mirror of
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feat: Fully use protobuf, fix controller issues and cleanup (#305)
## Description ### First commit Restructured protobuf schemas to make them easier to use across languages, switched to using them in-place of JSON for signaling as well, so there's no 2 different message formats flying about. Few new message types to deal with clients and nestri-servers better (not final format, may see changes still). General cleanup of dead/unused code along some bug squashing and package updates. TODO for future commits: - [x] Fix additional controllers not doing inputs (possibly needs vimputti changes) - [x] ~~Restructure relay protocols code a bit, to reduce bloatiness of the currently single file for them, more code re-use.~~ - Gonna keep this PR somewhat manageable without poking more at relay.. - [x] ~~Try to fix issue where with multiple clients, static stream content causes video to freeze until there's some movement.~~ - Was caused by server tuned profile being `throughput-performance`, causing CPU latency to be too high. - [x] Ponder the orb ### Second + third commit Redid the controller polling handling and fixed multi-controller handling in vimputti and nestri code sides. Remove some dead relay code as well to clean up the protocol source file, we'll revisit the meshing functionality later. <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit * **New Features** * Added software rendering option and MangoHud runtime config; controller sessions now support reconnection and batched state updates with persistent session IDs. * **Bug Fixes** * Restored previously-filtered NES-like gamepads so they connect correctly. * **Chores** * Modernized dependencies and protobuf tooling, migrated to protobuf-based messaging and streaming, and removed obsolete CUDA build steps. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
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commit
d87a0b35dd
@@ -1,7 +1,5 @@
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use crate::proto::proto::proto_input::InputType::{
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ControllerAttach, ControllerAxis, ControllerButton, ControllerDetach, ControllerRumble,
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ControllerStick, ControllerTrigger,
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};
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use crate::proto::proto::ProtoControllerAttach;
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use crate::proto::proto::proto_message::Payload;
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use anyhow::Result;
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use std::collections::HashMap;
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use std::sync::Arc;
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@@ -31,10 +29,8 @@ impl ControllerInput {
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client: &vimputti::client::VimputtiClient,
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) -> Result<Self> {
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let config = controller_string_to_type(&controller_type)?;
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Ok(Self {
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config: config.clone(),
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device: client.create_device(config).await?,
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})
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let device = client.create_device(config.clone()).await?;
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Ok(Self { config, device })
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}
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pub fn device_mut(&mut self) -> &mut vimputti::client::VirtualController {
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@@ -48,157 +44,357 @@ impl ControllerInput {
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pub struct ControllerManager {
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vimputti_client: Arc<vimputti::client::VimputtiClient>,
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cmd_tx: mpsc::Sender<crate::proto::proto::ProtoInput>,
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rumble_tx: mpsc::Sender<(u32, u16, u16, u16)>, // (slot, strong, weak, duration_ms)
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cmd_tx: mpsc::Sender<Payload>,
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rumble_tx: mpsc::Sender<(u32, u16, u16, u16, String)>, // (slot, strong, weak, duration_ms, session_id)
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attach_tx: mpsc::Sender<ProtoControllerAttach>,
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}
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impl ControllerManager {
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pub fn new(
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vimputti_client: Arc<vimputti::client::VimputtiClient>,
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) -> Result<(Self, mpsc::Receiver<(u32, u16, u16, u16)>)> {
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let (cmd_tx, cmd_rx) = mpsc::channel(100);
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let (rumble_tx, rumble_rx) = mpsc::channel(100);
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) -> Result<(
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Self,
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mpsc::Receiver<(u32, u16, u16, u16, String)>,
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mpsc::Receiver<ProtoControllerAttach>,
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)> {
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let (cmd_tx, cmd_rx) = mpsc::channel(512);
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let (rumble_tx, rumble_rx) = mpsc::channel(256);
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let (attach_tx, attach_rx) = mpsc::channel(64);
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tokio::spawn(command_loop(
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cmd_rx,
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vimputti_client.clone(),
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rumble_tx.clone(),
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attach_tx.clone(),
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));
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Ok((
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Self {
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vimputti_client,
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cmd_tx,
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rumble_tx,
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attach_tx,
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},
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rumble_rx,
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attach_rx,
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))
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}
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pub async fn send_command(&self, input: crate::proto::proto::ProtoInput) -> Result<()> {
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self.cmd_tx.send(input).await?;
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pub async fn send_command(&self, payload: Payload) -> Result<()> {
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self.cmd_tx.send(payload).await?;
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Ok(())
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}
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}
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struct ControllerSlot {
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controller: ControllerInput,
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session_id: String,
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session_slot: u32,
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}
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// Returns first free controller slot from 0-16
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fn get_free_slot(controllers: &HashMap<u32, ControllerSlot>) -> Option<u32> {
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for slot in 0..17 {
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if !controllers.contains_key(&slot) {
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return Some(slot);
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}
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}
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None
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}
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async fn command_loop(
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mut cmd_rx: mpsc::Receiver<crate::proto::proto::ProtoInput>,
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mut cmd_rx: mpsc::Receiver<Payload>,
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vimputti_client: Arc<vimputti::client::VimputtiClient>,
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rumble_tx: mpsc::Sender<(u32, u16, u16, u16)>,
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rumble_tx: mpsc::Sender<(u32, u16, u16, u16, String)>,
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attach_tx: mpsc::Sender<ProtoControllerAttach>,
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) {
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let mut controllers: HashMap<u32, ControllerInput> = HashMap::new();
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while let Some(input) = cmd_rx.recv().await {
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if let Some(input_type) = input.input_type {
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match input_type {
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ControllerAttach(data) => {
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// Check if controller already exists in the slot, if so, ignore
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if controllers.contains_key(&(data.slot as u32)) {
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tracing::warn!(
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"Controller slot {} already occupied, ignoring attach",
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data.slot
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let mut controllers: HashMap<u32, ControllerSlot> = HashMap::new();
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while let Some(payload) = cmd_rx.recv().await {
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match payload {
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Payload::ControllerAttach(data) => {
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let session_id = data.session_id.clone();
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let session_slot = data.session_slot.clone();
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// Check if this session already has a slot (reconnection)
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let existing_slot = controllers
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.iter()
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.find(|(_, slot)| {
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slot.session_id == session_id && slot.session_slot == session_slot as u32
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})
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.map(|(slot_num, _)| *slot_num);
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if let Some(existing_slot) = existing_slot {
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if let Some(controller_slot) = controllers.get_mut(&existing_slot) {
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let rumble_tx = rumble_tx.clone();
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let attach_tx = attach_tx.clone();
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controller_slot
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.controller
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.device_mut()
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.on_rumble(move |strong, weak, duration_ms| {
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let _ = rumble_tx.try_send((
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existing_slot,
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strong,
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weak,
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duration_ms,
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data.session_id.clone(),
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));
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})
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.await
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.map_err(|e| {
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tracing::warn!(
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"Failed to register rumble callback for slot {}: {}",
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existing_slot,
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e
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);
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})
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.ok();
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// Return to attach_tx what slot was assigned
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let attach_info = ProtoControllerAttach {
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id: data.id.clone(),
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session_slot: existing_slot as i32,
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session_id: session_id.clone(),
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};
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match attach_tx.send(attach_info).await {
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Ok(_) => {
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tracing::info!(
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"Controller {} re-attached to slot {} (session: {})",
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data.id,
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existing_slot,
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session_id
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);
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}
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Err(e) => {
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tracing::error!(
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"Failed to send re-attach info for slot {}: {}",
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existing_slot,
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e
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);
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}
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}
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}
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} else if let Some(slot) = get_free_slot(&controllers) {
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if let Ok(mut controller) =
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ControllerInput::new(data.id.clone(), &vimputti_client).await
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{
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let rumble_tx = rumble_tx.clone();
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let attach_tx = attach_tx.clone();
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controller
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.device_mut()
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.on_rumble(move |strong, weak, duration_ms| {
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let _ = rumble_tx.try_send((
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slot,
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strong,
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weak,
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duration_ms,
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data.session_id.clone(),
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));
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})
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.await
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.map_err(|e| {
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tracing::warn!(
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"Failed to register rumble callback for slot {}: {}",
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slot,
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e
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);
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})
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.ok();
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// Return to attach_tx what slot was assigned
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let attach_info = ProtoControllerAttach {
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id: data.id.clone(),
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session_slot: slot as i32,
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session_id: session_id.clone(),
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};
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match attach_tx.send(attach_info).await {
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Ok(_) => {
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controllers.insert(
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slot,
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ControllerSlot {
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controller,
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session_id: session_id.clone(),
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session_slot: session_slot.clone() as u32,
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},
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);
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tracing::info!(
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"Controller {} attached to slot {} (session: {})",
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data.id,
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slot,
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session_id
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);
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}
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Err(e) => {
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tracing::error!(
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"Failed to send attach info for slot {}: {}",
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slot,
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e
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);
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}
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}
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} else {
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tracing::error!(
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"Failed to create controller of type {} for slot {}",
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data.id,
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slot
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);
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}
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}
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}
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Payload::ControllerDetach(data) => {
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if controllers.remove(&(data.session_slot as u32)).is_some() {
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tracing::info!("Controller detached from slot {}", data.session_slot);
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} else {
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tracing::warn!(
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"No controller found in slot {} to detach",
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data.session_slot
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);
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}
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}
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Payload::ClientDisconnected(data) => {
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tracing::info!(
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"Client disconnected, cleaning up controller slots: {:?} (client session: {})",
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data.controller_slots,
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data.session_id
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);
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// Remove all controllers for the disconnected slots
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for slot in &data.controller_slots {
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if controllers.remove(&(*slot as u32)).is_some() {
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tracing::info!(
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"Removed controller from slot {} (client session: {})",
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slot,
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data.session_id
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);
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} else {
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if let Ok(mut controller) =
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ControllerInput::new(data.id.clone(), &vimputti_client).await
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{
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let slot = data.slot as u32;
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let rumble_tx = rumble_tx.clone();
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tracing::warn!(
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"No controller found in slot {} to cleanup (client session: {})",
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slot,
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data.session_id
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);
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}
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}
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}
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Payload::ControllerStateBatch(data) => {
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if let Some(controller) = controllers.get(&(data.session_slot as u32)) {
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let device = controller.controller.device();
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controller
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.device_mut()
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.on_rumble(move |strong, weak, duration_ms| {
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let _ = rumble_tx.try_send((slot, strong, weak, duration_ms));
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})
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.await
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.map_err(|e| {
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tracing::warn!(
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"Failed to register rumble callback for slot {}: {}",
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slot,
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e
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);
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})
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.ok();
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controllers.insert(data.slot as u32, controller);
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tracing::info!("Controller {} attached to slot {}", data.id, data.slot);
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} else {
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tracing::error!(
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"Failed to create controller of type {} for slot {}",
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data.id,
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data.slot
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);
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// Handle inputs based on update type
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if data.update_type == 0 {
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// FULL_STATE: Update all values
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let _ = device.sync().await;
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for (btn_code, pressed) in data.button_changed_mask {
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if let Some(button) = vimputti::Button::from_ev_code(btn_code as u16) {
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let _ = device.button(button, pressed).await;
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let _ = device.sync().await;
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}
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}
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}
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}
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ControllerDetach(data) => {
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if controllers.remove(&(data.slot as u32)).is_some() {
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tracing::info!("Controller detached from slot {}", data.slot);
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} else {
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tracing::warn!("No controller found in slot {} to detach", data.slot);
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}
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}
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ControllerButton(data) => {
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if let Some(controller) = controllers.get(&(data.slot as u32)) {
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if let Some(button) = vimputti::Button::from_ev_code(data.button as u16) {
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let device = controller.device();
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device.button(button, data.pressed);
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device.sync();
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if let Some(x) = data.left_stick_x {
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let _ = device.axis(vimputti::Axis::LeftStickX, x).await;
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let _ = device.sync().await;
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}
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if let Some(y) = data.left_stick_y {
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let _ = device.axis(vimputti::Axis::LeftStickY, y).await;
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let _ = device.sync().await;
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}
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if let Some(x) = data.right_stick_x {
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let _ = device.axis(vimputti::Axis::RightStickX, x).await;
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let _ = device.sync().await;
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}
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if let Some(y) = data.right_stick_y {
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let _ = device.axis(vimputti::Axis::RightStickY, y).await;
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let _ = device.sync().await;
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}
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if let Some(value) = data.left_trigger {
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let _ = device.axis(vimputti::Axis::LowerLeftTrigger, value).await;
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let _ = device.sync().await;
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}
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if let Some(value) = data.right_trigger {
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let _ = device.axis(vimputti::Axis::LowerRightTrigger, value).await;
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let _ = device.sync().await;
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}
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if let Some(x) = data.dpad_x {
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let _ = device.axis(vimputti::Axis::DPadX, x).await;
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let _ = device.sync().await;
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}
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if let Some(y) = data.dpad_y {
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let _ = device.axis(vimputti::Axis::DPadY, y).await;
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let _ = device.sync().await;
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}
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} else {
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tracing::warn!("Controller slot {} not found for button event", data.slot);
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}
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}
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ControllerStick(data) => {
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if let Some(controller) = controllers.get(&(data.slot as u32)) {
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let device = controller.device();
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if data.stick == 0 {
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// Left stick
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device.axis(vimputti::Axis::LeftStickX, data.x);
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device.sync();
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device.axis(vimputti::Axis::LeftStickY, data.y);
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} else if data.stick == 1 {
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// Right stick
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device.axis(vimputti::Axis::RightStickX, data.x);
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device.sync();
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device.axis(vimputti::Axis::RightStickY, data.y);
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// DELTA: Only update changed values
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if let Some(changed_fields) = data.changed_fields {
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let _ = device.sync().await;
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if (changed_fields & (1 << 0)) != 0 {
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for (btn_code, pressed) in data.button_changed_mask {
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if let Some(button) =
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vimputti::Button::from_ev_code(btn_code as u16)
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{
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let _ = device.button(button, pressed).await;
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let _ = device.sync().await;
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}
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}
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}
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if (changed_fields & (1 << 1)) != 0 {
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if let Some(x) = data.left_stick_x {
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let _ = device.axis(vimputti::Axis::LeftStickX, x).await;
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let _ = device.sync().await;
|
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}
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}
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if (changed_fields & (1 << 2)) != 0 {
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if let Some(y) = data.left_stick_y {
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let _ = device.axis(vimputti::Axis::LeftStickY, y).await;
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let _ = device.sync().await;
|
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}
|
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}
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if (changed_fields & (1 << 3)) != 0 {
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if let Some(x) = data.right_stick_x {
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let _ = device.axis(vimputti::Axis::RightStickX, x).await;
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let _ = device.sync().await;
|
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}
|
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}
|
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if (changed_fields & (1 << 4)) != 0 {
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if let Some(y) = data.right_stick_y {
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let _ = device.axis(vimputti::Axis::RightStickY, y).await;
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let _ = device.sync().await;
|
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}
|
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}
|
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if (changed_fields & (1 << 5)) != 0 {
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if let Some(value) = data.left_trigger {
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let _ =
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device.axis(vimputti::Axis::LowerLeftTrigger, value).await;
|
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let _ = device.sync().await;
|
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}
|
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}
|
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if (changed_fields & (1 << 6)) != 0 {
|
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if let Some(value) = data.right_trigger {
|
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let _ =
|
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device.axis(vimputti::Axis::LowerRightTrigger, value).await;
|
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let _ = device.sync().await;
|
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}
|
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}
|
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if (changed_fields & (1 << 7)) != 0 {
|
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if let Some(x) = data.dpad_x {
|
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let _ = device.axis(vimputti::Axis::DPadX, x).await;
|
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let _ = device.sync().await;
|
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}
|
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}
|
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if (changed_fields & (1 << 8)) != 0 {
|
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if let Some(y) = data.dpad_y {
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let _ = device.axis(vimputti::Axis::DPadY, y).await;
|
||||
let _ = device.sync().await;
|
||||
}
|
||||
}
|
||||
}
|
||||
device.sync();
|
||||
} else {
|
||||
tracing::warn!("Controller slot {} not found for stick event", data.slot);
|
||||
}
|
||||
} else {
|
||||
tracing::warn!(
|
||||
"Controller slot {} not found for state batch event",
|
||||
data.session_slot
|
||||
);
|
||||
}
|
||||
ControllerTrigger(data) => {
|
||||
if let Some(controller) = controllers.get(&(data.slot as u32)) {
|
||||
let device = controller.device();
|
||||
if data.trigger == 0 {
|
||||
// Left trigger
|
||||
device.axis(vimputti::Axis::LowerLeftTrigger, data.value);
|
||||
} else if data.trigger == 1 {
|
||||
// Right trigger
|
||||
device.axis(vimputti::Axis::LowerRightTrigger, data.value);
|
||||
}
|
||||
device.sync();
|
||||
} else {
|
||||
tracing::warn!("Controller slot {} not found for trigger event", data.slot);
|
||||
}
|
||||
}
|
||||
ControllerAxis(data) => {
|
||||
if let Some(controller) = controllers.get(&(data.slot as u32)) {
|
||||
let device = controller.device();
|
||||
if data.axis == 0 {
|
||||
// dpad x
|
||||
device.axis(vimputti::Axis::DPadX, data.value);
|
||||
} else if data.axis == 1 {
|
||||
// dpad y
|
||||
device.axis(vimputti::Axis::DPadY, data.value);
|
||||
}
|
||||
device.sync();
|
||||
}
|
||||
}
|
||||
// Rumble will be outgoing event..
|
||||
ControllerRumble(_) => {
|
||||
//no-op
|
||||
}
|
||||
_ => {
|
||||
//no-op
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
//no-op
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user