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feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
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@@ -15,13 +15,13 @@ NVIDIA_INSTALLER_DIR="/tmp"
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TIMEOUT_SECONDS=10
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ENTCMD_PREFIX=""
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# Ensures user directory ownership
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chown_user_directory() {
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# Ensures user ownership across directories
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handle_user_permissions() {
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if ! $ENTCMD_PREFIX chown "${NESTRI_USER}:${NESTRI_USER}" "${NESTRI_HOME}" 2>/dev/null; then
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echo "Error: Failed to change ownership of ${NESTRI_HOME} to ${NESTRI_USER}:${NESTRI_USER}" >&2
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return 1
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fi
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# Also apply to .cache separately
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# Also apply to .cache
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if [[ -d "${NESTRI_HOME}/.cache" ]]; then
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if ! $ENTCMD_PREFIX chown "${NESTRI_USER}:${NESTRI_USER}" "${NESTRI_HOME}/.cache" 2>/dev/null; then
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echo "Error: Failed to change ownership of ${NESTRI_HOME}/.cache to ${NESTRI_USER}:${NESTRI_USER}" >&2
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@@ -324,9 +324,23 @@ main() {
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log "Skipping CAP_SYS_NICE for gamescope, capability not available"
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fi
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# Handle user directory permissions
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log "Ensuring user directory permissions..."
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chown_user_directory || exit 1
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# Make sure /tmp/.X11-unix exists..
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if [[ ! -d "/tmp/.X11-unix" ]]; then
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log "Creating /tmp/.X11-unix directory.."
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$ENTCMD_PREFIX mkdir -p /tmp/.X11-unix || {
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log "Error: Failed to create /tmp/.X11-unix directory"
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exit 1
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}
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# Set required perms..
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$ENTCMD_PREFIX chmod 1777 /tmp/.X11-unix || {
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log "Error: Failed to chmod /tmp/.X11-unix to 1777"
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exit 1
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}
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fi
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# Handle user permissions
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log "Ensuring user permissions..."
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handle_user_permissions || exit 1
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# Setup namespaceless env if needed for container runtime
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if [[ "$container_runtime" != "podman" ]]; then
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@@ -336,7 +350,7 @@ main() {
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# Make sure /run/udev/ directory exists with /run/udev/control, needed for virtual controller support
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if [[ ! -d "/run/udev" || ! -e "/run/udev/control" ]]; then
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log "Creating /run/udev directory and control file..."
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log "Creating /run/udev directory and control file.."
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$ENTCMD_PREFIX mkdir -p /run/udev || {
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log "Error: Failed to create /run/udev directory"
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exit 1
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