feat: pyrowave support (#354)

At this point, why not..

Calling it `nespyro` since it's slightly modified, uses slang shader
language instead, along other things..

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Kristian Ollikainen
2026-10-01 23:53:19 +03:00
committed by GitHub
co-authored by DatCaptainHorse Claude Opus 5.5
parent ca7115dba8
commit cf46bf4d12
62 changed files with 15649 additions and 589 deletions
-3
View File
@@ -303,9 +303,6 @@ const GRAPHICS: &[(&str, &str)] = &[
// reach and both are told where. Without this a game renders and plays
// silently, having looked under its own uid and found nothing.
("PIPEWIRE_RUNTIME_DIR", crate::services::AUDIO_DIR),
// The same, for a client that speaks PulseAudio instead. It does not read
// the variable above, and its default is under its own runtime directory.
("PULSE_SERVER", crate::services::PULSE_SERVER),
];
/// Mount one share where the descriptor says to put it.