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⭐ feat(www): Add logic to the homepage and Steam integration (#258)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Upgraded API and authentication services with dynamic scaling, enhanced load balancing, and real-time interaction endpoints. - Introduced new commands to streamline local development and container builds. - Added new endpoints for retrieving Steam account information and managing connections. - Implemented a QR code authentication interface for Steam, enhancing user login experiences. - **Database Updates** - Rolled out comprehensive schema migrations that improve data integrity and indexing. - Introduced new tables for managing Steam user credentials and machine information. - **UI Enhancements** - Added refreshed animated assets and an improved QR code login flow for a more engaging experience. - Introduced new styled components for displaying friends and games. - **Maintenance** - Completed extensive refactoring and configuration updates to optimize performance and development workflows. - Updated logging configurations and improved error handling mechanisms. - Streamlined resource definitions in the configuration files. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
This commit is contained in:
42
packages/steam/HttpClientFactory.cs
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42
packages/steam/HttpClientFactory.cs
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using System.Net.Http.Headers;
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using System.Net.Sockets;
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namespace Steam;
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public class HttpClientFactory
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{
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public static HttpClient CreateHttpClient()
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{
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var client = new HttpClient(new SocketsHttpHandler
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{
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ConnectCallback = IPv4ConnectAsync
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});
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var assemblyVersion = typeof(HttpClientFactory).Assembly.GetName().Version?.ToString(fieldCount: 3);
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client.DefaultRequestHeaders.UserAgent.Add(new ProductInfoHeaderValue("DepotDownloader", assemblyVersion));
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return client;
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}
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static async ValueTask<Stream> IPv4ConnectAsync(SocketsHttpConnectionContext context, CancellationToken cancellationToken)
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{
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// By default, we create dual-mode sockets:
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// Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp);
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var socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
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{
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NoDelay = true
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};
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try
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{
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await socket.ConnectAsync(context.DnsEndPoint, cancellationToken).ConfigureAwait(false);
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return new NetworkStream(socket, ownsSocket: true);
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}
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catch
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{
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socket.Dispose();
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throw;
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}
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}
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}
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