chore: Migrate to namespace

This commit is contained in:
Wanjohi
2025-09-20 17:20:16 +03:00
parent eb41fdc754
commit aba0bc3be1
7 changed files with 1014 additions and 976 deletions

View File

@@ -2,6 +2,7 @@ import { z } from "zod";
import { fn } from "../utils";
import { Game } from "../game";
import { Actor } from "../actor";
import { Database } from "../drizzle";
import { createEvent } from "../event";
import { gamesTable } from "../game/game.sql";
import { createSelectSchema } from "drizzle-zod";
@@ -10,129 +11,124 @@ import { imagesTable } from "../images/images.sql";
import { and, eq, isNull, sql } from "drizzle-orm";
import { baseGamesTable } from "../base-game/base-game.sql";
import { categoriesTable } from "../categories/categories.sql";
import { createTransaction, useTransaction } from "../drizzle/transaction";
export namespace Library {
export const Info = createSelectSchema(steamLibraryTable)
.omit({ timeCreated: true, timeDeleted: true, timeUpdated: true })
export const Info = createSelectSchema(steamLibraryTable).omit({
timeCreated: true,
timeDeleted: true,
timeUpdated: true,
});
export type Info = z.infer<typeof Info>;
export type Info = z.infer<typeof Info>;
export const Events = {
Add: createEvent(
"library.add",
z.object({
appID: z.number(),
lastPlayed: z.date().nullable(),
totalPlaytime: z.number(),
}),
),
};
export const Events = {
Add: createEvent(
"library.add",
z.object({
appID: z.number(),
lastPlayed: z.date().nullable(),
totalPlaytime: z.number(),
}),
),
};
export const add = fn(
Info.partial({ ownerSteamID: true }),
async (input) =>
createTransaction(async (tx) => {
const ownerSteamID = input.ownerSteamID ?? Actor.steamID()
const result =
await tx
.select()
.from(steamLibraryTable)
.where(
and(
eq(steamLibraryTable.baseGameID, input.baseGameID),
eq(steamLibraryTable.ownerSteamID, ownerSteamID),
isNull(steamLibraryTable.timeDeleted)
)
)
.limit(1)
.execute()
.then(rows => rows.at(0))
if (result) return result.baseGameID
await tx
.insert(steamLibraryTable)
.values({
ownerSteamID: ownerSteamID,
baseGameID: input.baseGameID,
lastPlayed: input.lastPlayed,
totalPlaytime: input.totalPlaytime,
})
.onConflictDoUpdate({
target: [steamLibraryTable.ownerSteamID, steamLibraryTable.baseGameID],
set: {
timeDeleted: null,
lastPlayed: input.lastPlayed,
totalPlaytime: input.totalPlaytime,
}
})
})
)
export const remove = fn(
Info,
(input) =>
useTransaction(async (tx) =>
tx
.update(steamLibraryTable)
.set({ timeDeleted: sql`now()` })
.where(
and(
eq(steamLibraryTable.ownerSteamID, input.ownerSteamID),
eq(steamLibraryTable.baseGameID, input.baseGameID),
)
)
)
)
export const list = () =>
useTransaction(async (tx) =>
tx
.select({
games: baseGamesTable,
categories: categoriesTable,
images: imagesTable
})
.from(steamLibraryTable)
.where(
and(
eq(steamLibraryTable.ownerSteamID, Actor.steamID()),
isNull(steamLibraryTable.timeDeleted)
)
)
.innerJoin(
baseGamesTable,
eq(baseGamesTable.id, steamLibraryTable.baseGameID),
)
.leftJoin(
gamesTable,
eq(gamesTable.baseGameID, baseGamesTable.id),
)
.leftJoin(
categoriesTable,
and(
eq(categoriesTable.slug, gamesTable.categorySlug),
eq(categoriesTable.type, gamesTable.categoryType),
)
)
// Joining imagesTable 1-N with gamesTable multiplies rows; the subsequent Game.serialize has to uniqueBy to undo this.
// For large libraries with many screenshots the Cartesian effect can significantly bloat the result and network payload.
// One option is to aggregate the images in SQL before joining to keep exactly one row per game:
// .leftJoin(
// sql<typeof imagesTable.$inferSelect[]>`(SELECT * FROM images WHERE base_game_id = ${gamesTable.baseGameID} AND time_deleted IS NULL ORDER BY type, position)`.as("images"),
// sql`TRUE`
// )
.leftJoin(
imagesTable,
and(
eq(imagesTable.baseGameID, gamesTable.baseGameID),
isNull(imagesTable.timeDeleted),
)
)
.execute()
.then(rows => Game.serialize(rows))
export const add = fn(Info.partial({ ownerSteamID: true }), async (input) =>
Database.transaction(async (tx) => {
const ownerSteamID = input.ownerSteamID ?? Actor.steamID();
const result = await tx
.select()
.from(steamLibraryTable)
.where(
and(
eq(steamLibraryTable.baseGameID, input.baseGameID),
eq(steamLibraryTable.ownerSteamID, ownerSteamID),
isNull(steamLibraryTable.timeDeleted),
),
)
.limit(1)
.execute()
.then((rows) => rows.at(0));
}
if (result) return result.baseGameID;
await tx
.insert(steamLibraryTable)
.values({
ownerSteamID: ownerSteamID,
baseGameID: input.baseGameID,
lastPlayed: input.lastPlayed,
totalPlaytime: input.totalPlaytime,
})
.onConflictDoUpdate({
target: [
steamLibraryTable.ownerSteamID,
steamLibraryTable.baseGameID,
],
set: {
timeDeleted: null,
lastPlayed: input.lastPlayed,
totalPlaytime: input.totalPlaytime,
},
});
}),
);
export const remove = fn(Info, (input) =>
Database.transaction(async (tx) =>
tx
.update(steamLibraryTable)
.set({ timeDeleted: sql`now()` })
.where(
and(
eq(steamLibraryTable.ownerSteamID, input.ownerSteamID),
eq(steamLibraryTable.baseGameID, input.baseGameID),
),
),
),
);
export const list = () =>
Database.transaction(async (tx) =>
tx
.select({
games: baseGamesTable,
categories: categoriesTable,
images: imagesTable,
})
.from(steamLibraryTable)
.where(
and(
eq(steamLibraryTable.ownerSteamID, Actor.steamID()),
isNull(steamLibraryTable.timeDeleted),
),
)
.innerJoin(
baseGamesTable,
eq(baseGamesTable.id, steamLibraryTable.baseGameID),
)
.leftJoin(gamesTable, eq(gamesTable.baseGameID, baseGamesTable.id))
.leftJoin(
categoriesTable,
and(
eq(categoriesTable.slug, gamesTable.categorySlug),
eq(categoriesTable.type, gamesTable.categoryType),
),
)
// Joining imagesTable 1-N with gamesTable multiplies rows; the subsequent Game.serialize has to uniqueBy to undo this.
// For large libraries with many screenshots the Cartesian effect can significantly bloat the result and network payload.
// One option is to aggregate the images in SQL before joining to keep exactly one row per game:
// .leftJoin(
// sql<typeof imagesTable.$inferSelect[]>`(SELECT * FROM images WHERE base_game_id = ${gamesTable.baseGameID} AND time_deleted IS NULL ORDER BY type, position)`.as("images"),
// sql`TRUE`
// )
.leftJoin(
imagesTable,
and(
eq(imagesTable.baseGameID, gamesTable.baseGameID),
isNull(imagesTable.timeDeleted),
),
)
.execute()
.then((rows) => Game.serialize(rows)),
);
}