axes[2] ?? 0,
|
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-1,
|
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1,
|
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-32768,
|
||||
32767,
|
||||
);
|
||||
const rightY = this.remapFromTo(
|
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this.gamepad.axes[3] ?? 0,
|
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-1,
|
||||
1,
|
||||
-32768,
|
||||
32767,
|
||||
);
|
||||
// Apply deadzone
|
||||
const sendRightX =
|
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Math.abs(rightX) > this.stickDeadzone ? Math.round(rightX) : 0;
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@@ -371,30 +330,17 @@ export class Controller {
|
||||
sendRightX !== this.lastState.rightX ||
|
||||
sendRightY !== this.lastState.rightY
|
||||
) {
|
||||
const stickProto = create(ProtoInputSchema, {
|
||||
$typeName: "proto.ProtoInput",
|
||||
inputType: {
|
||||
case: "controllerStick",
|
||||
value: create(ProtoControllerStickSchema, {
|
||||
type: "ControllerStick",
|
||||
slot: this.slot,
|
||||
stick: 1, // 0 = left, 1 = right
|
||||
x: sendRightX,
|
||||
y: sendRightY,
|
||||
}),
|
||||
},
|
||||
});
|
||||
const stickMessage: ProtoMessageInput = {
|
||||
$typeName: "proto.ProtoMessageInput",
|
||||
messageBase: {
|
||||
$typeName: "proto.ProtoMessageBase",
|
||||
payloadType: "controllerInput",
|
||||
} as ProtoMessageBase,
|
||||
data: stickProto,
|
||||
};
|
||||
const stickMessage = createMessage(
|
||||
create(ProtoControllerStickSchema, {
|
||||
stick: 1, // 0 = left, 1 = right
|
||||
x: sendRightX,
|
||||
y: sendRightY,
|
||||
}),
|
||||
"controllerInput",
|
||||
);
|
||||
this.wrtc.sendBinary(toBinary(ProtoMessageSchema, stickMessage));
|
||||
this.lastState.rightX = sendRightX;
|
||||
this.lastState.rightY = sendRightY;
|
||||
this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, stickMessage));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -403,8 +349,7 @@ export class Controller {
|
||||
private loopInterval: any = null;
|
||||
|
||||
public run() {
|
||||
if (this.connected)
|
||||
this.stop();
|
||||
if (this.connected) this.stop();
|
||||
|
||||
this.connected = true;
|
||||
// Poll gamepads in setInterval loop
|
||||
@@ -421,89 +366,75 @@ export class Controller {
|
||||
this.connected = false;
|
||||
}
|
||||
|
||||
public getSlot() {
|
||||
return this.slot;
|
||||
public getLocalSlot(): number {
|
||||
if (this.gamepad) {
|
||||
return this.gamepad.index;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public getServerSlot(): number {
|
||||
if (this.gamepad) {
|
||||
const slot = this.slotMap.get(this.gamepad.index);
|
||||
if (slot !== undefined) return slot;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public dispose() {
|
||||
this.stop();
|
||||
// Remove callback
|
||||
if (this._dcRumbleHandler !== null) {
|
||||
this.wrtc.removeDataChannelCallback(this._dcRumbleHandler);
|
||||
this._dcRumbleHandler = null;
|
||||
if (this._dcHandler !== null) {
|
||||
this.wrtc.removeDataChannelCallback(this._dcHandler);
|
||||
this._dcHandler = null;
|
||||
}
|
||||
// Gamepad disconnected
|
||||
const detachMsg = create(ProtoInputSchema, {
|
||||
$typeName: "proto.ProtoInput",
|
||||
inputType: {
|
||||
case: "controllerDetach",
|
||||
value: create(ProtoControllerDetachSchema, {
|
||||
type: "ControllerDetach",
|
||||
slot: this.slot,
|
||||
}),
|
||||
},
|
||||
});
|
||||
const message: ProtoMessageInput = {
|
||||
$typeName: "proto.ProtoMessageInput",
|
||||
messageBase: {
|
||||
$typeName: "proto.ProtoMessageBase",
|
||||
payloadType: "controllerInput",
|
||||
} as ProtoMessageBase,
|
||||
data: detachMsg,
|
||||
};
|
||||
this.wrtc.sendBinary(toBinary(ProtoMessageInputSchema, message));
|
||||
const detachMsg = createMessage(
|
||||
create(ProtoControllerDetachSchema, {
|
||||
slot: this.getServerSlot(),
|
||||
}),
|
||||
"controllerInput",
|
||||
);
|
||||
this.wrtc.sendBinary(toBinary(ProtoMessageSchema, detachMsg));
|
||||
}
|
||||
|
||||
private controllerButtonToVirtualKeyCode(code: number) {
|
||||
return controllerButtonToLinuxEventCode[code] || undefined;
|
||||
}
|
||||
|
||||
private rumbleCallback(data: ArrayBuffer) {
|
||||
private rumbleCallback(rumbleMsg: ProtoControllerRumble) {
|
||||
// If not connected, ignore
|
||||
if (!this.connected) return;
|
||||
try {
|
||||
// First decode the wrapper message
|
||||
const uint8Data = new Uint8Array(data);
|
||||
const messageWrapper = fromBinary(ProtoMessageInputSchema, uint8Data);
|
||||
|
||||
// Check if it contains controller rumble data
|
||||
if (messageWrapper.data?.inputType?.case === "controllerRumble") {
|
||||
const rumbleMsg = messageWrapper.data.inputType.value as ProtoControllerRumble;
|
||||
// Check if aimed at this controller slot
|
||||
if (rumbleMsg.slot !== this.getServerSlot()) return;
|
||||
|
||||
// Check if aimed at this controller slot
|
||||
if (rumbleMsg.slot !== this.slot) return;
|
||||
|
||||
// Trigger actual rumble
|
||||
// Need to remap from 0-65535 to 0.0-1.0 ranges
|
||||
const clampedLowFreq = Math.max(0, Math.min(65535, rumbleMsg.lowFrequency));
|
||||
const rumbleLowFreq = this.remapFromTo(
|
||||
clampedLowFreq,
|
||||
0,
|
||||
65535,
|
||||
0.0,
|
||||
1.0,
|
||||
);
|
||||
const clampedHighFreq = Math.max(0, Math.min(65535, rumbleMsg.highFrequency));
|
||||
const rumbleHighFreq = this.remapFromTo(
|
||||
clampedHighFreq,
|
||||
0,
|
||||
65535,
|
||||
0.0,
|
||||
1.0,
|
||||
);
|
||||
// Cap to valid range (max 5000)
|
||||
const rumbleDuration = Math.max(0, Math.min(5000, rumbleMsg.duration));
|
||||
if (this.gamepad.vibrationActuator) {
|
||||
this.gamepad.vibrationActuator.playEffect("dual-rumble", {
|
||||
startDelay: 0,
|
||||
duration: rumbleDuration,
|
||||
weakMagnitude: rumbleLowFreq,
|
||||
strongMagnitude: rumbleHighFreq,
|
||||
}).catch(console.error);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error("Failed to decode rumble message:", error);
|
||||
// Trigger actual rumble
|
||||
// Need to remap from 0-65535 to 0.0-1.0 ranges
|
||||
const clampedLowFreq = Math.max(0, Math.min(65535, rumbleMsg.lowFrequency));
|
||||
const rumbleLowFreq = this.remapFromTo(clampedLowFreq, 0, 65535, 0.0, 1.0);
|
||||
const clampedHighFreq = Math.max(
|
||||
0,
|
||||
Math.min(65535, rumbleMsg.highFrequency),
|
||||
);
|
||||
const rumbleHighFreq = this.remapFromTo(
|
||||
clampedHighFreq,
|
||||
0,
|
||||
65535,
|
||||
0.0,
|
||||
1.0,
|
||||
);
|
||||
// Cap to valid range (max 5000)
|
||||
const rumbleDuration = Math.max(0, Math.min(5000, rumbleMsg.duration));
|
||||
if (this.gamepad.vibrationActuator) {
|
||||
this.gamepad.vibrationActuator
|
||||
.playEffect("dual-rumble", {
|
||||
startDelay: 0,
|
||||
duration: rumbleDuration,
|
||||
weakMagnitude: rumbleLowFreq,
|
||||
strongMagnitude: rumbleHighFreq,
|
||||
})
|
||||
.catch(console.error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user