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🐛 fix: Use mute card colors
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@@ -1,4 +1,4 @@
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import { component$, useSignal, useVisibleTask$, $ } from "@builder.io/qwik";
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import { component$ } from "@builder.io/qwik";
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type Props = {
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game: {
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@@ -9,87 +9,25 @@ type Props = {
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export const Card = component$(({ game }: Props) => {
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const imageUrl = `http://localhost:8787/image/cover/${game.id}.avif`
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const backgroundColor = useSignal<string | undefined>(undefined);
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const imgRef = useSignal<HTMLImageElement>();
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const extractColor = $((img: HTMLImageElement) => {
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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if (!ctx) return "rgb(200,200,200)"; // Fallback light gray
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canvas.width = img.naturalWidth;
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canvas.height = img.naturalHeight;
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ctx.drawImage(img, 0, 0, img.naturalWidth, img.naturalHeight);
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data;
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let r = 0, g = 0, b = 0, count = 0;
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for (let i = 0; i < imageData.length; i += 4) {
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// Only consider brighter pixels
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if (imageData[i] > 150 || imageData[i + 1] > 150 || imageData[i + 2] > 150) {
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r += imageData[i];
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g += imageData[i + 1];
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b += imageData[i + 2];
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count++;
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}
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}
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if (count === 0) return "rgb(200,200,200)"; // Fallback if no bright pixels found
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r = Math.floor(r / count);
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g = Math.floor(g / count);
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b = Math.floor(b / count);
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// For light mode, keep the existing logic
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const minBrightness = 100;
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r = Math.max(r, minBrightness);
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g = Math.max(g, minBrightness);
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b = Math.max(b, minBrightness);
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return `rgb(${r},${g},${b})`;
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});
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useVisibleTask$(async ({ track }) => {
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track(() => imgRef.value);
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const img = imgRef.value;
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if (img) {
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const processImage = async () => {
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backgroundColor.value = await extractColor(img);
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};
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if (img.complete) {
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await processImage();
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} else {
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img.onload = processImage;
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}
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}
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});
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return (
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<div
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style={{
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"--bg-color": backgroundColor.value,
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}}
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class="min-w-[250px] bg-[--bg-color] group cursor-pointer backdrop-blur-sm select-none w-full group rounded-3xl text-primary-950/70 duration-200 transition-colors flex flex-col">
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<header class="flex gap-4 justify-between p-4">
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<button
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class="min-w-[250px] group hover:ring-primary-500 focus:ring-primary-500 outline-none cursor-pointer backdrop-blur-sm select-none w-full group rounded-[20px] duration-200 flex flex-col ring-gray-900/70 transition-all gap-2 px-4 py-3 ring-[3px] ring-neutral-300 dark:ring-gray-700 text-gray-900/70 dark:text-gray-100/70 bg-gray-300/70 dark:bg-gray-700/70">
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<header class="flex gap-4 max-w-full justify-between p-4">
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<div class="flex relative pr-[22px] overflow-hidden overflow-ellipsis whitespace-nowrap" >
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<h3 class="overflow-hidden overflow-ellipsis whitespace-nowrap">{game.name}</h3>
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</div>
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</header>
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<section class="flex justify-center items-center w-full py-7">
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<img
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ref={imgRef}
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src={imageUrl}
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class="rounded-2xl ring-2 aspect-[2/3] w-full max-w-[90%] ring-gray-900/70 group-hover:scale-105 duration-200 transition-transform shadow-2xl shadow-gray-900"
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class="rounded-2xl ring-2 aspect-[2/3] w-full max-w-[90%] ring-gray-900/70 group-hover:scale-105 group-focus:scale-105 duration-200 transition-transform shadow-2xl shadow-gray-950"
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width={250}
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height={200}
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alt={game.name}
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crossOrigin="anonymous"
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/>
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</section>
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</div>
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</button>
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)
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});
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