feat(maitred): Update maitred - hookup to the API (#198)

## Description
We are attempting to hookup maitred to the API
Maitred duties will be:
- [ ] Hookup to the API
- [ ]  Wait for signal (from the API) to start Steam
- [ ] Stop signal to stop the gaming session, clean up Steam... and
maybe do the backup

## Summary by CodeRabbit

- **New Features**
- Introduced Docker-based deployment configurations for both the main
and relay applications.
- Added new API endpoints enabling real-time machine messaging and
enhanced IoT operations.
- Expanded database schema and actor types to support improved machine
tracking.

- **Improvements**
- Enhanced real-time communication and relay management with streamlined
room handling.
- Upgraded dependencies, logging, and error handling for greater
stability and performance.

<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com>
Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com>
This commit is contained in:
Wanjohi
2025-04-07 23:23:53 +03:00
committed by GitHub
parent 6990494b34
commit de80f3e6ab
84 changed files with 7357 additions and 1331 deletions

View File

@@ -37,15 +37,25 @@ export const SystemActor = z.object({
});
export type SystemActor = z.infer<typeof SystemActor>;
export const MachineActor = z.object({
type: z.literal("machine"),
properties: z.object({
fingerprint: z.string(),
machineID: z.string(),
}),
});
export type MachineActor = z.infer<typeof MachineActor>;
export const Actor = z.discriminatedUnion("type", [
MemberActor,
UserActor,
PublicActor,
SystemActor,
MachineActor
]);
export type Actor = z.infer<typeof Actor>;
const ActorContext = createContext<Actor>("actor");
export const ActorContext = createContext<Actor>("actor");
export const useActor = ActorContext.use;
export const withActor = ActorContext.with;
@@ -74,6 +84,12 @@ export function useTeam() {
throw new Error(`Expected actor to have teamID`);
}
export function useMachine() {
const actor = useActor();
if ("machineID" in actor.properties) return actor.properties.fingerprint;
throw new Error(`Expected actor to have fingerprint`);
}
export async function assertUserFlag(flag: keyof UserFlags) {
return useTransaction((tx) =>
tx