mirror of
https://github.com/nestriness/nestri.git
synced 2025-12-12 08:45:38 +02:00
⭐ feat(www): Finish up on the onboarding (#210)
Merging this prematurely to make sure the team is on the same boat... like dang! We need to find a better way to do this. Plus it has become too big
This commit is contained in:
484
packages/steam/.gitignore
vendored
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484
packages/steam/.gitignore
vendored
Normal file
@@ -0,0 +1,484 @@
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|
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|
||||
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|
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|
||||
18
packages/steam/DBContext.cs
Normal file
18
packages/steam/DBContext.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
public class SteamDbContext : DbContext
|
||||
{
|
||||
public DbSet<SteamUserCredential> SteamUserCredentials { get; set; }
|
||||
|
||||
public SteamDbContext(DbContextOptions<SteamDbContext> options) : base(options)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void OnModelCreating(ModelBuilder modelBuilder)
|
||||
{
|
||||
// Create a unique index on TeamId and UserId
|
||||
modelBuilder.Entity<SteamUserCredential>()
|
||||
.HasIndex(c => new { c.TeamId, c.UserId })
|
||||
.IsUnique();
|
||||
}
|
||||
}
|
||||
12
packages/steam/DBSchema.cs
Normal file
12
packages/steam/DBSchema.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
public class SteamUserCredential
|
||||
{
|
||||
public int Id { get; set; }
|
||||
public required string TeamId { get; set; }
|
||||
public required string UserId { get; set; }
|
||||
public required string AccountName { get; set; }
|
||||
public required string RefreshToken { get; set; }
|
||||
public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
|
||||
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
|
||||
|
||||
// Composite key of TeamId and UserId will be unique
|
||||
}
|
||||
60
packages/steam/Migrations/20250322023207_InitialCreate.Designer.cs
generated
Normal file
60
packages/steam/Migrations/20250322023207_InitialCreate.Designer.cs
generated
Normal file
@@ -0,0 +1,60 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace steam.Migrations
|
||||
{
|
||||
[DbContext(typeof(SteamDbContext))]
|
||||
[Migration("20250322023207_InitialCreate")]
|
||||
partial class InitialCreate
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "9.0.3");
|
||||
|
||||
modelBuilder.Entity("SteamUserCredential", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("AccountName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("RefreshToken")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TeamId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTime>("UpdatedAt")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UserId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("TeamId", "UserId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("SteamUserCredentials");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
46
packages/steam/Migrations/20250322023207_InitialCreate.cs
Normal file
46
packages/steam/Migrations/20250322023207_InitialCreate.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace steam.Migrations
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public partial class InitialCreate : Migration
|
||||
{
|
||||
/// <inheritdoc />
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.CreateTable(
|
||||
name: "SteamUserCredentials",
|
||||
columns: table => new
|
||||
{
|
||||
Id = table.Column<int>(type: "INTEGER", nullable: false)
|
||||
.Annotation("Sqlite:Autoincrement", true),
|
||||
TeamId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
UserId = table.Column<string>(type: "TEXT", nullable: false),
|
||||
AccountName = table.Column<string>(type: "TEXT", nullable: false),
|
||||
RefreshToken = table.Column<string>(type: "TEXT", nullable: false),
|
||||
CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false),
|
||||
UpdatedAt = table.Column<DateTime>(type: "TEXT", nullable: false)
|
||||
},
|
||||
constraints: table =>
|
||||
{
|
||||
table.PrimaryKey("PK_SteamUserCredentials", x => x.Id);
|
||||
});
|
||||
|
||||
migrationBuilder.CreateIndex(
|
||||
name: "IX_SteamUserCredentials_TeamId_UserId",
|
||||
table: "SteamUserCredentials",
|
||||
columns: new[] { "TeamId", "UserId" },
|
||||
unique: true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
migrationBuilder.DropTable(
|
||||
name: "SteamUserCredentials");
|
||||
}
|
||||
}
|
||||
}
|
||||
57
packages/steam/Migrations/AppDbContextModelSnapshot.cs
Normal file
57
packages/steam/Migrations/AppDbContextModelSnapshot.cs
Normal file
@@ -0,0 +1,57 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
|
||||
#nullable disable
|
||||
|
||||
namespace steam.Migrations
|
||||
{
|
||||
[DbContext(typeof(SteamDbContext))]
|
||||
partial class AppDbContextModelSnapshot : ModelSnapshot
|
||||
{
|
||||
protected override void BuildModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder.HasAnnotation("ProductVersion", "9.0.3");
|
||||
|
||||
modelBuilder.Entity("SteamUserCredential", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("INTEGER");
|
||||
|
||||
b.Property<string>("AccountName")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTime>("CreatedAt")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("RefreshToken")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("TeamId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<DateTime>("UpdatedAt")
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.Property<string>("UserId")
|
||||
.IsRequired()
|
||||
.HasColumnType("TEXT");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("TeamId", "UserId")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("SteamUserCredentials");
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
||||
331
packages/steam/Program.cs
Normal file
331
packages/steam/Program.cs
Normal file
@@ -0,0 +1,331 @@
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using Microsoft.IdentityModel.Tokens;
|
||||
using System.IdentityModel.Tokens.Jwt;
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Http.Features;
|
||||
using Microsoft.AspNetCore.Authentication.JwtBearer;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
|
||||
// FYI: Am very new to C# if you find any bugs or have any feedback hit me up :P
|
||||
// TBH i dunno what this code does, only God and Claude know(in the slightest) what it does.
|
||||
// And yes! It does not sit right with me - am learning C# as we go, i guess 🤧
|
||||
// This is the server to connect to the Steam APIs and do stuff like:
|
||||
// - authenticate a user,
|
||||
// - get their library,
|
||||
// - generate .vdf files for Steam Client (Steam manifest files), etc etc
|
||||
var builder = WebApplication.CreateBuilder(args);
|
||||
|
||||
// Add JWT Authentication
|
||||
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
|
||||
.AddJwtBearer(options =>
|
||||
{
|
||||
options.TokenValidationParameters = new TokenValidationParameters
|
||||
{
|
||||
ValidateIssuer = true,
|
||||
ValidIssuer = Environment.GetEnvironmentVariable("NESTRI_AUTH_JWKS_URL"),
|
||||
ValidateAudience = false,
|
||||
ValidateLifetime = true,
|
||||
ValidateIssuerSigningKey = true,
|
||||
RequireSignedTokens = true,
|
||||
RequireExpirationTime = true,
|
||||
ClockSkew = TimeSpan.Zero,
|
||||
|
||||
// Configure the issuer signing key provider
|
||||
IssuerSigningKeyResolver = (token, securityToken, kid, validationParameters) =>
|
||||
{
|
||||
// Fetch the JWKS manually
|
||||
var jwksUrl = $"{Environment.GetEnvironmentVariable("NESTRI_AUTH_JWKS_URL")}/.well-known/jwks.json";
|
||||
var httpClient = new HttpClient();
|
||||
var jwksJson = httpClient.GetStringAsync(jwksUrl).Result;
|
||||
var jwks = JsonSerializer.Deserialize<JsonWebKeySet>(jwksJson);
|
||||
|
||||
// Return all keys or filter by kid if provided
|
||||
if (string.IsNullOrEmpty(kid))
|
||||
return jwks?.Keys;
|
||||
else
|
||||
return jwks?.Keys.Where(k => k.Kid == kid);
|
||||
}
|
||||
};
|
||||
|
||||
// Add logging for debugging
|
||||
options.Events = new JwtBearerEvents
|
||||
{
|
||||
OnAuthenticationFailed = context =>
|
||||
{
|
||||
Console.WriteLine($"Authentication failed: {context.Exception.Message}");
|
||||
return Task.CompletedTask;
|
||||
},
|
||||
OnTokenValidated = context =>
|
||||
{
|
||||
Console.WriteLine("Token successfully validated");
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
builder.Services.AddAuthorization();
|
||||
|
||||
// Configure CORS
|
||||
builder.Services.AddCors(options =>
|
||||
{
|
||||
options.AddDefaultPolicy(
|
||||
policy =>
|
||||
{
|
||||
policy.AllowAnyOrigin()
|
||||
.AllowAnyHeader()
|
||||
.AllowAnyMethod();
|
||||
});
|
||||
});
|
||||
|
||||
builder.Services.AddSingleton<SteamService>();
|
||||
|
||||
builder.Services.AddDbContext<SteamDbContext>(options =>
|
||||
options.UseSqlite($"Data Source=/tmp/steam.db"));
|
||||
|
||||
var app = builder.Build();
|
||||
|
||||
app.UseCors();
|
||||
app.UseAuthentication();
|
||||
app.UseAuthorization();
|
||||
|
||||
|
||||
app.MapGet("/", () => "Hello World!");
|
||||
|
||||
app.MapGet("/status", [Authorize] async (HttpContext context, SteamService steamService) =>
|
||||
{
|
||||
// Validate JWT
|
||||
var jwtToken = context.Request.Headers["Authorization"].ToString().Replace("Bearer ", "");
|
||||
var (isValid, userId, email) = await ValidateJwtToken(jwtToken);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
return Results.Unauthorized();
|
||||
}
|
||||
|
||||
// Get team ID
|
||||
var teamId = context.Request.Headers["x-nestri-team"].ToString();
|
||||
if (string.IsNullOrEmpty(teamId))
|
||||
{
|
||||
return Results.BadRequest("Missing team ID");
|
||||
}
|
||||
|
||||
// Check if user is authenticated with Steam
|
||||
var userInfo = await steamService.GetUserInfoFromStoredCredentials(teamId, userId!);
|
||||
if (userInfo == null)
|
||||
{
|
||||
return Results.Ok(new { isAuthenticated = false });
|
||||
}
|
||||
|
||||
return Results.Ok(new
|
||||
{
|
||||
isAuthenticated = true,
|
||||
steamId = userInfo.SteamId,
|
||||
username = userInfo.Username
|
||||
});
|
||||
});
|
||||
|
||||
app.MapGet("/login", [Authorize] async (HttpContext context, SteamService steamService) =>
|
||||
{
|
||||
// Validate JWT
|
||||
var jwtToken = context.Request.Headers["Authorization"].ToString().Replace("Bearer ", "");
|
||||
var (isValid, userId, email) = await ValidateJwtToken(jwtToken);
|
||||
|
||||
Console.WriteLine($"User data: {userId}:{email}");
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
context.Response.StatusCode = 401;
|
||||
await context.Response.WriteAsync("Invalid JWT token");
|
||||
return;
|
||||
}
|
||||
|
||||
// Get team ID
|
||||
var teamId = context.Request.Headers["x-nestri-team"].ToString();
|
||||
if (string.IsNullOrEmpty(teamId))
|
||||
{
|
||||
context.Response.StatusCode = 400;
|
||||
await context.Response.WriteAsync("Missing team ID");
|
||||
return;
|
||||
}
|
||||
|
||||
// Set SSE headers
|
||||
context.Response.Headers.Append("Connection", "keep-alive");
|
||||
context.Response.Headers.Append("Cache-Control", "no-cache");
|
||||
context.Response.Headers.Append("Content-Type", "text/event-stream");
|
||||
context.Response.Headers.Append("Access-Control-Allow-Origin", "*");
|
||||
|
||||
// Disable response buffering
|
||||
var responseBodyFeature = context.Features.Get<IHttpResponseBodyFeature>();
|
||||
if (responseBodyFeature != null)
|
||||
{
|
||||
responseBodyFeature.DisableBuffering();
|
||||
}
|
||||
|
||||
// Create unique client ID
|
||||
var clientId = $"{teamId}:{userId}";
|
||||
var cancellationToken = context.RequestAborted;
|
||||
|
||||
// Start Steam authentication
|
||||
await steamService.StartAuthentication(teamId, userId!);
|
||||
|
||||
// Register for updates
|
||||
var subscription = steamService.SubscribeToEvents(clientId, async (evt) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
// Serialize the event to SSE format
|
||||
string eventMessage = evt.Serialize();
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(eventMessage);
|
||||
|
||||
await context.Response.Body.WriteAsync(buffer, 0, buffer.Length, cancellationToken);
|
||||
await context.Response.Body.FlushAsync(cancellationToken);
|
||||
|
||||
Console.WriteLine($"Sent event type '{evt.Type}' to client {clientId}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Error sending event to client {clientId}: {ex.Message}");
|
||||
}
|
||||
});
|
||||
|
||||
// Keep the connection alive until canceled
|
||||
try
|
||||
{
|
||||
await Task.Delay(Timeout.Infinite, cancellationToken);
|
||||
}
|
||||
catch (TaskCanceledException)
|
||||
{
|
||||
Console.WriteLine($"Client {clientId} disconnected");
|
||||
}
|
||||
finally
|
||||
{
|
||||
steamService.Unsubscribe(clientId, subscription);
|
||||
}
|
||||
});
|
||||
|
||||
app.MapGet("/user", [Authorize] async (HttpContext context, SteamService steamService) =>
|
||||
{
|
||||
// Validate JWT
|
||||
var jwtToken = context.Request.Headers["Authorization"].ToString().Replace("Bearer ", "");
|
||||
var (isValid, userId, email) = await ValidateJwtToken(jwtToken);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
return Results.Unauthorized();
|
||||
}
|
||||
|
||||
// Get team ID
|
||||
var teamId = context.Request.Headers["x-nestri-team"].ToString();
|
||||
if (string.IsNullOrEmpty(teamId))
|
||||
{
|
||||
return Results.BadRequest("Missing team ID");
|
||||
}
|
||||
|
||||
// Get user info from stored credentials
|
||||
var userInfo = await steamService.GetUserInfoFromStoredCredentials(teamId, userId);
|
||||
if (userInfo == null)
|
||||
{
|
||||
return Results.NotFound(new { error = "User not authenticated with Steam" });
|
||||
}
|
||||
|
||||
return Results.Ok(new
|
||||
{
|
||||
steamId = userInfo.SteamId,
|
||||
username = userInfo.Username
|
||||
});
|
||||
});
|
||||
|
||||
app.MapPost("/logout", [Authorize] async (HttpContext context, SteamService steamService) =>
|
||||
{
|
||||
// Validate JWT
|
||||
var jwtToken = context.Request.Headers["Authorization"].ToString().Replace("Bearer ", "");
|
||||
var (isValid, userId, email) = await ValidateJwtToken(jwtToken);
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
return Results.Unauthorized();
|
||||
}
|
||||
|
||||
// Get team ID
|
||||
var teamId = context.Request.Headers["x-nestri-team"].ToString();
|
||||
if (string.IsNullOrEmpty(teamId))
|
||||
{
|
||||
return Results.BadRequest("Missing team ID");
|
||||
}
|
||||
|
||||
// Delete the stored credentials
|
||||
using var scope = context.RequestServices.CreateScope();
|
||||
var dbContext = scope.ServiceProvider.GetRequiredService<SteamDbContext>();
|
||||
|
||||
var credentials = await dbContext.SteamUserCredentials
|
||||
.FirstOrDefaultAsync(c => c.TeamId == teamId && c.UserId == userId);
|
||||
|
||||
if (credentials != null)
|
||||
{
|
||||
dbContext.SteamUserCredentials.Remove(credentials);
|
||||
await dbContext.SaveChangesAsync();
|
||||
return Results.Ok(new { message = "Steam authentication revoked" });
|
||||
}
|
||||
|
||||
return Results.NotFound(new { error = "No Steam authentication found" });
|
||||
});
|
||||
|
||||
// JWT validation function
|
||||
async Task<(bool IsValid, string? UserId, string? Email)> ValidateJwtToken(string token)
|
||||
{
|
||||
try
|
||||
{
|
||||
var jwksUrl = Environment.GetEnvironmentVariable("NESTRI_AUTH_JWKS_URL");
|
||||
var handler = new JwtSecurityTokenHandler();
|
||||
var jwtToken = handler.ReadJwtToken(token);
|
||||
|
||||
// Log all claims for debugging
|
||||
// Console.WriteLine("JWT Claims:");
|
||||
// foreach (var claim in jwtToken.Claims)
|
||||
// {
|
||||
// Console.WriteLine($" {claim.Type}: {claim.Value}");
|
||||
// }
|
||||
|
||||
// Validate token using JWKS
|
||||
var httpClient = new HttpClient();
|
||||
var jwksJson = await httpClient.GetStringAsync($"{jwksUrl}/.well-known/jwks.json");
|
||||
var jwks = JsonSerializer.Deserialize<JsonWebKeySet>(jwksJson);
|
||||
|
||||
// Extract the properties claim which contains nested JSON
|
||||
var propertiesClaim = jwtToken.Claims.FirstOrDefault(c => c.Type == "properties")?.Value;
|
||||
if (!string.IsNullOrEmpty(propertiesClaim))
|
||||
{
|
||||
// Parse the nested JSON
|
||||
var properties = JsonSerializer.Deserialize<Dictionary<string, string>>(propertiesClaim);
|
||||
|
||||
// Extract userID from properties
|
||||
var email = properties?.GetValueOrDefault("email");
|
||||
var userId = properties?.GetValueOrDefault("userID");
|
||||
|
||||
if (string.IsNullOrEmpty(userId) || string.IsNullOrEmpty(email))
|
||||
{
|
||||
// Also check standard claims as fallback
|
||||
userId = jwtToken.Claims.FirstOrDefault(c => c.Type == "sub")?.Value;
|
||||
email = jwtToken.Claims.FirstOrDefault(c => c.Type == "email")?.Value;
|
||||
|
||||
if (string.IsNullOrEmpty(userId) || string.IsNullOrEmpty(email))
|
||||
{
|
||||
return (false, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
return (true, userId, email);
|
||||
}
|
||||
|
||||
return (false, null, null);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"JWT validation error: {ex.Message}");
|
||||
return (false, null, null);
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Server started. Press Ctrl+C to stop.");
|
||||
await app.RunAsync();
|
||||
38
packages/steam/Properties/launchSettings.json
Normal file
38
packages/steam/Properties/launchSettings.json
Normal file
@@ -0,0 +1,38 @@
|
||||
{
|
||||
"$schema": "http://json.schemastore.org/launchsettings.json",
|
||||
"iisSettings": {
|
||||
"windowsAuthentication": false,
|
||||
"anonymousAuthentication": true,
|
||||
"iisExpress": {
|
||||
"applicationUrl": "http://localhost:12427",
|
||||
"sslPort": 44354
|
||||
}
|
||||
},
|
||||
"profiles": {
|
||||
"http": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": true,
|
||||
"applicationUrl": "http://localhost:5289",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
},
|
||||
"https": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": true,
|
||||
"launchBrowser": true,
|
||||
"applicationUrl": "https://localhost:7168;http://localhost:5289",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
},
|
||||
"IIS Express": {
|
||||
"commandName": "IISExpress",
|
||||
"launchBrowser": true,
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
packages/steam/SSEEvents.cs
Normal file
19
packages/steam/SSEEvents.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Text.Json;
|
||||
|
||||
public class ServerSentEvent
|
||||
{
|
||||
public string Type { get; set; }
|
||||
public object Data { get; set; }
|
||||
|
||||
public ServerSentEvent(string type, object data)
|
||||
{
|
||||
Type = type;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public string Serialize()
|
||||
{
|
||||
var dataJson = JsonSerializer.Serialize(Data);
|
||||
return $"event: {Type}\ndata: {dataJson}\n\n";
|
||||
}
|
||||
}
|
||||
357
packages/steam/SteamClient.cs
Normal file
357
packages/steam/SteamClient.cs
Normal file
@@ -0,0 +1,357 @@
|
||||
using SteamKit2;
|
||||
using SteamKit2.Authentication;
|
||||
|
||||
// Steam client handler
|
||||
public class SteamClientHandler
|
||||
{
|
||||
private readonly string _clientId;
|
||||
private readonly SteamClient _steamClient;
|
||||
private readonly CallbackManager _manager;
|
||||
private readonly SteamUser _steamUser;
|
||||
public event Action<ServerSentEvent>? OnEvent;
|
||||
private readonly List<Action<string>> _subscribers = new();
|
||||
private QrAuthSession? _authSession;
|
||||
private Task? _callbackTask;
|
||||
private CancellationTokenSource? _cts;
|
||||
private bool _isAuthenticated = false;
|
||||
|
||||
public SteamUserInfo? UserInfo { get; private set; }
|
||||
|
||||
// Add a callback for when credentials are obtained
|
||||
private readonly Action<string, string>? _onCredentialsObtained;
|
||||
|
||||
// Update constructor to optionally receive the callback
|
||||
public SteamClientHandler(string clientId, Action<string, string>? onCredentialsObtained = null)
|
||||
{
|
||||
_clientId = clientId;
|
||||
_onCredentialsObtained = onCredentialsObtained;
|
||||
_steamClient = new SteamClient(SteamConfiguration.Create(e => e.WithConnectionTimeout(TimeSpan.FromSeconds(120))));
|
||||
_manager = new CallbackManager(_steamClient);
|
||||
_steamUser = _steamClient.GetHandler<SteamUser>()!;
|
||||
|
||||
// Register callbacks
|
||||
_manager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
|
||||
_manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
|
||||
_manager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
|
||||
_manager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
|
||||
}
|
||||
|
||||
// Add method to login with stored credentials
|
||||
public async Task<bool> LoginWithStoredCredentialsAsync(string accountName, string refreshToken)
|
||||
{
|
||||
if (_callbackTask != null)
|
||||
{
|
||||
return _isAuthenticated; // Already connected
|
||||
}
|
||||
|
||||
_cts = new CancellationTokenSource();
|
||||
|
||||
// Connect to Steam
|
||||
Console.WriteLine($"[{_clientId}] Connecting to Steam with stored credentials...");
|
||||
_steamClient.Connect();
|
||||
|
||||
// Start callback loop
|
||||
_callbackTask = Task.Run(async () =>
|
||||
{
|
||||
while (!_cts.Token.IsCancellationRequested)
|
||||
{
|
||||
_manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
|
||||
await Task.Delay(10);
|
||||
}
|
||||
}, _cts.Token);
|
||||
|
||||
// Wait for connection
|
||||
var connectionTask = new TaskCompletionSource<bool>();
|
||||
var connectedHandler = _manager.Subscribe<SteamClient.ConnectedCallback>(callback =>
|
||||
{
|
||||
// Once connected, try to log in with stored credentials
|
||||
Console.WriteLine($"[{_clientId}] Connected to Steam, logging in with stored credentials");
|
||||
_steamUser.LogOn(new SteamUser.LogOnDetails
|
||||
{
|
||||
Username = accountName,
|
||||
AccessToken = refreshToken
|
||||
});
|
||||
connectionTask.TrySetResult(true);
|
||||
});
|
||||
|
||||
// Set up a handler for the login result
|
||||
var loginResultTask = new TaskCompletionSource<bool>();
|
||||
var loggedOnHandler = _manager.Subscribe<SteamUser.LoggedOnCallback>(callback =>
|
||||
{
|
||||
if (callback.Result == EResult.OK)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Successfully logged on with stored credentials");
|
||||
_isAuthenticated = true;
|
||||
UserInfo = new SteamUserInfo
|
||||
{
|
||||
SteamId = callback.ClientSteamID.ToString(),
|
||||
Username = accountName
|
||||
};
|
||||
loginResultTask.TrySetResult(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Failed to log on with stored credentials: {callback.Result}");
|
||||
loginResultTask.TrySetResult(false);
|
||||
}
|
||||
});
|
||||
|
||||
// Add a timeout
|
||||
var timeoutTask = Task.Delay(TimeSpan.FromSeconds(30));
|
||||
|
||||
try
|
||||
{
|
||||
await connectionTask.Task;
|
||||
|
||||
var completedTask = await Task.WhenAny(loginResultTask.Task, timeoutTask);
|
||||
|
||||
if (completedTask == timeoutTask)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Login with stored credentials timed out");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
return await loginResultTask.Task;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Error logging in with stored credentials: {ex.Message}");
|
||||
return false;
|
||||
}
|
||||
// finally
|
||||
// {
|
||||
// _manager.Unsubscribe(connectedHandler);
|
||||
// _manager.Unsubscribe(loggedOnHandler);
|
||||
// }
|
||||
}
|
||||
|
||||
public async Task StartAuthenticationAsync()
|
||||
{
|
||||
if (_callbackTask != null)
|
||||
{
|
||||
// Authentication already in progress
|
||||
if (_authSession != null)
|
||||
{
|
||||
// Just resend the current QR code URL to all subscribers
|
||||
NotifySubscribers(_authSession.ChallengeURL);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
_cts = new CancellationTokenSource();
|
||||
|
||||
// Connect to Steam
|
||||
Console.WriteLine($"[{_clientId}] Connecting to Steam...");
|
||||
_steamClient.Connect();
|
||||
|
||||
// Start callback loop
|
||||
_callbackTask = Task.Run(async () =>
|
||||
{
|
||||
while (!_cts.Token.IsCancellationRequested)
|
||||
{
|
||||
_manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
|
||||
await Task.Delay(10);
|
||||
}
|
||||
}, _cts.Token);
|
||||
}
|
||||
|
||||
private void NotifyEvent(ServerSentEvent evt)
|
||||
{
|
||||
OnEvent?.Invoke(evt);
|
||||
|
||||
// Also notify the legacy subscribers with just the URL if this is a URL event
|
||||
if (evt.Type == "url" && evt.Data is string url)
|
||||
{
|
||||
NotifySubscribers(url);
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnConnected(SteamClient.ConnectedCallback callback)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Connected to Steam");
|
||||
|
||||
try
|
||||
{
|
||||
// Start QR authentication session
|
||||
_authSession = await _steamClient.Authentication.BeginAuthSessionViaQRAsync(new AuthSessionDetails());
|
||||
|
||||
// Handle QR code URL changes
|
||||
_authSession.ChallengeURLChanged = () =>
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] QR challenge URL refreshed");
|
||||
NotifyEvent(new ServerSentEvent("url", _authSession.ChallengeURL));
|
||||
};
|
||||
|
||||
// Send initial QR code URL
|
||||
NotifyEvent(new ServerSentEvent("url", _authSession.ChallengeURL));
|
||||
|
||||
// Start polling for authentication result
|
||||
await Task.Run(async () =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var pollResponse = await _authSession.PollingWaitForResultAsync();
|
||||
|
||||
Console.WriteLine($"[{_clientId}] Logging in as '{pollResponse.AccountName}'");
|
||||
|
||||
// Send login attempt event
|
||||
NotifyEvent(new ServerSentEvent("login-attempt", new { username = pollResponse.AccountName }));
|
||||
|
||||
// Login to Steam
|
||||
_steamUser.LogOn(new SteamUser.LogOnDetails
|
||||
{
|
||||
Username = pollResponse.AccountName,
|
||||
AccessToken = pollResponse.RefreshToken,
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Authentication polling error: {ex.Message}");
|
||||
NotifyEvent(new ServerSentEvent("login-unsuccessful", new { error = ex.Message }));
|
||||
}
|
||||
});
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Error starting authentication: {ex.Message}");
|
||||
NotifyEvent(new ServerSentEvent("login-unsuccessful", new { error = ex.Message }));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisconnected(SteamClient.DisconnectedCallback callback)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Disconnected from Steam");
|
||||
|
||||
_isAuthenticated = false;
|
||||
UserInfo = null;
|
||||
|
||||
// Reconnect if not intentionally stopped
|
||||
if (_callbackTask != null && !_cts.IsCancellationRequested)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Reconnecting...");
|
||||
_steamClient.Connect();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoggedOn(SteamUser.LoggedOnCallback callback)
|
||||
{
|
||||
if (callback.Result != EResult.OK)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Unable to log on to Steam: {callback.Result} / {callback.ExtendedResult}");
|
||||
NotifyEvent(new ServerSentEvent("login-unsuccessful", new
|
||||
{
|
||||
error = $"Steam login failed: {callback.Result}",
|
||||
extendedError = callback.ExtendedResult.ToString()
|
||||
}));
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine($"[{_clientId}] Successfully logged on as {callback.ClientSteamID}");
|
||||
|
||||
_isAuthenticated = true;
|
||||
|
||||
// Get the username from the authentication session
|
||||
string accountName = _authSession?.PollingWaitForResultAsync().Result.AccountName ?? "Unknown";
|
||||
string refreshToken = _authSession?.PollingWaitForResultAsync().Result.RefreshToken ?? "";
|
||||
|
||||
UserInfo = new SteamUserInfo
|
||||
{
|
||||
SteamId = callback.ClientSteamID.ToString(),
|
||||
Username = accountName
|
||||
};
|
||||
|
||||
// Send login success event
|
||||
NotifyEvent(new ServerSentEvent("login-success", new
|
||||
{
|
||||
steamId = callback.ClientSteamID.ToString(),
|
||||
username = accountName
|
||||
}));
|
||||
|
||||
// Save credentials if callback is provided
|
||||
if (_onCredentialsObtained != null && !string.IsNullOrEmpty(refreshToken))
|
||||
{
|
||||
_onCredentialsObtained(accountName, refreshToken);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnLoggedOff(SteamUser.LoggedOffCallback callback)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Logged off of Steam: {callback.Result}");
|
||||
|
||||
_isAuthenticated = false;
|
||||
UserInfo = null;
|
||||
|
||||
//Unnecessary but just in case the frontend wants to listen to this
|
||||
NotifyEvent(new ServerSentEvent("logged-off", new
|
||||
{
|
||||
reason = callback.Result.ToString()
|
||||
}));
|
||||
}
|
||||
|
||||
public Action Subscribe(Action<ServerSentEvent> callback)
|
||||
{
|
||||
OnEvent += callback;
|
||||
|
||||
// If we already have a QR code URL, send it immediately
|
||||
if (_authSession != null)
|
||||
{
|
||||
callback(new ServerSentEvent("url", _authSession.ChallengeURL));
|
||||
}
|
||||
|
||||
return () => OnEvent -= callback;
|
||||
}
|
||||
|
||||
// Keep the old Subscribe method for backward compatibility
|
||||
public Action Subscribe(Action<string> callback)
|
||||
{
|
||||
lock (_subscribers)
|
||||
{
|
||||
_subscribers.Add(callback);
|
||||
|
||||
// If we already have a QR code URL, send it immediately
|
||||
if (_authSession != null)
|
||||
{
|
||||
callback(_authSession.ChallengeURL);
|
||||
}
|
||||
}
|
||||
|
||||
return () =>
|
||||
{
|
||||
lock (_subscribers)
|
||||
{
|
||||
_subscribers.Remove(callback);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void NotifySubscribers(string url)
|
||||
{
|
||||
lock (_subscribers)
|
||||
{
|
||||
foreach (var subscriber in _subscribers)
|
||||
{
|
||||
try
|
||||
{
|
||||
subscriber(url);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"[{_clientId}] Error notifying subscriber: {ex.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
_cts?.Cancel();
|
||||
_steamClient.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public class SteamUserInfo
|
||||
{
|
||||
public string SteamId { get; set; } = string.Empty;
|
||||
public string Username { get; set; } = string.Empty;
|
||||
}
|
||||
156
packages/steam/SteamService.cs
Normal file
156
packages/steam/SteamService.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
using SteamKit2;
|
||||
using SteamKit2.Authentication;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
// Steam Service
|
||||
public class SteamService
|
||||
{
|
||||
private readonly ConcurrentDictionary<string, SteamClientHandler> _clientHandlers = new();
|
||||
|
||||
private readonly IServiceProvider _serviceProvider;
|
||||
|
||||
public SteamService(IServiceProvider serviceProvider)
|
||||
{
|
||||
_serviceProvider = serviceProvider;
|
||||
}
|
||||
|
||||
public Action SubscribeToEvents(string clientId, Action<ServerSentEvent> callback)
|
||||
{
|
||||
if (_clientHandlers.TryGetValue(clientId, out var handler))
|
||||
{
|
||||
return handler.Subscribe(callback);
|
||||
}
|
||||
|
||||
return () => { }; // Empty unsubscribe function
|
||||
}
|
||||
public async Task StartAuthentication(string teamId, string userId)
|
||||
{
|
||||
var clientId = $"{teamId}:{userId}";
|
||||
|
||||
// Check if we already have stored credentials
|
||||
using var scope = _serviceProvider.CreateScope();
|
||||
var dbContext = scope.ServiceProvider.GetRequiredService<SteamDbContext>();
|
||||
var storedCredential = await dbContext.SteamUserCredentials
|
||||
.FirstOrDefaultAsync(c => c.TeamId == teamId && c.UserId == userId);
|
||||
|
||||
var handler = _clientHandlers.GetOrAdd(clientId, id => new SteamClientHandler(id,
|
||||
async (accountName, refreshToken) => await SaveCredentials(teamId, userId, accountName, refreshToken)));
|
||||
|
||||
if (storedCredential != null)
|
||||
{
|
||||
// We have stored credentials, try to use them
|
||||
var success = await handler.LoginWithStoredCredentialsAsync(storedCredential.AccountName, storedCredential.RefreshToken);
|
||||
|
||||
// If login failed, start fresh authentication
|
||||
if (!success)
|
||||
{
|
||||
await handler.StartAuthenticationAsync();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// No stored credentials, start fresh authentication
|
||||
await handler.StartAuthenticationAsync();
|
||||
}
|
||||
|
||||
private async Task SaveCredentials(string teamId, string userId, string accountName, string refreshToken)
|
||||
{
|
||||
try
|
||||
{
|
||||
using var scope = _serviceProvider.CreateScope();
|
||||
var dbContext = scope.ServiceProvider.GetRequiredService<SteamDbContext>();
|
||||
|
||||
var existingCredential = await dbContext.SteamUserCredentials
|
||||
.FirstOrDefaultAsync(c => c.TeamId == teamId && c.UserId == userId);
|
||||
|
||||
if (existingCredential != null)
|
||||
{
|
||||
// Update existing record
|
||||
existingCredential.AccountName = accountName;
|
||||
existingCredential.RefreshToken = refreshToken;
|
||||
existingCredential.UpdatedAt = DateTime.UtcNow;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Create new record
|
||||
dbContext.SteamUserCredentials.Add(new SteamUserCredential
|
||||
{
|
||||
TeamId = teamId,
|
||||
UserId = userId,
|
||||
AccountName = accountName,
|
||||
RefreshToken = refreshToken
|
||||
});
|
||||
}
|
||||
|
||||
await dbContext.SaveChangesAsync();
|
||||
Console.WriteLine($"Saved Steam credentials for {teamId}:{userId}");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Error saving credentials: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<SteamUserInfo?> GetUserInfoFromStoredCredentials(string teamId, string userId)
|
||||
{
|
||||
var clientId = $"{teamId}:{userId}";
|
||||
|
||||
// Check if we have an active session
|
||||
if (_clientHandlers.TryGetValue(clientId, out var activeHandler) && activeHandler.UserInfo != null)
|
||||
{
|
||||
return activeHandler.UserInfo;
|
||||
}
|
||||
|
||||
// Try to get stored credentials
|
||||
using var scope = _serviceProvider.CreateScope();
|
||||
var dbContext = scope.ServiceProvider.GetRequiredService<SteamDbContext>();
|
||||
var storedCredential = await dbContext.SteamUserCredentials
|
||||
.FirstOrDefaultAsync(c => c.TeamId == teamId && c.UserId == userId);
|
||||
|
||||
if (storedCredential == null)
|
||||
{
|
||||
return null; // No stored credentials
|
||||
}
|
||||
|
||||
// Create a new handler and try to log in
|
||||
var handler = new SteamClientHandler(clientId);
|
||||
var success = await handler.LoginWithStoredCredentialsAsync(
|
||||
storedCredential.AccountName,
|
||||
storedCredential.RefreshToken);
|
||||
|
||||
if (success)
|
||||
{
|
||||
_clientHandlers.TryAdd(clientId, handler);
|
||||
return handler.UserInfo;
|
||||
}
|
||||
|
||||
// Login failed, credentials might be invalid
|
||||
return null;
|
||||
}
|
||||
|
||||
public Action Subscribe(string clientId, Action<string> callback)
|
||||
{
|
||||
if (_clientHandlers.TryGetValue(clientId, out var handler))
|
||||
{
|
||||
return handler.Subscribe(callback);
|
||||
}
|
||||
|
||||
return () => { }; // Empty unsubscribe function
|
||||
}
|
||||
|
||||
public void Unsubscribe(string clientId, Action unsubscribeAction)
|
||||
{
|
||||
unsubscribeAction();
|
||||
}
|
||||
|
||||
public SteamUserInfo? GetUserInfo(string clientId)
|
||||
{
|
||||
if (_clientHandlers.TryGetValue(clientId, out var handler))
|
||||
{
|
||||
return handler.UserInfo;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
8
packages/steam/appsettings.Development.json
Normal file
8
packages/steam/appsettings.Development.json
Normal file
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
}
|
||||
}
|
||||
9
packages/steam/appsettings.json
Normal file
9
packages/steam/appsettings.json
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"Logging": {
|
||||
"LogLevel": {
|
||||
"Default": "Information",
|
||||
"Microsoft.AspNetCore": "Warning"
|
||||
}
|
||||
},
|
||||
"AllowedHosts": "*"
|
||||
}
|
||||
19
packages/steam/steam.csproj
Normal file
19
packages/steam/steam.csproj
Normal file
@@ -0,0 +1,19 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk.Web">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.AspNetCore.Authentication.JwtBearer" Version="8.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="9.0.3">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="9.0.3" />
|
||||
<PackageReference Include="SteamKit2" Version="3.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user