feat(core): Implement Steam library sync with metadata extraction and image processing (#278)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added AWS queue infrastructure and SQS handler for processing Steam
game libraries and images.
- Introduced event-driven handling for new credentials and game
additions, including image uploads to S3.
- Added client functions to fetch Steam user libraries, friends lists,
app info, and related images.
- Added new database columns and schema updates to track game
acquisition, playtime, and family sharing.
  - Added utility function for chunking arrays.
- Added new event notifications for library queue processing and game
creation.
  - Added new lookup functions for categories and teams by slug.
- Introduced a new Team API with endpoints to list and fetch teams by
slug.
  - Added a new Steam library page displaying game images.

- **Enhancements**
  - Improved game creation with event notifications and upsert logic.
  - Enhanced category and team retrieval with new lookup functions.
  - Renamed and refined image categories for clearer classification.
  - Expanded dependencies for image processing and AWS SDK integration.
- Improved image processing utilities with caching, ranking, and
metadata extraction.
  - Refined Steam client utilities for concurrency and error handling.

- **Bug Fixes**
- Fixed event publishing timing and removed deprecated credential
retrieval methods.

- **Chores**
- Updated infrastructure configurations with increased timeouts, memory,
and resource linking.
- Added new dependencies for image processing, caching, and AWS SDK
clients.
  - Refined internal code structure and imports for clarity.
  - Removed Steam provider and related UI components from the frontend.
- Disabled authentication providers and Steam-related routes in the
frontend.
  - Updated API fetch handler to accept environment bindings.

- **Refactor**
- Simplified query result handling and renamed functions for better
clarity.
- Removed outdated event handler in favor of consolidated event
subscriber.
- Consolidated and simplified database relationships and permission
queries.

- **Tests**
  - No explicit test changes included in this release.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-05-17 00:51:18 +03:00
committed by GitHub
parent cc2065299d
commit e1a903a7c9
82 changed files with 7819 additions and 1002 deletions

View File

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import type {
Tag,
StoreTags,
AppDepots,
GenreType,
LibraryAssetsFull,
DepotEntry,
CompareOpts,
CompareResult,
RankedShot,
Shot,
} from "./types";
import crypto from 'crypto';
import pLimit from 'p-limit';
import { PNG } from 'pngjs';
import pixelmatch from 'pixelmatch';
import { LRUCache } from 'lru-cache';
import sanitizeHtml from 'sanitize-html';
import { Agent as HttpAgent } from 'http';
import { Agent as HttpsAgent } from 'https';
import sharp, { type Metadata } from 'sharp';
import AbortController from 'abort-controller';
import fetch, { RequestInit } from 'node-fetch';
import { FastAverageColor } from 'fast-average-color';
const fac = new FastAverageColor()
// --- Configuration ---
const httpAgent = new HttpAgent({ keepAlive: true, maxSockets: 50 });
const httpsAgent = new HttpsAgent({ keepAlive: true, maxSockets: 50 });
const downloadCache = new LRUCache<string, Buffer>({
max: 100,
ttl: 1000 * 60 * 30, // 30-minute expiry
allowStale: false,
});
const downloadLimit = pLimit(10); // max concurrent downloads
const compareCache = new LRUCache<string, CompareResult>({
max: 50,
ttl: 1000 * 60 * 10, // 10-minute expiry
});
export namespace Utils {
export async function fetchBuffer(url: string, retries = 3): Promise<Buffer> {
if (downloadCache.has(url)) {
return downloadCache.get(url)!;
}
let lastError: Error | null = null;
for (let attempt = 0; attempt < retries; attempt++) {
try {
const controller = new AbortController();
const id = setTimeout(() => controller.abort(), 15_000);
const res = await fetch(url, {
signal: controller.signal,
agent: (_parsed) => _parsed.protocol === 'http:' ? httpAgent : httpsAgent
} as RequestInit);
clearTimeout(id);
if (!res.ok) throw new Error(`Failed to fetch ${url}: ${res.status}`);
const buf = Buffer.from(await res.arrayBuffer());
downloadCache.set(url, buf);
return buf;
} catch (error: any) {
lastError = error as Error;
console.warn(`Attempt ${attempt + 1} failed for ${url}: ${error.message}`);
if (attempt < retries - 1) {
await new Promise(resolve => setTimeout(resolve, 1000 * Math.pow(2, attempt)));
}
}
}
throw lastError || new Error(`Failed to fetch ${url} after ${retries} attempts`);
}
export async function getImageMetadata(buffer: Buffer) {
const hash = crypto.createHash('sha256').update(buffer).digest('hex');
const { width, height, format, size: fileSize } = await sharp(buffer).metadata();
if (!width || !height) throw new Error('Invalid dimensions');
const slice = await sharp(buffer)
.resize({ width: Math.min(width, 256) }) // cheap shrink
.ensureAlpha()
.raw()
.toBuffer();
const pixelArray = new Uint8Array(slice.buffer);
const { hex, isDark } = fac.prepareResult(fac.getColorFromArray4(pixelArray, { mode: "precision" }));
return { hash, format, averageColor: { hex, isDark }, dimensions: { width, height }, fileSize, buffer };
}
// --- Optimized Box Art creation ---
export async function createBoxArtBuffer(
assets: LibraryAssetsFull,
appid: number | string,
logoPercent = 0.9
): Promise<Buffer> {
const base = `https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/${appid}`;
const pick = (key: string) => {
const set = assets[key];
const path = set?.image2x?.english || set?.image?.english;
if (!path) throw new Error(`Missing asset for ${key}`);
return `${base}/${path}`;
};
const [bgBuf, logoBuf] = await Promise.all([
downloadLimit(() =>
fetchBuffer(pick('library_hero'))
.catch(error => {
console.error(`Failed to download hero image for ${appid}:`, error);
throw new Error(`Failed to create box art: hero image unavailable`);
}),
),
downloadLimit(() => fetchBuffer(pick('library_logo'))
.catch(error => {
console.error(`Failed to download logo image for ${appid}:`, error);
throw new Error(`Failed to create box art: logo image unavailable`);
}),
),
]);
const bgImage = sharp(bgBuf);
const meta = await bgImage.metadata();
if (!meta.width || !meta.height) throw new Error('Invalid background dimensions');
const size = Math.min(meta.width, meta.height);
const left = Math.floor((meta.width - size) / 2);
const top = Math.floor((meta.height - size) / 2);
const squareBg = bgImage.extract({ left, top, width: size, height: size });
// Resize logo
const logoTarget = Math.floor(size * logoPercent);
const logoResized = await sharp(logoBuf).resize({ width: logoTarget }).toBuffer();
const logoMeta = await sharp(logoResized).metadata();
if (!logoMeta.width || !logoMeta.height) throw new Error('Invalid logo dimensions');
const logoLeft = Math.floor((size - logoMeta.width) / 2);
const logoTop = Math.floor((size - logoMeta.height) / 2);
return await squareBg
.composite([{ input: logoResized, left: logoLeft, top: logoTop }])
.jpeg({ quality: 100 })
.toBuffer();
}
/**
* Fetch JSON from the given URL, with Steam-like headers
*/
export async function fetchApi<T>(url: string, retries = 3): Promise<T> {
let lastError: Error | null = null;
for (let attempt = 0; attempt < retries; attempt++) {
try {
const response = await fetch(url, {
agent: (_parsed) => _parsed.protocol === 'http:' ? httpAgent : httpsAgent,
method: "GET",
headers: {
"User-Agent": "Steam 1291812 / iPhone",
"Accept-Language": "en-us",
},
} as RequestInit);
if (!response.ok) {
throw new Error(`API error: ${response.status} ${response.statusText}`);
}
return (await response.json()) as T;
} catch (error: any) {
lastError = error as Error;
// Only retry on network errors or 5xx status codes
if (error.message.includes('API error: 5') || !error.message.includes('API error')) {
console.warn(`Attempt ${attempt + 1} failed for ${url}: ${error.message}`);
await new Promise(resolve => setTimeout(resolve, 1000 * Math.pow(2, attempt)));
continue;
}
throw error;
}
}
throw lastError || new Error(`Failed to fetch ${url} after ${retries} attempts`);
}
/**
* Generate a slug from a name
*/
export function createSlug(name: string): string {
return name
.toLowerCase()
.replace(/[^\w\s -]/g, "")
.replace(/\s+/g, "-")
.replace(/-+/g, "-")
.trim();
}
/**
* Compare a candidate screenshot against a UI-free baseline to find how much UI/HUD remains.
*
* @param baselineBuffer - PNG/JPEG buffer of the clean background.
* @param candidateBuffer - PNG/JPEG buffer of the screenshot to test.
* @param opts - Options.
* @returns Promise resolving to diff ratio (and optional diff image).
*/
export async function compareWithBaseline(
baselineBuffer: Buffer,
candidateBuffer: Buffer,
opts: CompareOpts = {}
): Promise<CompareResult> {
// Generate cache key from buffer hashes
const baseHash = crypto.createHash('md5').update(baselineBuffer).digest('hex');
const candHash = crypto.createHash('md5').update(candidateBuffer).digest('hex');
const optsKey = JSON.stringify(opts);
const cacheKey = `${baseHash}:${candHash}:${optsKey}`;
// Check cache
if (compareCache.has(cacheKey)) {
return compareCache.get(cacheKey)!;
}
const { threshold = 0.1, diffOutput = false } = opts;
// Get dimensions of baseline
const baseMeta: Metadata = await sharp(baselineBuffer).metadata();
if (!baseMeta.width || !baseMeta.height) {
throw new Error('Invalid baseline dimensions');
}
// Produce PNG buffers of same size
const [pngBaseBuf, pngCandBuf] = await Promise.all([
sharp(baselineBuffer).png().toBuffer(),
sharp(candidateBuffer)
.resize(baseMeta.width, baseMeta.height)
.png()
.toBuffer(),
]);
const imgBase = PNG.sync.read(pngBaseBuf);
const imgCand = PNG.sync.read(pngCandBuf);
const diffImg = new PNG({ width: baseMeta.width, height: baseMeta.height });
const numDiff = pixelmatch(
imgBase.data,
imgCand.data,
diffImg.data,
baseMeta.width,
baseMeta.height,
{ threshold }
);
const total = baseMeta.width * baseMeta.height;
const diffRatio = numDiff / total;
const result: CompareResult = { diffRatio };
if (diffOutput) {
result.diffBuffer = PNG.sync.write(diffImg);
}
compareCache.set(cacheKey, result);
return result;
}
/**
* Given a baseline buffer and an array of screenshots, returns them sorted
* ascending by diffRatio (least UI first).
*/
export async function rankScreenshots(
baselineBuffer: Buffer,
shots: Shot[],
opts: CompareOpts = {}
): Promise<RankedShot[]> {
// Process up to 5 comparisons in parallel
const compareLimit = pLimit(5);
// Run all comparisons with limited concurrency
const results = await Promise.all(
shots.map(shot =>
compareLimit(async () => {
const { diffRatio } = await compareWithBaseline(
baselineBuffer,
shot.buffer,
opts
);
return { url: shot.url, score: diffRatio };
})
)
);
return results.sort((a, b) => a.score - b.score);
}
// --- Helpers for URLs ---
export function getScreenshotUrls(screenshots: { appid: number; filename: string }[]): string[] {
return screenshots.map(s => `https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/${s.appid}/${s.filename}`);
}
export function getAssetUrls(assets: LibraryAssetsFull, appid: number | string, header: string) {
const base = `https://shared.cloudflare.steamstatic.com/store_item_assets/steam/apps/${appid}`;
return {
logo: `${base}/${assets.library_logo?.image2x?.english || assets.library_logo?.image?.english}`,
backdrop: `${base}/${assets.library_hero?.image2x?.english || assets.library_hero?.image?.english}`,
poster: `${base}/${assets.library_capsule?.image2x?.english || assets.library_capsule?.image?.english}`,
banner: `${base}/${assets.library_header?.image2x?.english || assets.library_header?.image?.english || header}`,
};
}
/**
* Compute a 05 score from positive/negative votes using a Wilson score confidence interval.
* This formula adjusts the raw ratio based on the total number of votes to account for
* statistical confidence. With few votes, the score regresses toward 2.5 (neutral).
*
* Compute a 05 score from positive/negative votes
*/
export function getRating(positive: number, negative: number): number {
const total = positive + negative;
if (!total) return 0;
const avg = positive / total;
// Apply Wilson score confidence adjustment and scale to 0-5 range
const score = avg - (avg - 0.5) * Math.pow(2, -Math.log10(total + 1));
return Math.round(score * 5 * 10) / 10;
}
export function getAssociationsByTypeWithSlug<
T extends "developer" | "publisher"
>(
associations: Record<string, { name: string; type: string }>,
type: T
): Array<{ name: string; slug: string; type: T }> {
return Object.values(associations)
.filter((a) => a.type === type)
.map((a) => ({ name: a.name.trim(), slug: createSlug(a.name.trim()), type }));
}
export function compatibilityType(type?: string): "low" | "mid" | "high" | "unknown" {
switch (type) {
case "1":
return "low";
case "2":
return "mid";
case "3":
return "high";
default:
return "unknown";
}
}
export function mapGameTags<
T extends string = "tag"
>(
available: Tag[],
storeTags: StoreTags,
): Array<{ name: string; slug: string; type: T }> {
const tagMap = new Map<number, Tag>(available.map((t) => [t.tagid, t]));
const result: Array<{ name: string; slug: string; type: T }> = Object.values(storeTags)
.map((id) => tagMap.get(Number(id)))
.filter((t): t is Tag => Boolean(t))
.map((t) => ({ name: t.name.trim(), slug: createSlug(t.name), type: 'tag' as T }));
return result;
}
/**
* Create a tag object with name, slug, and type
* @typeparam T Literal type of the `type` field (defaults to 'tag')
*/
export function createTag<
T extends string = 'tag'
>(
name: string,
type?: T
): { name: string; slug: string; type: T } {
const tagType = (type ?? 'tag') as T;
return {
name: name.trim(),
slug: createSlug(name),
type: tagType,
};
}
export function capitalise(name: string) {
return name
.charAt(0) // first character
.toUpperCase() // make it uppercase
+ name
.slice(1) // rest of the string
.toLowerCase();
}
export function getPublicDepotSizes(depots: AppDepots) {
const sum = { download: 0, size: 0 };
for (const key in depots) {
if (key === 'branches' || key === 'privatebranches') continue;
const entry = depots[key] as DepotEntry;
if ('manifests' in entry && entry.manifests.public) {
sum.download += Number(entry.manifests.public.download);
sum.size += Number(entry.manifests.public.size);
}
}
return { downloadSize: sum.download, sizeOnDisk: sum.size };
}
export function parseGenres(str: string): GenreType[] {
return str.split(',')
.map((g) => g.trim())
.filter(Boolean)
.map((g) => ({ type: 'genre', name: g.trim(), slug: createSlug(g) }));
}
export function getPrimaryGenre(
genres: GenreType[],
map: Record<string, string>,
primaryId: string
): string | null {
const idx = Object.keys(map).find((k) => map[k] === primaryId);
return idx !== undefined ? genres[Number(idx)]?.name : null;
}
export function cleanDescription(input: string): string {
const cleaned = sanitizeHtml(input, {
allowedTags: [], // no tags allowed
allowedAttributes: {}, // no attributes anywhere
textFilter: (text) => text.replace(/\s+/g, ' '), // collapse runs of whitespace
});
return cleaned.trim()
}
}