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🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added support for managing multiple Steam profiles per user, including a new profiles page with avatar selection and profile management. - Introduced a streamlined Steam authentication flow using a popup window, replacing the previous QR code and team-based login. - Added utilities for Steam image handling and metadata, including avatar preloading and static Steam metadata mappings. - Enhanced OpenID verification for Steam login. - Added new image-related events and expanded event handling for Steam account updates and image processing. - **Improvements** - Refactored the account structure from teams to profiles, updating related UI, context, and storage. - Updated API headers and authentication logic to use Steam IDs instead of team IDs. - Expanded game metadata with new fields for categories, franchises, and social links. - Improved library and category schemas for richer game and profile data. - Simplified and improved Steam API client methods for fetching user info, friends, and game libraries using Steam Web API. - Updated queue processing to handle individual game updates and publish image events. - Adjusted permissions and queue configurations for better message handling and dead-letter queue support. - Improved slug creation and rating estimation utilities. - **Bug Fixes** - Fixed avatar image loading to display higher quality images after initial load. - **Removals** - Removed all team, member, and credential management functionality and related database schemas. - Eliminated the QR code-based login and related UI components. - Deleted legacy team and member database tables and related code. - Removed encryption utilities and deprecated secret keys in favor of new secret management. - **Chores** - Updated dependencies and internal configuration for new features and schema changes. - Cleaned up unused code and updated database migrations for new data structures. - Adjusted import orders and removed unused imports across multiple modules. - Added new resource declarations and updated service link configurations. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -1,6 +1,5 @@
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export * from "./id"
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export * from "./fn"
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export * from "./log"
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export * from "./id"
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export * from "./invite"
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export * from "./token"
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export * from "./helper"
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@@ -1,58 +0,0 @@
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import { z } from 'zod';
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import { fn } from './fn';
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import crypto from 'crypto';
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import { Resource } from 'sst';
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// This is a 32-character random ASCII string
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const rawKey = Resource.SteamEncryptionKey.value;
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// Turn it into exactly 32 bytes via UTF-8
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const key = Buffer.from(rawKey, 'utf8');
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if (key.length !== 32) {
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throw new Error(
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`SteamEncryptionKey must be exactly 32 bytes; got ${key.length}`
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);
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}
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const ENCRYPTION_IV_LENGTH = 12; // 96 bits for GCM
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export namespace Token {
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export const encrypt = fn(
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z.string().min(4),
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(token) => {
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const iv = crypto.randomBytes(ENCRYPTION_IV_LENGTH);
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const cipher = crypto.createCipheriv('aes-256-gcm', key, iv);
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const ciphertext = Buffer.concat([
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cipher.update(token, 'utf8'),
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cipher.final(),
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]);
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const tag = cipher.getAuthTag();
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return ['v1', iv.toString('hex'), tag.toString('hex'), ciphertext.toString('hex')].join(':');
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});
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export const decrypt = fn(
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z.string().min(4),
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(data) => {
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const [version, ivHex, tagHex, ciphertextHex] = data.split(':');
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if (version !== 'v1' || !ivHex || !tagHex || !ciphertextHex) {
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throw new Error('Invalid token format');
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}
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const iv = Buffer.from(ivHex, 'hex');
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const tag = Buffer.from(tagHex, 'hex');
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const ciphertext = Buffer.from(ciphertextHex, 'hex');
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const decipher = crypto.createDecipheriv('aes-256-gcm', key, iv);
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decipher.setAuthTag(tag);
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const plaintext = Buffer.concat([
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decipher.update(ciphertext),
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decipher.final(),
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]);
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return plaintext.toString('utf8');
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});
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}
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