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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -1,9 +1,9 @@
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import { z } from "zod";
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import { timestamps } from "../drizzle/types";
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import { baseGamesTable } from "../base-game/base-game.sql";
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import { index, integer, json, pgEnum, pgTable, primaryKey, text, varchar } from "drizzle-orm/pg-core";
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import { z } from "zod";
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export const ImageTypeEnum = pgEnum("image_type", ["heroArt", "icon", "logo", "superHeroArt", "poster", "boxArt", "screenshot","background"])
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export const ImageTypeEnum = pgEnum("image_type", ["heroArt", "icon", "logo", "banner", "poster", "boxArt", "screenshot", "backdrop"])
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export const ImageDimensions = z.object({
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width: z.number().int(),
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@@ -11,8 +11,8 @@ export const ImageDimensions = z.object({
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})
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export const ImageColor = z.object({
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hex: z.string(),
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isDark: z.boolean()
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hex: z.string(),
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isDark: z.boolean()
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})
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export type ImageColor = z.infer<typeof ImageColor>;
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@@ -30,7 +30,7 @@ export const imagesTable = pgTable(
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.references(() => baseGamesTable.id, {
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onDelete: "cascade"
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}),
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sourceUrl: text("source_url").notNull(),
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sourceUrl: text("source_url"), // The BoxArt is source Url will always be null;
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position: integer("position").notNull().default(0),
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fileSize: integer("file_size").notNull(),
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dimensions: json("dimensions").$type<ImageDimensions>().notNull(),
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