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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
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@@ -10,7 +10,6 @@ import { createID, fn, Invite } from "../utils";
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import { memberTable } from "../member/member.sql";
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import { groupBy, pipe, values, map } from "remeda";
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import { createTransaction, useTransaction, type Transaction } from "../drizzle/transaction";
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import { VisibleError } from "../error";
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export namespace Team {
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export const Info = z
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@@ -144,6 +143,28 @@ export namespace Team {
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.then((rows) => serialize(rows))
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)
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export const fromSlug = fn(
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Info.shape.slug,
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(slug) =>
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useTransaction((tx) =>
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tx
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.select()
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.from(teamTable)
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.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
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.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
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.where(
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and(
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eq(memberTable.userID, Actor.userID()),
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isNull(memberTable.timeDeleted),
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isNull(steamTable.timeDeleted),
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isNull(teamTable.timeDeleted),
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eq(teamTable.slug, slug),
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)
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)
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.then((rows) => serialize(rows).at(0))
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)
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)
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export function serialize(
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input: { teams: typeof teamTable.$inferSelect; steam_accounts: typeof steamTable.$inferSelect | null }[]
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): z.infer<typeof Info>[] {
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@@ -158,10 +179,9 @@ export namespace Team {
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ownerID: group[0].teams.ownerID,
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maxMembers: group[0].teams.maxMembers,
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inviteCode: group[0].teams.inviteCode,
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members:
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!group[0].steam_accounts ?
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[] :
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group.map((item) => Steam.serialize(item.steam_accounts!))
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members: group.map(i => i.steam_accounts)
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.filter((c): c is typeof steamTable.$inferSelect => Boolean(c))
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.map((item) => Steam.serialize(item))
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})),
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)
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}
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