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⭐ feat(core): Implement Steam library sync with metadata extraction and image processing (#278)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Added AWS queue infrastructure and SQS handler for processing Steam game libraries and images. - Introduced event-driven handling for new credentials and game additions, including image uploads to S3. - Added client functions to fetch Steam user libraries, friends lists, app info, and related images. - Added new database columns and schema updates to track game acquisition, playtime, and family sharing. - Added utility function for chunking arrays. - Added new event notifications for library queue processing and game creation. - Added new lookup functions for categories and teams by slug. - Introduced a new Team API with endpoints to list and fetch teams by slug. - Added a new Steam library page displaying game images. - **Enhancements** - Improved game creation with event notifications and upsert logic. - Enhanced category and team retrieval with new lookup functions. - Renamed and refined image categories for clearer classification. - Expanded dependencies for image processing and AWS SDK integration. - Improved image processing utilities with caching, ranking, and metadata extraction. - Refined Steam client utilities for concurrency and error handling. - **Bug Fixes** - Fixed event publishing timing and removed deprecated credential retrieval methods. - **Chores** - Updated infrastructure configurations with increased timeouts, memory, and resource linking. - Added new dependencies for image processing, caching, and AWS SDK clients. - Refined internal code structure and imports for clarity. - Removed Steam provider and related UI components from the frontend. - Disabled authentication providers and Steam-related routes in the frontend. - Updated API fetch handler to accept environment bindings. - **Refactor** - Simplified query result handling and renamed functions for better clarity. - Removed outdated event handler in favor of consolidated event subscriber. - Consolidated and simplified database relationships and permission queries. - **Tests** - No explicit test changes included in this release. <!-- end of auto-generated comment: release notes by coderabbit.ai -->
This commit is contained in:
87
packages/functions/src/queues/library.ts
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87
packages/functions/src/queues/library.ts
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import { SQSHandler } from "aws-lambda";
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import { Actor } from "@nestri/core/actor";
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import { Game } from "@nestri/core/game/index";
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import { Utils } from "@nestri/core/client/utils";
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import { Client } from "@nestri/core/client/index";
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import { Library } from "@nestri/core/library/index";
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import { BaseGame } from "@nestri/core/base-game/index";
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import { Categories } from "@nestri/core/categories/index";
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export const handler: SQSHandler = async (event) => {
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for (const record of event.Records) {
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const parsed = JSON.parse(
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record.body,
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) as typeof Library.Events.Queue.$payload;
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await Actor.provide(
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parsed.metadata.actor.type,
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parsed.metadata.actor.properties,
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async () => {
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const processGames = parsed.properties.map(async (game) => {
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// First check whether the base_game exists, if not get it
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const appID = game.appID.toString()
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const exists = await BaseGame.fromID(appID)
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if (!exists) {
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const appInfo = await Client.getAppInfo(appID);
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const tags = appInfo.tags;
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await BaseGame.create({
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id: appID,
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name: appInfo.name,
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size: appInfo.size,
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score: appInfo.score,
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slug: appInfo.slug,
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description: appInfo.description,
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releaseDate: appInfo.releaseDate,
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primaryGenre: appInfo.primaryGenre,
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compatibility: appInfo.compatibility,
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controllerSupport: appInfo.controllerSupport,
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})
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if (game.isFamilyShareable) {
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tags.push(Utils.createTag("Family Share"))
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}
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const allCategories = [...tags, ...appInfo.genres, ...appInfo.publishers, ...appInfo.developers]
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const uniqueCategories = Array.from(
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new Map(allCategories.map(c => [`${c.type}:${c.slug}`, c])).values()
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);
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const settled = await Promise.allSettled(
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uniqueCategories.map(async (cat) => {
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//Use a single db transaction to get or set the category
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await Categories.create({
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type: cat.type, slug: cat.slug, name: cat.name
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})
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// Use a single db transaction to get or create the game
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await Game.create({ baseGameID: appID, categorySlug: cat.slug, categoryType: cat.type })
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})
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)
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settled
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.filter(r => r.status === "rejected")
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.forEach(r => console.warn("[uniqueCategories] failed:", (r as PromiseRejectedResult).reason));
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}
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// Add to user's library
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await Library.add({
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baseGameID: appID,
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lastPlayed: game.lastPlayed,
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timeAcquired: game.timeAcquired,
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totalPlaytime: game.totalPlaytime,
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isFamilyShared: game.isFamilyShared,
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})
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})
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const settled = await Promise.allSettled(processGames)
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settled
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.filter(r => r.status === "rejected")
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.forEach(r => console.warn("[processGames] failed:", (r as PromiseRejectedResult).reason));
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}
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)
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}
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}
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