All three came across with their standalone repos and none had been
touched since the transport changed.
nescapture claimed to packetize with Reed-Solomon FEC and stream RTP/UDP
to a Moonlight client. It sends encoded frames to neshub over a Unix
socket. packetizer.rs, control.rs and shard_batch.rs do not exist, and
neither does ARCHITECTURE.md. Nine documented environment variables are
not read by anything -- NESCAPTURE_RTP_HOST was listed as *required* --
and five that are read were undocumented, including the one that says
where frames go. Someone following that quick start would have set a
required variable that does nothing and got no output.
Documented the three sockets, since nescapture binds one and connects to
two and that was written down nowhere.
neswire documented --rtp-addr and --channels against a gstreamer pipeline.
It has --ipc-path, --channels, --packet-duration-ms and
--bitrate-per-channel, and hub-stub exists precisely so it can be tested
without a hub. Kept the reason hub-stub decodes rather than counts bytes:
Opus codes silence at ~3 kbps, so a dead sink looks alive on a meter.
nescope was mostly right. It called the capture layer "vkcapture", listed
seven of fifteen modules and five of nine flags, and its TODO list was
three items that neshub and nescapture now do. Added compositor mode,
which is the shape a real session uses and was undocumented.
All three licence lines were "TBD" or "See project repository".
Six comments across nescope, neswire and nescapture still named
nestri-guest-hub, plus one still naming nestri-protocol. Deferred from the
import commits so the rename would read as one change rather than six
unexplained edits inside otherwise-verbatim trees.
Comments only. Realigned an ASCII box in encode.rs that the shorter name
knocked crooked.
A headless Wayland compositor for a single fullscreen client, and the second
component into this repo. Imported as a tree from `nestrilabs/nescope` for the
same reason as the last one: the upstream repo is private, its history has never
been reviewed for publication, and a squash is what keeps that history from
becoming permanent here.
Wired to the workspace — versions from the root, `nesprotocol` by path instead
of a sibling directory. 8 tests pass.
It knows a lot about Steam, and all of it stays. `steam_app_*` window classes,
a launcher that exits before the game it started, a client that shows a login
screen with no Vulkan frames in it: that is third-party behaviour a compositor
for games has to handle, and describing it reveals nothing about how we are put
together. The rule is about topology, not vocabulary.
Two comments still name the transport by its old name and are left for the
commit that renames it, so that rename reads as one change rather than as
noise spread across four imports.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>