🔄 refactor(steam): Migrate to Steam OpenID authentication and official Web API (#282)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added support for managing multiple Steam profiles per user, including
a new profiles page with avatar selection and profile management.
- Introduced a streamlined Steam authentication flow using a popup
window, replacing the previous QR code and team-based login.
- Added utilities for Steam image handling and metadata, including
avatar preloading and static Steam metadata mappings.
  - Enhanced OpenID verification for Steam login.
- Added new image-related events and expanded event handling for Steam
account updates and image processing.

- **Improvements**
- Refactored the account structure from teams to profiles, updating
related UI, context, and storage.
- Updated API headers and authentication logic to use Steam IDs instead
of team IDs.
- Expanded game metadata with new fields for categories, franchises, and
social links.
- Improved library and category schemas for richer game and profile
data.
- Simplified and improved Steam API client methods for fetching user
info, friends, and game libraries using Steam Web API.
- Updated queue processing to handle individual game updates and publish
image events.
- Adjusted permissions and queue configurations for better message
handling and dead-letter queue support.
  - Improved slug creation and rating estimation utilities.

- **Bug Fixes**
- Fixed avatar image loading to display higher quality images after
initial load.

- **Removals**
- Removed all team, member, and credential management functionality and
related database schemas.
  - Eliminated the QR code-based login and related UI components.
  - Deleted legacy team and member database tables and related code.
- Removed encryption utilities and deprecated secret keys in favor of
new secret management.

- **Chores**
- Updated dependencies and internal configuration for new features and
schema changes.
- Cleaned up unused code and updated database migrations for new data
structures.
- Adjusted import orders and removed unused imports across multiple
modules.
- Added new resource declarations and updated service link
configurations.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-06-02 09:22:18 +03:00
committed by GitHub
parent ae364f69bd
commit c0194ecef4
71 changed files with 8268 additions and 2134 deletions

View File

@@ -9,7 +9,7 @@ function init() {
const [store, setStore] = makePersisted(
createStore({
account: "",
team: "",
steam: "",
})
);

View File

@@ -1,5 +1,5 @@
import { hc } from "hono/client";
import { useTeam } from "./context";
import { useSteam } from "./context";
import { useOpenAuth } from "@openauthjs/solid";
import { type app } from "@nestri/functions/api/index";
import { createInitializedContext } from "@nestri/www/common/context";
@@ -8,7 +8,7 @@ import { createInitializedContext } from "@nestri/www/common/context";
export const { use: useApi, provider: ApiProvider } = createInitializedContext(
"ApiContext",
() => {
const team = useTeam();
const steam = useSteam();
const auth = useOpenAuth();
const client = hc<typeof app>(import.meta.env.VITE_API_URL, {
@@ -18,7 +18,7 @@ export const { use: useApi, provider: ApiProvider } = createInitializedContext(
input instanceof Request ? input : new Request(input, init);
const headers = new Headers(request.headers);
headers.set("authorization", `Bearer ${await auth.access()}`);
headers.set("x-nestri-team", team().id);
headers.set("x-nestri-steam", steam().id);
return fetch(
new Request(request, {

View File

@@ -1,10 +1,10 @@
import { Team } from "@nestri/core/team/index";
import { Steam } from "@nestri/core/steam/index";
import { Accessor, createContext, useContext } from "solid-js";
export const TeamContext = createContext<Accessor<Team.Info>>();
export const SteamContext = createContext<Accessor<Steam.Info>>();
export function useTeam() {
const context = useContext(TeamContext);
if (!context) throw new Error("No team context");
export function useSteam() {
const context = useContext(SteamContext);
if (!context) throw new Error("No steam context");
return context;
}