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⭐ feat(www): Add logic to the homepage and Steam integration (#258)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Upgraded API and authentication services with dynamic scaling, enhanced load balancing, and real-time interaction endpoints. - Introduced new commands to streamline local development and container builds. - Added new endpoints for retrieving Steam account information and managing connections. - Implemented a QR code authentication interface for Steam, enhancing user login experiences. - **Database Updates** - Rolled out comprehensive schema migrations that improve data integrity and indexing. - Introduced new tables for managing Steam user credentials and machine information. - **UI Enhancements** - Added refreshed animated assets and an improved QR code login flow for a more engaging experience. - Introduced new styled components for displaying friends and games. - **Maintenance** - Completed extensive refactoring and configuration updates to optimize performance and development workflows. - Updated logging configurations and improved error handling mechanisms. - Streamlined resource definitions in the configuration files. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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58
packages/core/src/steam/steam.sql.ts
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58
packages/core/src/steam/steam.sql.ts
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import { z } from "zod";
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import { timestamps, userID, utc } from "../drizzle/types";
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import { index, pgTable, integer, uniqueIndex, varchar, text, primaryKey, json } from "drizzle-orm/pg-core";
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// public string Username { get; set; } = string.Empty;
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// public ulong SteamId { get; set; }
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// public string Email { get; set; } = string.Empty;
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// public string Country { get; set; } = string.Empty;
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// public string PersonaName { get; set; } = string.Empty;
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// public string AvatarUrl { get; set; } = string.Empty;
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// public bool IsLimited { get; set; }
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// public bool IsLocked { get; set; }
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// public bool IsBanned { get; set; }
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// public bool IsAllowedToInviteFriends { get; set; }
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// public ulong GameId { get; set; }
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// public string GamePlayingName { get; set; } = string.Empty;
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// public DateTime LastLogOn { get; set; }
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// public DateTime LastLogOff { get; set; }
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// public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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export const LastGame = z.object({
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gameID: z.number(),
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gameName: z.string()
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});
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export const AccountLimitation = z.object({
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isLimited: z.boolean().nullable(),
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isBanned: z.boolean().nullable(),
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isLocked: z.boolean().nullable(),
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isAllowedToInviteFriends: z.boolean().nullable(),
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});
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export type LastGame = z.infer<typeof LastGame>;
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export type AccountLimitation = z.infer<typeof AccountLimitation>;
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export const steamTable = pgTable(
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"steam",
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{
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...userID,
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...timestamps,
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lastSeen: utc("time_seen"),
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steamID: integer("steam_id").notNull(),
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avatarUrl: text("avatar_url").notNull(),
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lastGame: json("last_game").$type<LastGame>().notNull(),
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username: varchar("username", { length: 255 }).notNull(),
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countryCode: varchar('country_code', { length: 2 }).notNull(),
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steamEmail: varchar("steam_email", { length: 255 }).notNull(),
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personaName: varchar("persona_name", { length: 255 }).notNull(),
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limitation: json("limitation").$type<AccountLimitation>().notNull(),
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},
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(table) => [
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primaryKey({
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columns: [table.userID, table.id],
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}),
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uniqueIndex("steam_email").on(table.userID, table.steamEmail),
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],
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);
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