feat(www): Add logic to the homepage and Steam integration (#258)

## Description
<!-- Briefly describe the purpose and scope of your changes -->


<!-- This is an auto-generated comment: release notes by coderabbit.ai
-->
## Summary by CodeRabbit

- **New Features**
- Upgraded API and authentication services with dynamic scaling,
enhanced load balancing, and real-time interaction endpoints.
- Introduced new commands to streamline local development and container
builds.
- Added new endpoints for retrieving Steam account information and
managing connections.
- Implemented a QR code authentication interface for Steam, enhancing
user login experiences.

- **Database Updates**
- Rolled out comprehensive schema migrations that improve data integrity
and indexing.
- Introduced new tables for managing Steam user credentials and machine
information.

- **UI Enhancements**
- Added refreshed animated assets and an improved QR code login flow for
a more engaging experience.
	- Introduced new styled components for displaying friends and games.

- **Maintenance**
- Completed extensive refactoring and configuration updates to optimize
performance and development workflows.
- Updated logging configurations and improved error handling mechanisms.
	- Streamlined resource definitions in the configuration files.
<!-- end of auto-generated comment: release notes by coderabbit.ai -->

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
This commit is contained in:
Wanjohi
2025-04-13 14:30:45 +03:00
committed by GitHub
parent 8394bb4259
commit f408ec56cb
103 changed files with 12755 additions and 2053 deletions

View File

@@ -0,0 +1,58 @@
import { z } from "zod";
import { timestamps, userID, utc } from "../drizzle/types";
import { index, pgTable, integer, uniqueIndex, varchar, text, primaryKey, json } from "drizzle-orm/pg-core";
// public string Username { get; set; } = string.Empty;
// public ulong SteamId { get; set; }
// public string Email { get; set; } = string.Empty;
// public string Country { get; set; } = string.Empty;
// public string PersonaName { get; set; } = string.Empty;
// public string AvatarUrl { get; set; } = string.Empty;
// public bool IsLimited { get; set; }
// public bool IsLocked { get; set; }
// public bool IsBanned { get; set; }
// public bool IsAllowedToInviteFriends { get; set; }
// public ulong GameId { get; set; }
// public string GamePlayingName { get; set; } = string.Empty;
// public DateTime LastLogOn { get; set; }
// public DateTime LastLogOff { get; set; }
// public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
export const LastGame = z.object({
gameID: z.number(),
gameName: z.string()
});
export const AccountLimitation = z.object({
isLimited: z.boolean().nullable(),
isBanned: z.boolean().nullable(),
isLocked: z.boolean().nullable(),
isAllowedToInviteFriends: z.boolean().nullable(),
});
export type LastGame = z.infer<typeof LastGame>;
export type AccountLimitation = z.infer<typeof AccountLimitation>;
export const steamTable = pgTable(
"steam",
{
...userID,
...timestamps,
lastSeen: utc("time_seen"),
steamID: integer("steam_id").notNull(),
avatarUrl: text("avatar_url").notNull(),
lastGame: json("last_game").$type<LastGame>().notNull(),
username: varchar("username", { length: 255 }).notNull(),
countryCode: varchar('country_code', { length: 2 }).notNull(),
steamEmail: varchar("steam_email", { length: 255 }).notNull(),
personaName: varchar("persona_name", { length: 255 }).notNull(),
limitation: json("limitation").$type<AccountLimitation>().notNull(),
},
(table) => [
primaryKey({
columns: [table.userID, table.id],
}),
uniqueIndex("steam_email").on(table.userID, table.steamEmail),
],
);