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feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
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@@ -31,16 +31,18 @@ func NewNestriDataChannel(dc *webrtc.DataChannel) *NestriDataChannel {
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}
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// Decode message
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var base gen.ProtoMessageInput
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var base gen.ProtoMessage
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if err := proto.Unmarshal(msg.Data, &base); err != nil {
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slog.Error("failed to decode binary DataChannel message", "err", err)
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return
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}
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// Handle message type callback
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if callback, ok := ndc.callbacks["input"]; ok {
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go callback(msg.Data)
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} // We don't care about unhandled messages
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// Route based on PayloadType
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if base.MessageBase != nil && len(base.MessageBase.PayloadType) > 0 {
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if callback, ok := ndc.callbacks[base.MessageBase.PayloadType]; ok {
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go callback(msg.Data)
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}
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}
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})
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return ndc
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@@ -1,94 +0,0 @@
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package connections
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import (
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"encoding/json"
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"relay/internal/common"
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"github.com/pion/webrtc/v4"
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)
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// MessageBase is the base type for any JSON message
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type MessageBase struct {
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Type string `json:"payload_type"`
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Latency *common.LatencyTracker `json:"latency,omitempty"`
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}
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type MessageRaw struct {
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MessageBase
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Data json.RawMessage `json:"data"`
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}
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func NewMessageRaw(t string, data json.RawMessage) *MessageRaw {
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return &MessageRaw{
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MessageBase: MessageBase{
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Type: t,
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},
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Data: data,
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}
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}
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type MessageLog struct {
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MessageBase
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Level string `json:"level"`
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Message string `json:"message"`
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Time string `json:"time"`
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}
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func NewMessageLog(t string, level, message, time string) *MessageLog {
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return &MessageLog{
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MessageBase: MessageBase{
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Type: t,
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},
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Level: level,
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Message: message,
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Time: time,
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}
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}
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type MessageMetrics struct {
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MessageBase
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UsageCPU float64 `json:"usage_cpu"`
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UsageMemory float64 `json:"usage_memory"`
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Uptime uint64 `json:"uptime"`
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PipelineLatency float64 `json:"pipeline_latency"`
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}
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func NewMessageMetrics(t string, usageCPU, usageMemory float64, uptime uint64, pipelineLatency float64) *MessageMetrics {
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return &MessageMetrics{
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MessageBase: MessageBase{
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Type: t,
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},
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UsageCPU: usageCPU,
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UsageMemory: usageMemory,
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Uptime: uptime,
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PipelineLatency: pipelineLatency,
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}
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}
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type MessageICE struct {
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MessageBase
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Candidate webrtc.ICECandidateInit `json:"candidate"`
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}
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func NewMessageICE(t string, candidate webrtc.ICECandidateInit) *MessageICE {
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return &MessageICE{
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MessageBase: MessageBase{
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Type: t,
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},
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Candidate: candidate,
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}
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}
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type MessageSDP struct {
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MessageBase
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SDP webrtc.SessionDescription `json:"sdp"`
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}
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func NewMessageSDP(t string, sdp webrtc.SessionDescription) *MessageSDP {
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return &MessageSDP{
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MessageBase: MessageBase{
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Type: t,
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},
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SDP: sdp,
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}
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}
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