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🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -1,5 +1,6 @@
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export const secret = {
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PolarSecret: new sst.Secret("PolarSecret", process.env.POLAR_API_KEY),
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SteamApiKey: new sst.Secret("SteamApiKey"),
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GithubClientID: new sst.Secret("GithubClientID"),
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DiscordClientID: new sst.Secret("DiscordClientID"),
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PolarWebhookSecret: new sst.Secret("PolarWebhookSecret"),
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@@ -14,17 +15,4 @@ export const secret = {
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NestriFamilyYearly: new sst.Secret("NestriFamilyYearly"),
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};
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export const allSecrets = Object.values(secret);
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sst.Linkable.wrap(random.RandomString, (resource) => ({
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properties: {
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value: resource.result,
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},
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}));
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export const steamEncryptionKey = new random.RandomString(
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"SteamEncryptionKey",
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{
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length: 32,
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},
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);
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export const allSecrets = Object.values(secret);
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