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🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -34,7 +34,7 @@ export namespace Examples {
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export const SteamAccount = {
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status: "online" as const, //offline,dnd(do not disturb) or playing
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id: "74839300282033",// Primary key
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id: "74839300282033",// Steam ID
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userID: User.id,// | null FK to User (null if not linked)
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name: "JD The 65th",
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username: "jdoe",
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@@ -55,11 +55,10 @@ export namespace Examples {
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export const Team = {
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id: Id("team"),// Primary key
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name: "John's Console", // Team name (not null, unique)
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ownerID: User.id, // FK to User who owns/created the team
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slug: SteamAccount.profileUrl.toLowerCase(),
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name: "John", // Team name (not null, unique)
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maxMembers: 3,
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inviteCode: "xwydjf",
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ownerSteamID: SteamAccount.id, // FK to User who owns/created the team
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members: [SteamAccount]
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};
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@@ -152,6 +151,9 @@ export namespace Examples {
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id: "1809540",
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slug: "nine-sols",
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name: "Nine Sols",
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links:[
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"https://example.com"
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],
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controllerSupport: "full" as const,
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releaseDate: new Date("2024-05-29T06:53:24.000Z"),
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compatibility: "high" as const,
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@@ -205,6 +207,13 @@ export namespace Examples {
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slug: "redcandlegames"
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}
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],
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franchises: [],
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categories: [
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{
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name: "Partial Controller",
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slug: "partial-controller"
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}
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]
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}
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export const CommonImg = [
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