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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -1,9 +1,12 @@
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import { z } from "zod";
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import { fn } from "../utils";
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import { Resource } from "sst";
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import { bus } from "sst/aws/bus";
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import { Common } from "../common";
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import { Examples } from "../examples";
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import { eq, isNull, or, and } from "drizzle-orm";
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import { createTransaction } from "../drizzle/transaction";
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import { createEvent } from "../event";
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import { eq, isNull, and } from "drizzle-orm";
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import { afterTx, createTransaction, useTransaction } from "../drizzle/transaction";
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import { CompatibilityEnum, baseGamesTable, Size, ControllerEnum } from "./base-game.sql";
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export namespace BaseGame {
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@@ -56,32 +59,53 @@ export namespace BaseGame {
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export type Info = z.infer<typeof Info>;
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export const Events = {
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New: createEvent(
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"new_game.added",
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z.object({
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appID: Info.shape.id,
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}),
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),
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};
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export const create = fn(
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Info,
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(input) =>
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createTransaction(async (tx) => {
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const results = await tx
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await tx
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.insert(baseGamesTable)
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.values(input)
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.onConflictDoUpdate({
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target: baseGamesTable.id,
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set: {
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timeDeleted: null
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}
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})
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await afterTx(async () => {
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await bus.publish(Resource.Bus, Events.New, { appID: input.id })
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})
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return input.id
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})
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)
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export const fromID = fn(
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Info.shape.id,
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(id) =>
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useTransaction(async (tx) =>
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tx
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.select()
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.from(baseGamesTable)
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.where(
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and(
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or(
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eq(baseGamesTable.slug, input.slug),
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eq(baseGamesTable.id, input.id),
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),
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eq(baseGamesTable.id, id),
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isNull(baseGamesTable.timeDeleted)
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)
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)
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.execute()
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if (results.length > 0) return null
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await tx
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.insert(baseGamesTable)
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.values(input)
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return input.id
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})
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.limit(1)
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.then(rows => rows.map(serialize).at(0))
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)
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)
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export function serialize(
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