mirror of
https://github.com/nestriness/nestri.git
synced 2026-09-19 17:25:19 +03:00
🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -1,188 +0,0 @@
|
||||
import { z } from "zod";
|
||||
import { Steam } from "../steam";
|
||||
import { Actor } from "../actor";
|
||||
import { Common } from "../common";
|
||||
import { teamTable } from "./team.sql";
|
||||
import { Examples } from "../examples";
|
||||
import { and, eq, isNull } from "drizzle-orm";
|
||||
import { steamTable } from "../steam/steam.sql";
|
||||
import { createID, fn, Invite } from "../utils";
|
||||
import { memberTable } from "../member/member.sql";
|
||||
import { groupBy, pipe, values, map } from "remeda";
|
||||
import { createTransaction, useTransaction, type Transaction } from "../drizzle/transaction";
|
||||
|
||||
export namespace Team {
|
||||
export const Info = z
|
||||
.object({
|
||||
id: z.string().openapi({
|
||||
description: Common.IdDescription,
|
||||
example: Examples.Team.id,
|
||||
}),
|
||||
slug: z.string().regex(/^[a-z0-9-]{1,32}$/, "Use a URL friendly name.").openapi({
|
||||
description: "URL-friendly unique username (lowercase alphanumeric with hyphens)",
|
||||
example: Examples.Team.slug
|
||||
}),
|
||||
name: z.string().openapi({
|
||||
description: "Display name of the team",
|
||||
example: Examples.Team.name
|
||||
}),
|
||||
ownerID: z.string().openapi({
|
||||
description: "Unique identifier of the team owner",
|
||||
example: Examples.Team.ownerID
|
||||
}),
|
||||
maxMembers: z.number().openapi({
|
||||
description: "Maximum allowed team members based on subscription tier",
|
||||
example: Examples.Team.maxMembers
|
||||
}),
|
||||
inviteCode: z.string().openapi({
|
||||
description: "Unique invitation code used for adding new team members",
|
||||
example: Examples.Team.inviteCode
|
||||
}),
|
||||
members: Steam.Info.array().openapi({
|
||||
description: "All the team members in this team",
|
||||
example: Examples.Team.members
|
||||
})
|
||||
})
|
||||
.openapi({
|
||||
ref: "Team",
|
||||
description: "Team entity containing core team information and settings",
|
||||
example: Examples.Team,
|
||||
});
|
||||
|
||||
export type Info = z.infer<typeof Info>;
|
||||
|
||||
/**
|
||||
* Generates a unique team invite code
|
||||
* @param length The length of the invite code
|
||||
* @param maxAttempts Maximum number of attempts to generate a unique code
|
||||
* @returns A promise resolving to a unique invite code
|
||||
*/
|
||||
async function createUniqueTeamInviteCode(
|
||||
tx: Transaction,
|
||||
length: number = 8,
|
||||
maxAttempts: number = 5
|
||||
): Promise<string> {
|
||||
let attempts = 0;
|
||||
|
||||
while (attempts < maxAttempts) {
|
||||
const code = Invite.generateCode(length);
|
||||
|
||||
const teams =
|
||||
await tx
|
||||
.select()
|
||||
.from(teamTable)
|
||||
.where(eq(teamTable.inviteCode, code))
|
||||
.execute()
|
||||
|
||||
if (teams.length === 0) {
|
||||
return code;
|
||||
}
|
||||
|
||||
attempts++;
|
||||
}
|
||||
|
||||
// If we've exceeded max attempts, add timestamp to ensure uniqueness
|
||||
const timestampSuffix = Date.now().toString(36).slice(-4);
|
||||
const baseCode = Invite.generateCode(length - 4);
|
||||
return baseCode + timestampSuffix;
|
||||
}
|
||||
|
||||
export const create = fn(
|
||||
Info
|
||||
.omit({ members: true })
|
||||
.partial({
|
||||
id: true,
|
||||
inviteCode: true,
|
||||
maxMembers: true,
|
||||
ownerID: true
|
||||
}),
|
||||
async (input) =>
|
||||
createTransaction(async (tx) => {
|
||||
const inviteCode = await createUniqueTeamInviteCode(tx)
|
||||
const id = input.id ?? createID("team");
|
||||
await tx
|
||||
.insert(teamTable)
|
||||
.values({
|
||||
id,
|
||||
inviteCode,
|
||||
slug: input.slug,
|
||||
name: input.name,
|
||||
ownerID: input.ownerID ?? Actor.userID(),
|
||||
maxMembers: input.maxMembers ?? 1,
|
||||
})
|
||||
.onConflictDoUpdate({
|
||||
target: [teamTable.slug],
|
||||
set: {
|
||||
timeDeleted: null
|
||||
}
|
||||
})
|
||||
|
||||
return id;
|
||||
})
|
||||
)
|
||||
|
||||
export const list = () =>
|
||||
useTransaction(async (tx) =>
|
||||
tx
|
||||
.select({
|
||||
steam_accounts: steamTable,
|
||||
teams: teamTable
|
||||
})
|
||||
.from(teamTable)
|
||||
.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
|
||||
.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
|
||||
.where(
|
||||
and(
|
||||
eq(memberTable.userID, Actor.userID()),
|
||||
isNull(memberTable.timeDeleted),
|
||||
isNull(steamTable.timeDeleted),
|
||||
isNull(teamTable.timeDeleted),
|
||||
),
|
||||
)
|
||||
.execute()
|
||||
.then((rows) => serialize(rows))
|
||||
)
|
||||
|
||||
export const fromSlug = fn(
|
||||
Info.shape.slug,
|
||||
(slug) =>
|
||||
useTransaction((tx) =>
|
||||
tx
|
||||
.select()
|
||||
.from(teamTable)
|
||||
.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
|
||||
.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
|
||||
.where(
|
||||
and(
|
||||
eq(memberTable.userID, Actor.userID()),
|
||||
isNull(memberTable.timeDeleted),
|
||||
isNull(steamTable.timeDeleted),
|
||||
isNull(teamTable.timeDeleted),
|
||||
eq(teamTable.slug, slug),
|
||||
)
|
||||
)
|
||||
.then((rows) => serialize(rows).at(0))
|
||||
)
|
||||
)
|
||||
|
||||
export function serialize(
|
||||
input: { teams: typeof teamTable.$inferSelect; steam_accounts: typeof steamTable.$inferSelect | null }[]
|
||||
): z.infer<typeof Info>[] {
|
||||
return pipe(
|
||||
input,
|
||||
groupBy((row) => row.teams.id),
|
||||
values(),
|
||||
map((group) => ({
|
||||
id: group[0].teams.id,
|
||||
slug: group[0].teams.slug,
|
||||
name: group[0].teams.name,
|
||||
ownerID: group[0].teams.ownerID,
|
||||
maxMembers: group[0].teams.maxMembers,
|
||||
inviteCode: group[0].teams.inviteCode,
|
||||
members: group.map(i => i.steam_accounts)
|
||||
.filter((c): c is typeof steamTable.$inferSelect => Boolean(c))
|
||||
.map((item) => Steam.serialize(item))
|
||||
})),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
import { timestamps, id, ulid } from "../drizzle/types";
|
||||
import {
|
||||
varchar,
|
||||
pgTable,
|
||||
bigint,
|
||||
unique,
|
||||
uniqueIndex,
|
||||
} from "drizzle-orm/pg-core";
|
||||
import { userTable } from "../user/user.sql";
|
||||
import { steamTable } from "../steam/steam.sql";
|
||||
|
||||
export const teamTable = pgTable(
|
||||
"teams",
|
||||
{
|
||||
...id,
|
||||
...timestamps,
|
||||
name: varchar("name", { length: 255 }).notNull(),
|
||||
ownerID: ulid("owner_id")
|
||||
.notNull()
|
||||
.references(() => userTable.id, {
|
||||
onDelete: "cascade"
|
||||
}),
|
||||
inviteCode: varchar("invite_code", { length: 10 }).notNull(),
|
||||
slug: varchar("slug", { length: 255 })
|
||||
.notNull()
|
||||
.references(() => steamTable.username, {
|
||||
onDelete: "cascade"
|
||||
}),
|
||||
maxMembers: bigint("max_members", { mode: "number" }).notNull(),
|
||||
},
|
||||
(team) => [
|
||||
uniqueIndex("idx_team_slug").on(team.slug),
|
||||
unique("idx_team_invite_code").on(team.inviteCode)
|
||||
]
|
||||
);
|
||||
Reference in New Issue
Block a user