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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
@@ -88,7 +88,6 @@ export namespace FriendApi {
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return c.json({
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data: friend
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})
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}
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)
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}
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@@ -4,8 +4,8 @@ import { describeRoute } from "hono-openapi";
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import { Game } from "@nestri/core/game/index";
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import { Examples } from "@nestri/core/examples";
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import { Library } from "@nestri/core/library/index";
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import { ErrorResponses, notPublic, Result, validator } from "./utils";
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import { ErrorCodes, VisibleError } from "@nestri/core/error";
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import { ErrorResponses, notPublic, Result, validator } from "./utils";
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export namespace GameApi {
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export const route = new Hono()
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@@ -14,20 +14,20 @@ export namespace GameApi {
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describeRoute({
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tags: ["Game"],
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summary: "List games",
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description: "List all the games on a user's library",
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description: "List all the games on this user's library",
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responses: {
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200: {
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content: {
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"application/json": {
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schema: Result(
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Game.Info.array().openapi({
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description: "All games",
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description: "All games in the library",
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example: [Examples.Game]
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})
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),
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},
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},
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description: "Game details"
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description: "All games in the library"
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},
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400: ErrorResponses[400],
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404: ErrorResponses[404],
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@@ -1,11 +1,11 @@
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import "zod-openapi/extend";
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import { Hono } from "hono";
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import { cors } from "hono/cors";
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import { GameApi } from "./game";
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import { SteamApi } from "./steam";
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import { auth } from "./utils/auth";
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import { FriendApi } from "./friend";
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import { logger } from "hono/logger";
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import { type Env, Hono } from "hono";
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import { Realtime } from "./realtime";
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import { AccountApi } from "./account";
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import { openAPISpecs } from "hono-openapi";
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@@ -98,8 +98,8 @@ export default {
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port: 3001,
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idleTimeout: 255,
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webSocketHandler: Realtime.webSocketHandler,
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fetch: (req: Request) =>
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app.fetch(req, undefined, {
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fetch: (req: Request,env: Env) =>
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app.fetch(req, env, {
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waitUntil: (fn) => fn,
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passThroughOnException: () => { },
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}),
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@@ -1,6 +1,11 @@
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import { setup } from "actor-core";
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import chatRoom from "./actor-core";
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import { createRouter } from "@actor-core/bun";
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import {
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FileSystemGlobalState,
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FileSystemActorDriver,
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FileSystemManagerDriver,
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} from "@actor-core/file-system";
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export namespace Realtime {
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const app = setup({
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@@ -8,7 +13,15 @@ export namespace Realtime {
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basePath: "/realtime"
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});
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const realtimeRouter = createRouter(app);
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const fsState = new FileSystemGlobalState("/tmp");
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const realtimeRouter = createRouter(app, {
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topology: "standalone",
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drivers: {
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manager: new FileSystemManagerDriver(app, fsState),
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actor: new FileSystemActorDriver(fsState),
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}
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});
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export const route = realtimeRouter.router;
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export const webSocketHandler = realtimeRouter.webSocketHandler;
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@@ -1,17 +1,24 @@
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import { z } from "zod";
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import { Hono } from "hono";
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import crypto from 'crypto';
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import { Resource } from "sst";
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import { streamSSE } from "hono/streaming";
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import { Actor } from "@nestri/core/actor";
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import SteamCommunity from "steamcommunity";
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import { describeRoute } from "hono-openapi";
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import { Steam } from "@nestri/core/steam/index";
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import { Team } from "@nestri/core/team/index";
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import { Examples } from "@nestri/core/examples";
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import { Steam } from "@nestri/core/steam/index";
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import { Member } from "@nestri/core/member/index";
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import { Client } from "@nestri/core/client/index";
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import { Library } from "@nestri/core/library/index";
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import { chunkArray } from "@nestri/core/utils/helper";
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import { ErrorResponses, validator, Result } from "./utils";
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import { Credentials } from "@nestri/core/credentials/index";
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import { SendMessageCommand, SQSClient } from "@aws-sdk/client-sqs";
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import { LoginSession, EAuthTokenPlatformType } from "steam-session";
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import type CSteamUser from "steamcommunity/classes/CSteamUser";
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const sqs = new SQSClient({});
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export namespace SteamApi {
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export const route = new Hono()
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@@ -157,15 +164,7 @@ export namespace SteamApi {
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const community = new SteamCommunity();
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community.setCookies(cookies);
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const user = await new Promise((res, rej) => {
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community.getSteamUser(session.steamID, async (error, user) => {
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if (!error) {
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res(user)
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} else {
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rej(error)
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}
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})
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}) as CSteamUser
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const user = await Client.getUserInfo({ steamID, cookies })
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const wasAdded =
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await Steam.create({
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@@ -187,28 +186,58 @@ export namespace SteamApi {
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})
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// Does not matter if the user is already there or has just been created, just store the credentials
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await Credentials.create({ refreshToken, id: steamID, username })
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await Credentials.create({ refreshToken, steamID, username })
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let teamID: string | undefined
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if (wasAdded) {
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const rawFirst = (user.name ?? username).trim().split(/\s+/)[0] ?? username;
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const firstName = rawFirst
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.charAt(0) // first character
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.toUpperCase() // make it uppercase
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+ rawFirst
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.slice(1) // rest of the string
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.toLowerCase();
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if (!!wasAdded) {
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// create a team
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const teamID = await Team.create({
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teamID = await Team.create({
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slug: username,
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name: `${user.name.split(" ")[0]}'s Team`,
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name: firstName,
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ownerID: currentUser.userID,
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})
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// Add us as a member
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await Actor.provide(
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"system",
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{ teamID },
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async () => {
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async () =>
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await Member.create({
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role: "adult",
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userID: currentUser.userID,
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steamID
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})
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})
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)
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} else {
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// Update the owner of the Steam account
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await Steam.updateOwner({ userID: currentUser.userID, steamID })
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const t = await Actor.provide(
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"user",
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currentUser,
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async () => {
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// Get the team associated with this username
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const team = await Team.fromSlug(username);
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// This should never happen
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if (!team) throw Error(`Is Nestri okay???, we could not find the team with this slug ${username}`)
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teamID = team.id
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return team.id
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}
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)
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console.log("t",t)
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console.log("teamID",teamID)
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}
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await stream.writeSSE({
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@@ -216,13 +245,71 @@ export namespace SteamApi {
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data: JSON.stringify({ username })
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})
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//TODO: Get game library
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// Get game library in the background
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c.executionCtx.waitUntil((async () => {
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const games = await Client.getUserLibrary(accessToken);
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await stream.close()
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// Get a batch of 5 games each
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const apps = games?.response?.apps || [];
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if (apps.length === 0) {
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console.info("[SteamApi] Is Steam okay? No games returned for user:", { steamID });
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return
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}
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resolve()
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const chunkedGames = chunkArray(apps, 5);
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// Get the batches to the queue
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const processQueue = chunkedGames.map(async (chunk) => {
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const myGames = chunk.map(i => {
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return {
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appID: i.appid,
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totalPlaytime: i.rt_playtime,
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isFamilyShareable: i.exclude_reason === 0,
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lastPlayed: new Date(i.rt_last_played * 1000),
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timeAcquired: new Date(i.rt_time_acquired * 1000),
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isFamilyShared: !i.owner_steamids.includes(steamID) && i.exclude_reason === 0,
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}
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})
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if (teamID) {
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const deduplicationId = crypto
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.createHash('md5')
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.update(`${teamID}_${chunk.map(g => g.appid).join(',')}`)
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.digest('hex');
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await Actor.provide(
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"member",
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{
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teamID,
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steamID,
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userID: currentUser.userID
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},
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async () => {
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const payload = await Library.Events.Queue.create(myGames);
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await sqs.send(
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new SendMessageCommand({
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MessageGroupId: teamID,
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QueueUrl: Resource.LibraryQueue.url,
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MessageBody: JSON.stringify(payload),
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MessageDeduplicationId: deduplicationId,
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})
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)
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}
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)
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}
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})
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const settled = await Promise.allSettled(processQueue)
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settled
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.filter(r => r.status === "rejected")
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.forEach(r => console.error("[LibraryQueue] enqueue failed:", (r as PromiseRejectedResult).reason));
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})())
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await stream.close();
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resolve();
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})
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})
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})
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}
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91
packages/functions/src/api/team.ts
Normal file
91
packages/functions/src/api/team.ts
Normal file
@@ -0,0 +1,91 @@
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import { z } from "zod"
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import { Hono } from "hono";
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import { describeRoute } from "hono-openapi";
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import { Team } from "@nestri/core/team/index";
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import { Examples } from "@nestri/core/examples";
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import { ErrorResponses, Result, validator } from "./utils";
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import { ErrorCodes, VisibleError } from "@nestri/core/error";
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export namespace TeamApi {
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export const route = new Hono()
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.get("/",
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describeRoute({
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tags: ["Team"],
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summary: "List user teams",
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description: "List the current user's team details",
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responses: {
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200: {
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content: {
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"application/json": {
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schema: Result(
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Team.Info.array().openapi({
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description: "All team information",
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example: [Examples.Team]
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})
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),
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},
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},
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description: "All team details"
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},
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400: ErrorResponses[400],
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404: ErrorResponses[404],
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429: ErrorResponses[429],
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}
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}),
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async (c) =>
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c.json({
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data: await Team.list()
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})
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)
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.get("/:slug",
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describeRoute({
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tags: ["Team"],
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summary: "Get team by slug",
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description: "Get the current user's team details, by its slug",
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responses: {
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200: {
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content: {
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"application/json": {
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schema: Result(
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Team.Info.openapi({
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description: "Team details",
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example: Examples.Team
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})
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),
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},
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},
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description: "Team details"
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},
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400: ErrorResponses[400],
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404: ErrorResponses[404],
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429: ErrorResponses[429],
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}
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}),
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validator(
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"param",
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z.object({
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slug: z.string().openapi({
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description: "SLug of the team to get",
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example: Examples.Team.slug,
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}),
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}),
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),
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async (c) => {
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const teamSlug = c.req.valid("param").slug
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const team = await Team.fromSlug(teamSlug)
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if (!team) {
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throw new VisibleError(
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"not_found",
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ErrorCodes.NotFound.RESOURCE_NOT_FOUND,
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`Team ${teamSlug} not found`
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)
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}
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return c.json({
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data: team
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})
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||||
}
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)
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}
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@@ -1,10 +1,10 @@
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import { Resource } from "sst"
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import { Resource } from "sst";
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import { type Env } from "hono";
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import { PasswordUI, Select } from "./ui";
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import { logger } from "hono/logger";
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import { subjects } from "../subjects"
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import { subjects } from "../subjects";
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import { PasswordUI, Select } from "./ui";
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import { issuer } from "@openauthjs/openauth";
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import { User } from "@nestri/core/user/index"
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import { User } from "@nestri/core/user/index";
|
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import { Email } from "@nestri/core/email/index";
|
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import { patchLogger } from "../utils/patch-logger";
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import { handleDiscord, handleGithub } from "./utils";
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@@ -26,7 +26,7 @@ const app = issuer({
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logo: "https://nestri.io/logo.webp",
|
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favicon: "https://nestri.io/seo/favicon.ico",
|
||||
background: {
|
||||
light: "#f5f5f5 ",
|
||||
light: "#F5F5F5",
|
||||
dark: "#171717"
|
||||
},
|
||||
radius: "lg",
|
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|
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@@ -1,68 +0,0 @@
|
||||
import SteamID from "steamid"
|
||||
import { bus } from "sst/aws/bus";
|
||||
import SteamCommunity from "steamcommunity";
|
||||
import { User } from "@nestri/core/user/index";
|
||||
import { Steam } from "@nestri/core/steam/index";
|
||||
import { Friend } from "@nestri/core/friend/index";
|
||||
import { Credentials } from "@nestri/core/credentials/index";
|
||||
import { EAuthTokenPlatformType, LoginSession } from "steam-session";
|
||||
|
||||
export const handler = bus.subscriber(
|
||||
[Credentials.Events.New],
|
||||
async (event) => {
|
||||
console.log(event.type, event.properties, event.metadata);
|
||||
switch (event.type) {
|
||||
case "new_credentials.added": {
|
||||
const input = event.properties
|
||||
const credentials = await Credentials.getByID(input.steamID)
|
||||
if (credentials) {
|
||||
const session = new LoginSession(EAuthTokenPlatformType.MobileApp);
|
||||
|
||||
session.refreshToken = credentials.refreshToken;
|
||||
|
||||
const cookies = await session.getWebCookies()
|
||||
|
||||
const community = new SteamCommunity()
|
||||
community.setCookies(cookies);
|
||||
|
||||
//FIXME: use a promise as promises inside callbacks are not awaited
|
||||
community.getFriendsList((error, allFriends) => {
|
||||
if (!error) {
|
||||
const friends = Object.entries(allFriends);
|
||||
for (const [id, nonce] of friends) {
|
||||
const friendID = new SteamID(id);
|
||||
community.getSteamUser(friendID, async (error, user) => {
|
||||
if (!error) {
|
||||
const wasAdded =
|
||||
await Steam.create({
|
||||
id: friendID.toString(),
|
||||
name: user.name,
|
||||
realName: user.realName,
|
||||
avatarHash: user.avatarHash,
|
||||
steamMemberSince: user.memberSince,
|
||||
profileUrl: user.customURL?.trim() || null,
|
||||
limitations: {
|
||||
isLimited: user.isLimitedAccount,
|
||||
isVacBanned: user.vacBanned,
|
||||
tradeBanState: user.tradeBanState.toLowerCase() as any,
|
||||
privacyState: user.privacyState as any,
|
||||
visibilityState: Number(user.visibilityState)
|
||||
}
|
||||
})
|
||||
|
||||
if (!wasAdded) {
|
||||
console.log(`steam user ${friendID.toString()} already exists`)
|
||||
}
|
||||
|
||||
await Friend.add({ friendSteamID: friendID.toString(), steamID: input.steamID })
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
117
packages/functions/src/events/index.ts
Normal file
117
packages/functions/src/events/index.ts
Normal file
@@ -0,0 +1,117 @@
|
||||
import { Resource } from "sst";
|
||||
import { bus } from "sst/aws/bus";
|
||||
import { Steam } from "@nestri/core/steam/index";
|
||||
import { Client } from "@nestri/core/client/index";
|
||||
import { Images } from "@nestri/core/images/index";
|
||||
import { Friend } from "@nestri/core/friend/index";
|
||||
import { BaseGame } from "@nestri/core/base-game/index";
|
||||
import { Credentials } from "@nestri/core/credentials/index";
|
||||
import { EAuthTokenPlatformType, LoginSession } from "steam-session";
|
||||
import { PutObjectCommand, S3Client, HeadObjectCommand } from "@aws-sdk/client-s3";
|
||||
|
||||
const s3 = new S3Client({});
|
||||
|
||||
export const handler = bus.subscriber(
|
||||
[Credentials.Events.New, BaseGame.Events.New],
|
||||
async (event) => {
|
||||
console.log(event.type, event.properties, event.metadata);
|
||||
switch (event.type) {
|
||||
case "new_credentials.added": {
|
||||
const input = event.properties
|
||||
const credentials = await Credentials.fromSteamID(input.steamID)
|
||||
if (credentials) {
|
||||
const session = new LoginSession(EAuthTokenPlatformType.MobileApp);
|
||||
|
||||
session.refreshToken = credentials.refreshToken;
|
||||
|
||||
const cookies = await session.getWebCookies();
|
||||
|
||||
const friends = await Client.getFriendsList(cookies);
|
||||
|
||||
const putFriends = friends.map(async (user) => {
|
||||
const wasAdded =
|
||||
await Steam.create({
|
||||
id: user.steamID.toString(),
|
||||
name: user.name,
|
||||
realName: user.realName,
|
||||
avatarHash: user.avatarHash,
|
||||
steamMemberSince: user.memberSince,
|
||||
profileUrl: user.customURL?.trim() || null,
|
||||
limitations: {
|
||||
isLimited: user.isLimitedAccount,
|
||||
isVacBanned: user.vacBanned,
|
||||
tradeBanState: user.tradeBanState.toLowerCase() as any,
|
||||
privacyState: user.privacyState as any,
|
||||
visibilityState: Number(user.visibilityState)
|
||||
}
|
||||
})
|
||||
|
||||
if (!wasAdded) {
|
||||
console.log(`Steam user ${user.steamID.toString()} already exists`)
|
||||
}
|
||||
|
||||
await Friend.add({ friendSteamID: user.steamID.toString(), steamID: input.steamID })
|
||||
})
|
||||
|
||||
const settled = await Promise.allSettled(putFriends);
|
||||
|
||||
settled
|
||||
.filter(result => result.status === 'rejected')
|
||||
.forEach(result => console.warn('[putFriends] failed:', (result as PromiseRejectedResult).reason))
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "new_game.added": {
|
||||
const input = event.properties
|
||||
// Get images and save to s3
|
||||
const images = await Client.getImages(input.appID);
|
||||
|
||||
(await Promise.allSettled(
|
||||
images.map(async (image) => {
|
||||
// Put the images into the db
|
||||
await Images.create({
|
||||
type: image.type,
|
||||
imageHash: image.hash,
|
||||
baseGameID: input.appID,
|
||||
position: image.position,
|
||||
fileSize: image.fileSize,
|
||||
sourceUrl: image.sourceUrl,
|
||||
dimensions: image.dimensions,
|
||||
extractedColor: image.averageColor,
|
||||
});
|
||||
|
||||
try {
|
||||
//Check whether the image already exists
|
||||
await s3.send(
|
||||
new HeadObjectCommand({
|
||||
Bucket: Resource.Storage.name,
|
||||
Key: `images/${image.hash}`,
|
||||
})
|
||||
);
|
||||
|
||||
} catch (e) {
|
||||
// Save to s3 because it doesn't already exist
|
||||
await s3.send(
|
||||
new PutObjectCommand({
|
||||
Bucket: Resource.Storage.name,
|
||||
Key: `images/${image.hash}`,
|
||||
Body: image.buffer,
|
||||
...(image.format && { ContentType: `image/${image.format}` }),
|
||||
Metadata: {
|
||||
type: image.type,
|
||||
appID: input.appID,
|
||||
}
|
||||
})
|
||||
)
|
||||
}
|
||||
|
||||
})
|
||||
))
|
||||
.filter(i => i.status === "rejected")
|
||||
.forEach(r => console.warn("[createImages] failed:", (r as PromiseRejectedResult).reason));
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
},
|
||||
);
|
||||
87
packages/functions/src/queues/library.ts
Normal file
87
packages/functions/src/queues/library.ts
Normal file
@@ -0,0 +1,87 @@
|
||||
import { SQSHandler } from "aws-lambda";
|
||||
import { Actor } from "@nestri/core/actor";
|
||||
import { Game } from "@nestri/core/game/index";
|
||||
import { Utils } from "@nestri/core/client/utils";
|
||||
import { Client } from "@nestri/core/client/index";
|
||||
import { Library } from "@nestri/core/library/index";
|
||||
import { BaseGame } from "@nestri/core/base-game/index";
|
||||
import { Categories } from "@nestri/core/categories/index";
|
||||
|
||||
export const handler: SQSHandler = async (event) => {
|
||||
for (const record of event.Records) {
|
||||
const parsed = JSON.parse(
|
||||
record.body,
|
||||
) as typeof Library.Events.Queue.$payload;
|
||||
|
||||
await Actor.provide(
|
||||
parsed.metadata.actor.type,
|
||||
parsed.metadata.actor.properties,
|
||||
async () => {
|
||||
const processGames = parsed.properties.map(async (game) => {
|
||||
// First check whether the base_game exists, if not get it
|
||||
const appID = game.appID.toString()
|
||||
const exists = await BaseGame.fromID(appID)
|
||||
|
||||
if (!exists) {
|
||||
const appInfo = await Client.getAppInfo(appID);
|
||||
const tags = appInfo.tags;
|
||||
|
||||
await BaseGame.create({
|
||||
id: appID,
|
||||
name: appInfo.name,
|
||||
size: appInfo.size,
|
||||
score: appInfo.score,
|
||||
slug: appInfo.slug,
|
||||
description: appInfo.description,
|
||||
releaseDate: appInfo.releaseDate,
|
||||
primaryGenre: appInfo.primaryGenre,
|
||||
compatibility: appInfo.compatibility,
|
||||
controllerSupport: appInfo.controllerSupport,
|
||||
})
|
||||
|
||||
if (game.isFamilyShareable) {
|
||||
tags.push(Utils.createTag("Family Share"))
|
||||
}
|
||||
|
||||
const allCategories = [...tags, ...appInfo.genres, ...appInfo.publishers, ...appInfo.developers]
|
||||
|
||||
const uniqueCategories = Array.from(
|
||||
new Map(allCategories.map(c => [`${c.type}:${c.slug}`, c])).values()
|
||||
);
|
||||
|
||||
const settled = await Promise.allSettled(
|
||||
uniqueCategories.map(async (cat) => {
|
||||
//Use a single db transaction to get or set the category
|
||||
await Categories.create({
|
||||
type: cat.type, slug: cat.slug, name: cat.name
|
||||
})
|
||||
|
||||
// Use a single db transaction to get or create the game
|
||||
await Game.create({ baseGameID: appID, categorySlug: cat.slug, categoryType: cat.type })
|
||||
})
|
||||
)
|
||||
|
||||
settled
|
||||
.filter(r => r.status === "rejected")
|
||||
.forEach(r => console.warn("[uniqueCategories] failed:", (r as PromiseRejectedResult).reason));
|
||||
}
|
||||
|
||||
// Add to user's library
|
||||
await Library.add({
|
||||
baseGameID: appID,
|
||||
lastPlayed: game.lastPlayed,
|
||||
timeAcquired: game.timeAcquired,
|
||||
totalPlaytime: game.totalPlaytime,
|
||||
isFamilyShared: game.isFamilyShared,
|
||||
})
|
||||
})
|
||||
|
||||
const settled = await Promise.allSettled(processGames)
|
||||
|
||||
settled
|
||||
.filter(r => r.status === "rejected")
|
||||
.forEach(r => console.warn("[processGames] failed:", (r as PromiseRejectedResult).reason));
|
||||
}
|
||||
)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user