feat(core): Implement Steam library sync with metadata extraction and image processing (#278)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added AWS queue infrastructure and SQS handler for processing Steam
game libraries and images.
- Introduced event-driven handling for new credentials and game
additions, including image uploads to S3.
- Added client functions to fetch Steam user libraries, friends lists,
app info, and related images.
- Added new database columns and schema updates to track game
acquisition, playtime, and family sharing.
  - Added utility function for chunking arrays.
- Added new event notifications for library queue processing and game
creation.
  - Added new lookup functions for categories and teams by slug.
- Introduced a new Team API with endpoints to list and fetch teams by
slug.
  - Added a new Steam library page displaying game images.

- **Enhancements**
  - Improved game creation with event notifications and upsert logic.
  - Enhanced category and team retrieval with new lookup functions.
  - Renamed and refined image categories for clearer classification.
  - Expanded dependencies for image processing and AWS SDK integration.
- Improved image processing utilities with caching, ranking, and
metadata extraction.
  - Refined Steam client utilities for concurrency and error handling.

- **Bug Fixes**
- Fixed event publishing timing and removed deprecated credential
retrieval methods.

- **Chores**
- Updated infrastructure configurations with increased timeouts, memory,
and resource linking.
- Added new dependencies for image processing, caching, and AWS SDK
clients.
  - Refined internal code structure and imports for clarity.
  - Removed Steam provider and related UI components from the frontend.
- Disabled authentication providers and Steam-related routes in the
frontend.
  - Updated API fetch handler to accept environment bindings.

- **Refactor**
- Simplified query result handling and renamed functions for better
clarity.
- Removed outdated event handler in favor of consolidated event
subscriber.
- Consolidated and simplified database relationships and permission
queries.

- **Tests**
  - No explicit test changes included in this release.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-05-17 00:51:18 +03:00
committed by GitHub
parent cc2065299d
commit e1a903a7c9
82 changed files with 7819 additions and 1002 deletions

View File

@@ -2,6 +2,7 @@ import { z } from "zod";
import { fn } from "../utils";
import { Game } from "../game";
import { Actor } from "../actor";
import { createEvent } from "../event";
import { gamesTable } from "../game/game.sql";
import { createSelectSchema } from "drizzle-zod";
import { steamLibraryTable } from "./library.sql";
@@ -17,31 +18,61 @@ export namespace Library {
export type Info = z.infer<typeof Info>;
export const Events = {
Queue: createEvent(
"library.queue",
z.object({
appID: z.number(),
lastPlayed: z.date(),
timeAcquired: z.date(),
totalPlaytime: z.number(),
isFamilyShared: z.boolean(),
isFamilyShareable: z.boolean(),
}).array(),
),
};
export const add = fn(
Info,
Info.partial({ ownerID: true }),
async (input) =>
createTransaction(async (tx) => {
const results =
const ownerSteamID = input.ownerID ?? Actor.steamID()
const result =
await tx
.select()
.from(steamLibraryTable)
.where(
and(
eq(steamLibraryTable.baseGameID, input.baseGameID),
eq(steamLibraryTable.ownerID, input.ownerID),
eq(steamLibraryTable.ownerID, ownerSteamID),
isNull(steamLibraryTable.timeDeleted)
)
)
.limit(1)
.execute()
.then(rows => rows.at(0))
if (results.length > 0) return null
if (result) return result.baseGameID
await tx
.insert(steamLibraryTable)
.values(input)
.values({
ownerID: ownerSteamID,
baseGameID: input.baseGameID,
lastPlayed: input.lastPlayed,
totalPlaytime: input.totalPlaytime,
timeAcquired: input.timeAcquired,
isFamilyShared: input.isFamilyShared
})
.onConflictDoUpdate({
target: [steamLibraryTable.ownerID, steamLibraryTable.baseGameID],
set: { timeDeleted: null }
set: {
timeDeleted: null,
lastPlayed: input.lastPlayed,
timeAcquired: input.timeAcquired,
totalPlaytime: input.totalPlaytime,
isFamilyShared: input.isFamilyShared
}
})
})