feat: Add Steam account linking with team creation (#274)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Introduced a real-time Steam login flow using QR codes and server-sent
events (SSE) for team creation and authentication.
- Added Steam account and friend management, including secure credential
storage and friend list synchronization.
- Integrated Steam login endpoints into the API, enabling QR code-based
login and automated team setup.

- **Improvements**
- Enhanced data security by implementing encrypted storage for sensitive
tokens.
- Updated database schema to support Steam accounts, teams, memberships,
and social connections.
- Refined type definitions and consolidated account-related information
for improved consistency.

- **Bug Fixes**
  - Fixed trade ban status representation for Steam accounts.

- **Chores**
- Removed legacy C# Steam authentication service and related
configuration files.
  - Updated and cleaned up package dependencies and development tooling.
  - Streamlined type declaration files and resource definitions.

- **Style**
- Redesigned the team creation page UI with a modern, animated QR code
login interface.

- **Documentation**
  - Updated OpenAPI documentation for new Steam login endpoints.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-05-09 01:13:44 +03:00
committed by GitHub
parent 70d629227a
commit 7e69af977b
51 changed files with 2332 additions and 2805 deletions

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import { timestamps, } from "../drizzle/types";
import { steamTable } from "../steam/steam.sql";
import { pgTable,primaryKey, varchar } from "drizzle-orm/pg-core";
export const friendTable = pgTable(
"friends_list",
{
...timestamps,
steamID: varchar("steam_id", { length: 255 })
.notNull()
.references(() => steamTable.id, {
onDelete: "cascade"
}),
friendSteamID: varchar("friend_steam_id", { length: 255 })
.notNull()
.references(() => steamTable.id, {
onDelete: "cascade"
}),
},
(table) => [
primaryKey({
columns: [table.steamID, table.friendSteamID]
}),
]
);

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import { z } from "zod";
import { fn } from "../utils";
import { User } from "../user";
import { Steam } from "../steam";
import { Actor } from "../actor";
import { Examples } from "../examples";
import { friendTable } from "./friend.sql";
import { userTable } from "../user/user.sql";
import { steamTable } from "../steam/steam.sql";
import { createSelectSchema } from "drizzle-zod";
import { and, eq, isNull, sql } from "drizzle-orm";
import { groupBy, map, pipe, values } from "remeda";
import { createTransaction, useTransaction } from "../drizzle/transaction";
import { ErrorCodes, VisibleError } from "../error";
export namespace Friend {
export const Info = Steam.Info
.extend({
user: User.Info.nullable().openapi({
description: "The user account that owns this Steam account",
example: Examples.User
})
})
.openapi({
ref: "Friend",
description: "Represents a friend's information stored on Nestri",
example: { ...Examples.SteamAccount, user: Examples.User },
});
export const InputInfo = createSelectSchema(friendTable)
.omit({ timeCreated: true, timeDeleted: true, timeUpdated: true })
export type InputInfo = z.infer<typeof InputInfo>;
export const add = fn(
InputInfo.partial({ steamID: true }),
async (input) =>
createTransaction(async (tx) => {
const steamID = input.steamID ?? Actor.steamID()
if (steamID === input.friendSteamID) {
throw new VisibleError(
"forbidden",
ErrorCodes.Validation.INVALID_PARAMETER,
"Cannot add yourself as a friend"
);
}
await tx
.insert(friendTable)
.values({
steamID,
friendSteamID: input.friendSteamID
})
.onConflictDoUpdate({
target: [friendTable.steamID, friendTable.friendSteamID],
set: { timeDeleted: null }
})
return steamID
}),
)
export const end = fn(
InputInfo,
(input) =>
useTransaction(async (tx) =>
tx
.update(friendTable)
.set({ timeDeleted: sql`now()` })
.where(
and(
eq(friendTable.steamID, input.steamID),
eq(friendTable.friendSteamID, input.friendSteamID),
)
)
)
)
export const list = async () =>
useTransaction(async (tx) => {
const userSteamAccounts =
await tx
.select()
.from(steamTable)
.where(eq(steamTable.userID, Actor.userID()))
.execute();
if (userSteamAccounts.length === 0) {
return []; // User has no steam accounts
}
const friendPromises =
userSteamAccounts.map(async (steamAccount) => {
return await fromSteamID(steamAccount.id)
})
return (await Promise.all(friendPromises)).flat()
})
export const fromSteamID = fn(
InputInfo.shape.steamID,
(steamID) =>
useTransaction(async (tx) =>
tx
.select({
steam: steamTable,
user: userTable
})
.from(friendTable)
.innerJoin(
steamTable,
eq(friendTable.friendSteamID, steamTable.id)
)
.leftJoin(
userTable,
eq(steamTable.userID, userTable.id)
)
.where(
and(
eq(friendTable.steamID, steamID),
isNull(friendTable.timeDeleted)
)
)
.orderBy(friendTable.timeCreated)
.limit(100)
.execute()
.then((rows) => serialize(rows))
)
)
export const areFriends = fn(
InputInfo,
(input) =>
useTransaction(async (tx) => {
const result = await tx
.select()
.from(friendTable)
.where(
and(
eq(friendTable.steamID, input.steamID),
eq(friendTable.friendSteamID, input.friendSteamID),
isNull(friendTable.timeDeleted)
)
)
.limit(1)
.execute()
return result.length > 0
})
)
export function serialize(
input: { user: typeof userTable.$inferSelect | null; steam: typeof steamTable.$inferSelect }[],
): z.infer<typeof Info>[] {
return pipe(
input,
groupBy((row) => row.steam.id.toString()),
values(),
map((group) => ({
...Steam.serialize(group[0].steam),
user: group[0].user ? User.serialize(group[0].user!) : null
}))
)
}
}