feat: Game card

This commit is contained in:
Wanjohi
2024-09-01 00:34:50 +03:00
parent 1f9d3be2a6
commit 8b42688bd4
7 changed files with 174 additions and 33 deletions

107
packages/ui/src/card.tsx Normal file
View File

@@ -0,0 +1,107 @@
import { component$, useSignal, useVisibleTask$, $ } from "@builder.io/qwik";
type Props = {
game: {
name: string;
id: number;
}
}
export const Card = component$(({ game }: Props) => {
const imageUrl = `http://localhost:8787/image/cover/${game.id}.avif`
const backgroundColor = useSignal<string | undefined>(undefined);
const ringColor = useSignal<string | undefined>(undefined);
const imgRef = useSignal<HTMLImageElement>();
// Function to extract dominant color
const extractColor = $((img: HTMLImageElement) => {
const canvas = document.createElement('canvas');
const ctx = canvas.getContext('2d');
if (!ctx) return;
canvas.width = img.naturalWidth;
canvas.height = img.naturalHeight;
ctx.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight);
const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
const data = imageData.data;
let r = 0, g = 0, b = 0;
for (let i = 0; i < data.length; i += 4) {
r += data[i];
g += data[i + 1];
b += data[i + 2];
}
r = Math.floor(r / (data.length / 4));
g = Math.floor(g / (data.length / 4));
b = Math.floor(b / (data.length / 4));
return `rgb(${r},${g},${b})`;
});
// Function to darken a color
const darkenColor = $((color: string | undefined, amount: number) => {
if (!color) return color;
const rgb = color.match(/\d+/g);
if (!rgb || rgb.length !== 3) return color;
const darkenChannel = (channel: number) => Math.max(0, channel - amount);
const r = darkenChannel(parseInt(rgb[0]));
const g = darkenChannel(parseInt(rgb[1]));
const b = darkenChannel(parseInt(rgb[2]));
return `rgb(${r},${g},${b})`;
});
useVisibleTask$(async ({ track }) => {
track(() => imgRef.value);
const img = imgRef.value;
if (img) {
if (img.complete) {
const extractedColor = await extractColor(img);
backgroundColor.value = extractedColor;
ringColor.value = await darkenColor(extractedColor, 30);
} else {
await new Promise<void>((resolve) => {
img.onload = async () => {
const extractedColor = await extractColor(img);
backgroundColor.value = extractedColor;
ringColor.value = await darkenColor(extractedColor, 30);
resolve();
};
});
}
}
});
return (
<div
style={{
backgroundColor: backgroundColor.value,
"--tw-ring-color": ringColor.value
}}
class="bg-gray-200/70 min-w-[250px] backdrop-blur-sm ring-gray-300 select-none w-full group dark:ring-gray-700 ring dark:bg-gray-800/70 group rounded-3xl dark:text-primary-50/70 text-primary-950/70 duration-300 transition-colors flex flex-col">
<header class="flex gap-4 justify-between p-4">
<div
class="flex relative pr-[22px] overflow-hidden text-white overflow-ellipsis whitespace-nowrap" >
<h3 class="overflow-hidden overflow-ellipsis whitespace-nowrap">{game.name}</h3>
</div>
</header>
<section class="flex justify-center items-center w-full py-7">
<img
ref={imgRef}
src={imageUrl}
class="rounded-2xl shadow-2xl shadow-gray-900"
width={270}
height={215}
alt={game.name}
crossOrigin="anonymous"
/>
</section>
</div>
)
});