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⭐ feat(www): Finish up on the onboarding (#210)
Merging this prematurely to make sure the team is on the same boat... like dang! We need to find a better way to do this. Plus it has become too big
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46
packages/steam/Migrations/20250322023207_InitialCreate.cs
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46
packages/steam/Migrations/20250322023207_InitialCreate.cs
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using System;
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace steam.Migrations
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{
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/// <inheritdoc />
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public partial class InitialCreate : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "SteamUserCredentials",
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columns: table => new
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{
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Id = table.Column<int>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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TeamId = table.Column<string>(type: "TEXT", nullable: false),
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UserId = table.Column<string>(type: "TEXT", nullable: false),
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AccountName = table.Column<string>(type: "TEXT", nullable: false),
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RefreshToken = table.Column<string>(type: "TEXT", nullable: false),
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CreatedAt = table.Column<DateTime>(type: "TEXT", nullable: false),
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UpdatedAt = table.Column<DateTime>(type: "TEXT", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_SteamUserCredentials", x => x.Id);
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});
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migrationBuilder.CreateIndex(
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name: "IX_SteamUserCredentials_TeamId_UserId",
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table: "SteamUserCredentials",
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columns: new[] { "TeamId", "UserId" },
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unique: true);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "SteamUserCredentials");
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}
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}
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}
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