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feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
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packages/configs/MangoHud/MangoHud.conf
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packages/configs/MangoHud/MangoHud.conf
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legacy_layout=false
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# common
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horizontal
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horizontal_stretch
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hud_no_margin
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no_small_font
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background_alpha=0.66
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round_corners=0
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background_color=000000
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font_size=24
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position=top-left
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engine_short_names
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# colors
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text_color=DFDFDF
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gpu_color=FF4E00
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cpu_color=00AA00
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engine_color=00AA00
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vram_color=00AA00
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ram_color=00AA00
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frametime_color=FF4E00
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# load colors
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cpu_load_color=DFDFDF,DF964D,DF3D3D
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gpu_load_color=DFDFDF,DF964D,DF3D3D
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# GPU and VRAM
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gpu_text=NESTRI
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gpu_stats
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gpu_load_change
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gpu_load_value=70,90
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vram
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# CPU and RAM
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cpu_text=CPU
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cpu_stats
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cpu_load_change
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cpu_load_value=70,90
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ram
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# FPS and timing
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fps
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fps_metrics=0.01
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frame_timing
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