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feat: pyrowave support (#354)
At this point, why not.. Calling it `nespyro` since it's slightly modified, uses slang shader language instead, along other things.. --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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DatCaptainHorse
Claude Opus 5.5
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ca7115dba8
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@@ -303,9 +303,6 @@ const GRAPHICS: &[(&str, &str)] = &[
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// reach and both are told where. Without this a game renders and plays
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// silently, having looked under its own uid and found nothing.
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("PIPEWIRE_RUNTIME_DIR", crate::services::AUDIO_DIR),
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// The same, for a client that speaks PulseAudio instead. It does not read
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// the variable above, and its default is under its own runtime directory.
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("PULSE_SERVER", crate::services::PULSE_SERVER),
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];
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/// Mount one share where the descriptor says to put it.
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