🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-06-02 09:22:18 +03:00
committed by GitHub
parent ae364f69bd
commit c0194ecef4
71 changed files with 8268 additions and 2134 deletions

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@@ -1,188 +0,0 @@
import { z } from "zod";
import { Steam } from "../steam";
import { Actor } from "../actor";
import { Common } from "../common";
import { teamTable } from "./team.sql";
import { Examples } from "../examples";
import { and, eq, isNull } from "drizzle-orm";
import { steamTable } from "../steam/steam.sql";
import { createID, fn, Invite } from "../utils";
import { memberTable } from "../member/member.sql";
import { groupBy, pipe, values, map } from "remeda";
import { createTransaction, useTransaction, type Transaction } from "../drizzle/transaction";
export namespace Team {
export const Info = z
.object({
id: z.string().openapi({
description: Common.IdDescription,
example: Examples.Team.id,
}),
slug: z.string().regex(/^[a-z0-9-]{1,32}$/, "Use a URL friendly name.").openapi({
description: "URL-friendly unique username (lowercase alphanumeric with hyphens)",
example: Examples.Team.slug
}),
name: z.string().openapi({
description: "Display name of the team",
example: Examples.Team.name
}),
ownerID: z.string().openapi({
description: "Unique identifier of the team owner",
example: Examples.Team.ownerID
}),
maxMembers: z.number().openapi({
description: "Maximum allowed team members based on subscription tier",
example: Examples.Team.maxMembers
}),
inviteCode: z.string().openapi({
description: "Unique invitation code used for adding new team members",
example: Examples.Team.inviteCode
}),
members: Steam.Info.array().openapi({
description: "All the team members in this team",
example: Examples.Team.members
})
})
.openapi({
ref: "Team",
description: "Team entity containing core team information and settings",
example: Examples.Team,
});
export type Info = z.infer<typeof Info>;
/**
* Generates a unique team invite code
* @param length The length of the invite code
* @param maxAttempts Maximum number of attempts to generate a unique code
* @returns A promise resolving to a unique invite code
*/
async function createUniqueTeamInviteCode(
tx: Transaction,
length: number = 8,
maxAttempts: number = 5
): Promise<string> {
let attempts = 0;
while (attempts < maxAttempts) {
const code = Invite.generateCode(length);
const teams =
await tx
.select()
.from(teamTable)
.where(eq(teamTable.inviteCode, code))
.execute()
if (teams.length === 0) {
return code;
}
attempts++;
}
// If we've exceeded max attempts, add timestamp to ensure uniqueness
const timestampSuffix = Date.now().toString(36).slice(-4);
const baseCode = Invite.generateCode(length - 4);
return baseCode + timestampSuffix;
}
export const create = fn(
Info
.omit({ members: true })
.partial({
id: true,
inviteCode: true,
maxMembers: true,
ownerID: true
}),
async (input) =>
createTransaction(async (tx) => {
const inviteCode = await createUniqueTeamInviteCode(tx)
const id = input.id ?? createID("team");
await tx
.insert(teamTable)
.values({
id,
inviteCode,
slug: input.slug,
name: input.name,
ownerID: input.ownerID ?? Actor.userID(),
maxMembers: input.maxMembers ?? 1,
})
.onConflictDoUpdate({
target: [teamTable.slug],
set: {
timeDeleted: null
}
})
return id;
})
)
export const list = () =>
useTransaction(async (tx) =>
tx
.select({
steam_accounts: steamTable,
teams: teamTable
})
.from(teamTable)
.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
.where(
and(
eq(memberTable.userID, Actor.userID()),
isNull(memberTable.timeDeleted),
isNull(steamTable.timeDeleted),
isNull(teamTable.timeDeleted),
),
)
.execute()
.then((rows) => serialize(rows))
)
export const fromSlug = fn(
Info.shape.slug,
(slug) =>
useTransaction((tx) =>
tx
.select()
.from(teamTable)
.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
.where(
and(
eq(memberTable.userID, Actor.userID()),
isNull(memberTable.timeDeleted),
isNull(steamTable.timeDeleted),
isNull(teamTable.timeDeleted),
eq(teamTable.slug, slug),
)
)
.then((rows) => serialize(rows).at(0))
)
)
export function serialize(
input: { teams: typeof teamTable.$inferSelect; steam_accounts: typeof steamTable.$inferSelect | null }[]
): z.infer<typeof Info>[] {
return pipe(
input,
groupBy((row) => row.teams.id),
values(),
map((group) => ({
id: group[0].teams.id,
slug: group[0].teams.slug,
name: group[0].teams.name,
ownerID: group[0].teams.ownerID,
maxMembers: group[0].teams.maxMembers,
inviteCode: group[0].teams.inviteCode,
members: group.map(i => i.steam_accounts)
.filter((c): c is typeof steamTable.$inferSelect => Boolean(c))
.map((item) => Steam.serialize(item))
})),
)
}
}

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@@ -1,35 +0,0 @@
import { timestamps, id, ulid } from "../drizzle/types";
import {
varchar,
pgTable,
bigint,
unique,
uniqueIndex,
} from "drizzle-orm/pg-core";
import { userTable } from "../user/user.sql";
import { steamTable } from "../steam/steam.sql";
export const teamTable = pgTable(
"teams",
{
...id,
...timestamps,
name: varchar("name", { length: 255 }).notNull(),
ownerID: ulid("owner_id")
.notNull()
.references(() => userTable.id, {
onDelete: "cascade"
}),
inviteCode: varchar("invite_code", { length: 10 }).notNull(),
slug: varchar("slug", { length: 255 })
.notNull()
.references(() => steamTable.username, {
onDelete: "cascade"
}),
maxMembers: bigint("max_members", { mode: "number" }).notNull(),
},
(team) => [
uniqueIndex("idx_team_slug").on(team.slug),
unique("idx_team_invite_code").on(team.inviteCode)
]
);