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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -2,6 +2,7 @@ import { z } from "zod";
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import { fn } from "../utils";
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import { Game } from "../game";
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import { Actor } from "../actor";
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import { createEvent } from "../event";
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import { gamesTable } from "../game/game.sql";
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import { createSelectSchema } from "drizzle-zod";
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import { steamLibraryTable } from "./library.sql";
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@@ -17,31 +18,61 @@ export namespace Library {
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export type Info = z.infer<typeof Info>;
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export const Events = {
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Queue: createEvent(
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"library.queue",
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z.object({
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appID: z.number(),
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lastPlayed: z.date(),
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timeAcquired: z.date(),
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totalPlaytime: z.number(),
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isFamilyShared: z.boolean(),
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isFamilyShareable: z.boolean(),
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}).array(),
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),
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};
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export const add = fn(
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Info,
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Info.partial({ ownerID: true }),
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async (input) =>
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createTransaction(async (tx) => {
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const results =
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const ownerSteamID = input.ownerID ?? Actor.steamID()
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const result =
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await tx
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.select()
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.from(steamLibraryTable)
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.where(
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and(
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eq(steamLibraryTable.baseGameID, input.baseGameID),
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eq(steamLibraryTable.ownerID, input.ownerID),
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eq(steamLibraryTable.ownerID, ownerSteamID),
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isNull(steamLibraryTable.timeDeleted)
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)
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)
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.limit(1)
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.execute()
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.then(rows => rows.at(0))
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if (results.length > 0) return null
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if (result) return result.baseGameID
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await tx
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.insert(steamLibraryTable)
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.values(input)
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.values({
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ownerID: ownerSteamID,
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baseGameID: input.baseGameID,
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lastPlayed: input.lastPlayed,
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totalPlaytime: input.totalPlaytime,
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timeAcquired: input.timeAcquired,
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isFamilyShared: input.isFamilyShared
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})
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.onConflictDoUpdate({
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target: [steamLibraryTable.ownerID, steamLibraryTable.baseGameID],
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set: { timeDeleted: null }
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set: {
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timeDeleted: null,
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lastPlayed: input.lastPlayed,
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timeAcquired: input.timeAcquired,
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totalPlaytime: input.totalPlaytime,
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isFamilyShared: input.isFamilyShared
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}
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})
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})
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