Commit Graph

4 Commits

Author SHA1 Message Date
Wanjohi
40b4270161 refactor(api)!: remove the shared operator secret, and let hosts sync their own
A single secret that turned any request into an operator was the only
credential several routes accepted, and it had no caller left: the device
pairing it existed for is on hold, and nothing in this tree or any client
sent it. What remained was a key that bypassed authentication entirely,
required to boot, and checked by nobody.

Every route behind it had a better answer available:

- Library and game sync move to host credentials. Both took a `userId` in
  the body, which meant one secret could write into anybody's library. A
  host now says which of its enrolled users a batch is for, and that claim
  is checked against the Steam sign-ins it actually holds — one box carries
  several people's accounts, so the pair is the unit.
- Download-state reporting narrows to hosts alone, and the body that could
  name a different host is gone. Which host is reporting comes from its own
  credentials, and a body that still names one is refused rather than
  ignored.
- Linking a Steam account is always for the caller.
- Creating a game by hand is deleted; syncing already upserts the catalogue.
- Reading the waitlist is deleted. Every address on it belongs to someone
  who has not agreed to anything, and answering it over HTTP made that list
  something a leaked key could drain.
- The pairing-code routes are deleted with the flow they served. The domain
  module and its table stay, so returning to it is a route file rather than
  a migration.

Nothing in the API now accepts a credential that stands for more than one
caller: every request resolves to a specific user or a specific host, which
is what lets a route say "the caller's own library" and mean it.

BREAKING CHANGE: the `x-nestri-admin-token` header is no longer accepted and
`ADMIN_SHARED_SECRET` is no longer read. `POST /games`, `GET /waitlist` and
the `/pairing-code` routes are gone; `POST /games/sync` and `POST /library/sync`
now require host credentials and take `userId` in the body; `POST /steam/link`
no longer accepts `userId`; `POST /games/download-state` no longer accepts
`hostId`.
2026-09-18 22:59:06 +03:00
Wanjohi
9258c8dfef fix(deploy): make bun dev actually start, and sign-in actually work
Six defects found by running the thing rather than reading it. The
previous change was verified by bundling, by tests, and by the container
images — none of which start a Worker, so every one of these was invisible.

**`bun dev` did not start.** It ran one multi-config process, which does
not connect a service binding between the workers it loads; the API
reported `AUTH [not connected]` and could not verify a token. It is two
processes now, which is what the dev registry connects, and the second is
backgrounded with the first killed on exit so stopping the pair stops both.

**Neither server could bind.** Wrangler resolves `localhost` and takes
`::1` first; a host with no IPv6 address on its loopback dies with a bind
error from inside the runtime that names neither the app nor the port.
`dev.ip` is pinned to `127.0.0.1`, and `inspector_port` is now distinct per
app — it is not derived from the port above, so the second server to start
died on an address already in use.

**The API worker failed to evaluate.** A specifier ending in `.sql` is
claimed by the bundler as a module of its own, so the schema file was
emitted verbatim beside the bundle and the runtime threw on an export it
could not find. The route was reaching past the domain module into the
schema to spell a status; it now asks the domain module, which is the rule
everywhere else here and happens to also avoid the hazard.

**Signing in failed on the second request that touched the database.** A
pool is cached per connection string, and on a Worker an I/O object created
while handling one request may not be touched while handling another. The
first request always succeeded, which is why it went unnoticed — a sign-in
is several. The cache is now kept only where a process outlives its
requests, which is the case it was added for.

**The images named a base that podman will not resolve.** A short name
needs a registry; the database service alongside them already spelled one.

**Compose pinned container names.** The name is not scoped to the project,
so a second checkout got the same three, and `down` in one stopped the
other's containers. This is not hypothetical — it stopped a running
development database while this was being tested.

Verified by signing in end to end against both dev servers: a code
requested over HTTP, read from the issuer's log, redeemed, exchanged for
tokens, and presented to the API, which resolved it to the account the
sign-in had just created.
2026-09-05 16:31:04 +03:00
Wanjohi
0143849129 feat: bring the control plane up to date
Squashes the current state of the internal working tree onto this history.
The two trees had grown apart with no common ancestor, so this is a content
sync rather than a merge, and the published history is preserved rather than
rewritten — a force-push here would break every existing fork and clone to no
benefit.

What lands:

- Waitlist: API route, core module, and migration 0006 alongside game aliases.
- User verification.
- CI, oxfmt config, editor settings.
- Assorted fixes across the API routes and core modules.

The repository's own README, the wordmark and the per-package READMEs are kept
from this side; the internal tree had dropped them and they are what a stranger
arriving here reads first.

The marketing site in the internal tree is deliberately not here. It is a
separate product with its own repo and its own licence, and this repo is the
open one — a closed component does not belong in it regardless of how convenient
the directory looked.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 17:48:46 +03:00
Wanjohi
3faac3008f feat: Sync to OSS repo 2026-08-06 22:13:51 +03:00