feat(core): Implement Steam library sync with metadata extraction and image processing (#278)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Added AWS queue infrastructure and SQS handler for processing Steam
game libraries and images.
- Introduced event-driven handling for new credentials and game
additions, including image uploads to S3.
- Added client functions to fetch Steam user libraries, friends lists,
app info, and related images.
- Added new database columns and schema updates to track game
acquisition, playtime, and family sharing.
  - Added utility function for chunking arrays.
- Added new event notifications for library queue processing and game
creation.
  - Added new lookup functions for categories and teams by slug.
- Introduced a new Team API with endpoints to list and fetch teams by
slug.
  - Added a new Steam library page displaying game images.

- **Enhancements**
  - Improved game creation with event notifications and upsert logic.
  - Enhanced category and team retrieval with new lookup functions.
  - Renamed and refined image categories for clearer classification.
  - Expanded dependencies for image processing and AWS SDK integration.
- Improved image processing utilities with caching, ranking, and
metadata extraction.
  - Refined Steam client utilities for concurrency and error handling.

- **Bug Fixes**
- Fixed event publishing timing and removed deprecated credential
retrieval methods.

- **Chores**
- Updated infrastructure configurations with increased timeouts, memory,
and resource linking.
- Added new dependencies for image processing, caching, and AWS SDK
clients.
  - Refined internal code structure and imports for clarity.
  - Removed Steam provider and related UI components from the frontend.
- Disabled authentication providers and Steam-related routes in the
frontend.
  - Updated API fetch handler to accept environment bindings.

- **Refactor**
- Simplified query result handling and renamed functions for better
clarity.
- Removed outdated event handler in favor of consolidated event
subscriber.
- Consolidated and simplified database relationships and permission
queries.

- **Tests**
  - No explicit test changes included in this release.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
Wanjohi
2025-05-17 00:51:18 +03:00
committed by GitHub
parent cc2065299d
commit e1a903a7c9
82 changed files with 7819 additions and 1002 deletions

View File

@@ -10,7 +10,6 @@ import { createID, fn, Invite } from "../utils";
import { memberTable } from "../member/member.sql";
import { groupBy, pipe, values, map } from "remeda";
import { createTransaction, useTransaction, type Transaction } from "../drizzle/transaction";
import { VisibleError } from "../error";
export namespace Team {
export const Info = z
@@ -144,6 +143,28 @@ export namespace Team {
.then((rows) => serialize(rows))
)
export const fromSlug = fn(
Info.shape.slug,
(slug) =>
useTransaction((tx) =>
tx
.select()
.from(teamTable)
.innerJoin(memberTable, eq(memberTable.teamID, teamTable.id))
.innerJoin(steamTable, eq(memberTable.steamID, steamTable.id))
.where(
and(
eq(memberTable.userID, Actor.userID()),
isNull(memberTable.timeDeleted),
isNull(steamTable.timeDeleted),
isNull(teamTable.timeDeleted),
eq(teamTable.slug, slug),
)
)
.then((rows) => serialize(rows).at(0))
)
)
export function serialize(
input: { teams: typeof teamTable.$inferSelect; steam_accounts: typeof steamTable.$inferSelect | null }[]
): z.infer<typeof Info>[] {
@@ -158,10 +179,9 @@ export namespace Team {
ownerID: group[0].teams.ownerID,
maxMembers: group[0].teams.maxMembers,
inviteCode: group[0].teams.inviteCode,
members:
!group[0].steam_accounts ?
[] :
group.map((item) => Steam.serialize(item.steam_accounts!))
members: group.map(i => i.steam_accounts)
.filter((c): c is typeof steamTable.$inferSelect => Boolean(c))
.map((item) => Steam.serialize(item))
})),
)
}