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⭐feat: Add Steam account linking with team creation (#274)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a real-time Steam login flow using QR codes and server-sent events (SSE) for team creation and authentication. - Added Steam account and friend management, including secure credential storage and friend list synchronization. - Integrated Steam login endpoints into the API, enabling QR code-based login and automated team setup. - **Improvements** - Enhanced data security by implementing encrypted storage for sensitive tokens. - Updated database schema to support Steam accounts, teams, memberships, and social connections. - Refined type definitions and consolidated account-related information for improved consistency. - **Bug Fixes** - Fixed trade ban status representation for Steam accounts. - **Chores** - Removed legacy C# Steam authentication service and related configuration files. - Updated and cleaned up package dependencies and development tooling. - Streamlined type declaration files and resource definitions. - **Style** - Redesigned the team creation page UI with a modern, animated QR code login interface. - **Documentation** - Updated OpenAPI documentation for new Steam login endpoints. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
58
packages/core/src/utils/token.ts
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58
packages/core/src/utils/token.ts
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@@ -0,0 +1,58 @@
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import { z } from 'zod';
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import { fn } from './fn';
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import crypto from 'crypto';
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import { Resource } from 'sst';
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// This is a 32-character random ASCII string
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const rawKey = Resource.SteamEncryptionKey.value;
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// Turn it into exactly 32 bytes via UTF-8
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const key = Buffer.from(rawKey, 'utf8');
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if (key.length !== 32) {
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throw new Error(
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`SteamEncryptionKey must be exactly 32 bytes; got ${key.length}`
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);
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}
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const ENCRYPTION_IV_LENGTH = 12; // 96 bits for GCM
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export namespace Token {
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export const encrypt = fn(
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z.string().min(4),
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(token) => {
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const iv = crypto.randomBytes(ENCRYPTION_IV_LENGTH);
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const cipher = crypto.createCipheriv('aes-256-gcm', key, iv);
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const ciphertext = Buffer.concat([
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cipher.update(token, 'utf8'),
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cipher.final(),
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]);
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const tag = cipher.getAuthTag();
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return ['v1', iv.toString('hex'), tag.toString('hex'), ciphertext.toString('hex')].join(':');
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});
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export const decrypt = fn(
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z.string().min(4),
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(data) => {
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const [version, ivHex, tagHex, ciphertextHex] = data.split(':');
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if (version !== 'v1' || !ivHex || !tagHex || !ciphertextHex) {
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throw new Error('Invalid token format');
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}
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const iv = Buffer.from(ivHex, 'hex');
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const tag = Buffer.from(tagHex, 'hex');
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const ciphertext = Buffer.from(ciphertextHex, 'hex');
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const decipher = crypto.createDecipheriv('aes-256-gcm', key, iv);
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decipher.setAuthTag(tag);
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const plaintext = Buffer.concat([
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decipher.update(ciphertext),
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decipher.final(),
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]);
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return plaintext.toString('utf8');
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});
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}
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