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5806dc6e869bf6484838fb9dab4a09d709fadd8c
100 Commits
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5806dc6e86 |
⭐feat: Implement Game Image Support with Metadata & Schema Updates (#277)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced support for associating rich image metadata (color, dimensions, file size) with games, organized by categories like screenshots, box art, posters, hero art, backgrounds, logos, and icons. - Game and library listings now include related image collections for enhanced browsing and detail views. - **Improvements** - Updated game library management to use a consistent base game identifier, improving data consistency and reliability. - Enhanced data schemas and access permissions to allow public viewing of game images and refined access control for game libraries. - Added comprehensive database schema updates for games, categories, images, and libraries to support new features and ensure data integrity. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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38ad74d14a | 🐜 fix(zero): Keep Steam ID consistent thru out | ||
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0b995fa540 |
⭐ feat: Add Games (#276)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced comprehensive management of game libraries, including adding, removing, and listing games in a user's Steam library. - Added new API endpoints for retrieving detailed game information by ID and listing all games in a user's library. - Enabled friend-related API endpoints to list friends and fetch friend details by SteamID. - Added category and base game data structures with validation and serialization for enriched game metadata. - Introduced ownership update functionality for Steam accounts during login. - Added new game and category linking to support detailed game metadata and categorization. - Introduced member retrieval functions for enhanced team and user management. - **Improvements** - Enhanced authentication to enforce team membership checks and provide member-level access control. - Improved Steam account ownership handling to ensure accurate user association. - Added indexes to friend relationships for optimized querying. - Refined API routing structure with added game and friend routes. - Improved friend listing queries for efficiency and data completeness. - **Bug Fixes** - Fixed formatting issues in permissions related to Steam accounts. - **Other** - Refined event handling for user account refresh based on user ID instead of email. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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d933c1e61d | ⭐ feat: Make sure friends can see their friends | ||
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b86fc625ba | 🐜 fix: Fix user relations in zero-sync schema | ||
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c250fd557c |
⭐ feat: Expand zero-sync schema with users, teams, and Steam integration (#275)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Expanded data model to include users, Steam accounts, teams, members, and friends lists for richer user and team management. - Introduced detailed relationships and row-level permissions for enhanced access control. - **Chores** - Updated dependency version for improved compatibility. - Adjusted environment variables and configuration for improved performance and reliability. - Updated development scripts for clearer SQL permissions generation and workflow separation. - Enhanced .gitignore to exclude SQL files from version control. - **Refactor** - Restructured schema and permissions logic for greater flexibility and security. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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1923cdf2a3 | 🐜 fix: Typo in the Steam login page | ||
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7e69af977b |
⭐feat: Add Steam account linking with team creation (#274)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a real-time Steam login flow using QR codes and server-sent events (SSE) for team creation and authentication. - Added Steam account and friend management, including secure credential storage and friend list synchronization. - Integrated Steam login endpoints into the API, enabling QR code-based login and automated team setup. - **Improvements** - Enhanced data security by implementing encrypted storage for sensitive tokens. - Updated database schema to support Steam accounts, teams, memberships, and social connections. - Refined type definitions and consolidated account-related information for improved consistency. - **Bug Fixes** - Fixed trade ban status representation for Steam accounts. - **Chores** - Removed legacy C# Steam authentication service and related configuration files. - Updated and cleaned up package dependencies and development tooling. - Streamlined type declaration files and resource definitions. - **Style** - Redesigned the team creation page UI with a modern, animated QR code login interface. - **Documentation** - Updated OpenAPI documentation for new Steam login endpoints. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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70d629227a |
⭐ feat: New account system with improved team management (#273)
Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced comprehensive account management with combined user and team info. - Added advanced, context-aware logging utilities. - Implemented invite code generation for teams with uniqueness guarantees. - Expanded example data for users, teams, subscriptions, sessions, and games. - **Enhancements** - Refined user, team, member, and Steam account schemas for richer data and validation. - Streamlined user creation, login acknowledgment, and error handling. - Improved API authentication and unified actor context management. - Added persistent shared temporary volume support to API and auth services. - Enhanced Steam account management with create, update, and event notifications. - Refined team listing and serialization integrating Steam accounts as members. - Simplified event, context, and logging systems. - Updated API and auth middleware for better token handling and actor provisioning. - **Bug Fixes** - Fixed multiline log output to prefix each line with log level. - **Removals** - Removed machine and subscription management features, including schemas and DB tables. - Disabled machine-based authentication and removed related subject schemas. - Removed deprecated fields and legacy logic from member and team management. - Removed legacy event and error handling related to teams and members. - **Chores** - Reorganized and cleaned exports across utility and API modules. - Updated database schemas for users, teams, members, and Steam accounts. - Improved internal code structure, imports, and error messaging. - Moved logger patching to earlier initialization for consistent logging. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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a0dc353561 |
🐜 fix: Fix an issue where ts-server is taking forever to load (#272)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Centralized and standardized error response schemas for APIs. - Utility functions for result formatting and enhanced validation error handling. - New utility modules for authentication and OAuth provider handling. - Added Discord OAuth user data fetching with email verification. - **Bug Fixes** - Improved error safety in cloud task creation by preventing potential runtime errors. - **Refactor** - Major simplification and reorganization of API routes and authentication logic. - Migration from valibot to zod for schema validation. - Streamlined import paths and consolidated utility exports. - Simplified TypeScript and .gitignore configuration for easier maintenance. - Disabled machine authentication provider and related logic. - **Chores** - Removal of unused or deprecated API endpoints, database migration, and permissions deployment code. - Updated package dependencies and scripts for improved reliability and performance. - Enhanced documentation and updated project metadata. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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47e61599bb |
⭐ feat(api): Add payments with Polar.sh (#264)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Introduced a new subscription API endpoint for managing subscriptions and products. - Enhanced subscription management with new entities and functionalities. - Added functionality to retrieve current timestamps in both local and UTC formats. - Added Polar.sh integration with customer portal and checkout session creation APIs. - **Refactor** - Redesigned team details to now present members and subscription information instead of a plan type. - Enhanced member management by incorporating role assignments. - Streamlined user data handling and removed legacy subscription event logic. - Simplified error handling in actor functions for better clarity. - Updated plan types and UI labels to reflect new subscription tiers. - Improved database indexing for Steam user data. - **Chores** - Updated the database schema with new tables and fields to support subscription, team, and member enhancements. - Extended identifier prefixes to broaden system integration. - Added new secrets related to pricing plans in infrastructure configuration. - Configured API and auth routing with new domain and routing rules. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> |
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76d27e4708 |
build(deps): bump golang.org/x/net from 0.34.0 to 0.38.0 in /packages/maitred in the go_modules group across 1 directory (#266)
Bumps the go_modules group with 1 update in the /packages/maitred directory: [golang.org/x/net](https://github.com/golang/net). Updates `golang.org/x/net` from 0.34.0 to 0.38.0 <details> <summary>Commits</summary> <ul> <li><a href=" |
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896832b89c |
🐜 fix: Remove Steam account info repetition (#263)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - User profiles now display integrated Steam account information for a more consolidated view. - Accounts can now include associated teams and Steam account information. - **Refactor** - Streamlined the underlying data structures for user, machine, and Steam information to improve consistency and performance. - **Chores** - Updated database schemas and upgraded core dependencies, including the `remeda` and `vite` packages, while refining authentication settings for smoother operation. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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492013d610 |
build(deps): bump the npm_and_yarn group across 3 directories with 1 update (#260)
Bumps the npm_and_yarn group with 1 update in the /apps/docs directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Bumps the npm_and_yarn group with 1 update in the /apps/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Bumps the npm_and_yarn group with 1 update in the /packages/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Updates `vite` from 6.2.5 to 6.2.6 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite/releases">vite's releases</a>.</em></p> <blockquote> <h2>v6.2.6</h2> <p>Please refer to <a href="https://github.com/vitejs/vite/blob/v6.2.6/packages/vite/CHANGELOG.md">CHANGELOG.md</a> for details.</p> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite/blob/v6.2.6/packages/vite/CHANGELOG.md">vite's changelog</a>.</em></p> <blockquote> <h2><!-- raw HTML omitted -->6.2.6 (2025-04-10)<!-- raw HTML omitted --></h2> <ul> <li>fix: reject requests with <code>#</code> in request-target (<a href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19830">#19830</a>) (<a href=" |
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e93099784c |
⭐ feat(api): Connect Steam to main user account (#262)
## Description This attempts to connect the Steam account to user account... for easier management <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Enhanced user profiles and account views now display integrated Steam account details and enriched team associations for a more comprehensive experience. - **Chores** - Backend and database refinements have been implemented to improve system stability, data integrity, and overall performance. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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9a6826b069 |
⭐ feat(runner): Fixes and improvements (#259)
## Description - Improves latency for runner - Fixes bugs in entrypoint bash scripts - Package updates, gstreamer 1.26 and workaround for it Modified runner workflow to hopefully pull latest cachyos base image on nightlies. This will cause a full build but for nightlies should be fine? Also removed the duplicate key-down workaround as we've enabled ordered datachannels now. Increased retransmit to 2 from 0 to see if it'll help with some network issues. Marked as draft as I need to do bug testing still, I'll do it after fever calms down 😅 <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Enhanced deployment workflows with optimized container image management. - Improved audio and video processing for lower latency and better synchronization. - Consolidated debugging options to ease command-line monitoring. - **Refactor** - Streamlined internal script flow and process handling for smoother performance. - Updated dependency management and communication protocols to boost overall stability. <!-- end of auto-generated comment: release notes by coderabbit.ai --> Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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f408ec56cb |
⭐ feat(www): Add logic to the homepage and Steam integration (#258)
## Description <!-- Briefly describe the purpose and scope of your changes --> <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **New Features** - Upgraded API and authentication services with dynamic scaling, enhanced load balancing, and real-time interaction endpoints. - Introduced new commands to streamline local development and container builds. - Added new endpoints for retrieving Steam account information and managing connections. - Implemented a QR code authentication interface for Steam, enhancing user login experiences. - **Database Updates** - Rolled out comprehensive schema migrations that improve data integrity and indexing. - Introduced new tables for managing Steam user credentials and machine information. - **UI Enhancements** - Added refreshed animated assets and an improved QR code login flow for a more engaging experience. - Introduced new styled components for displaying friends and games. - **Maintenance** - Completed extensive refactoring and configuration updates to optimize performance and development workflows. - Updated logging configurations and improved error handling mechanisms. - Streamlined resource definitions in the configuration files. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> |
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6b1521d7d4 |
⭐ feat(dependabot): Put a leash on it (#231)
## Description This attempts to limit the dependabot alerts to a week, plus make sure it works on all the projects <!-- This is an auto-generated comment: release notes by coderabbit.ai --> ## Summary by CodeRabbit - **Chores** - Introduced an automated dependency update configuration to help keep all package ecosystems current. - **Bug Fixes** - Adjusted the email sender address configuration to ensure that outgoing communications display the intended sender details. <!-- end of auto-generated comment: release notes by coderabbit.ai --> |
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39e187832a |
build(deps): bump the npm_and_yarn group across 3 directories with 2 updates (#229)
Bumps the npm_and_yarn group with 1 update in the /apps/docs directory: [koa](https://github.com/koajs/koa). Bumps the npm_and_yarn group with 1 update in the /apps/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Bumps the npm_and_yarn group with 1 update in the /packages/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Updates `koa` from 2.15.4 to 2.16.1 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/koajs/koa/releases">koa's releases</a>.</em></p> <blockquote> <h2>v2.16.1</h2> <p>fix: don't render redirect values in anchor ref</p> <h2>2.16.0</h2> <p>This is a backported release to fix core underlying issue with <code>HEAD</code> requests when using <code>http2.createSecureServer</code>. See discussion at <a href="https://redirect.github.com/koajs/koa/pull/1593">koajs/koa#1593</a> and <a href="https://redirect.github.com/koajs/koa/issues/1547">koajs/koa#1547</a>.</p> <ul> <li>fix missing cleanup, if response socket is no longer writeable (issue 1547) (<a href="https://redirect.github.com/koajs/koa/pull/1593">koajs/koa#1593</a>) 399cb6b0dd2104224c0ef0ce8e92f84e4f7faf42</li> </ul> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href=" |
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de80f3e6ab |
⭐ feat(maitred): Update maitred - hookup to the API (#198)
## Description We are attempting to hookup maitred to the API Maitred duties will be: - [ ] Hookup to the API - [ ] Wait for signal (from the API) to start Steam - [ ] Stop signal to stop the gaming session, clean up Steam... and maybe do the backup ## Summary by CodeRabbit - **New Features** - Introduced Docker-based deployment configurations for both the main and relay applications. - Added new API endpoints enabling real-time machine messaging and enhanced IoT operations. - Expanded database schema and actor types to support improved machine tracking. - **Improvements** - Enhanced real-time communication and relay management with streamlined room handling. - Upgraded dependencies, logging, and error handling for greater stability and performance. <!-- end of auto-generated comment: release notes by coderabbit.ai --> --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com> |
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18b14a4261 |
build(deps): bump the npm_and_yarn group across 3 directories with 1 update (#224)
Bumps the npm_and_yarn group with 1 update in the /apps/docs directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Bumps the npm_and_yarn group with 1 update in the /apps/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Bumps the npm_and_yarn group with 1 update in the /packages/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Updates `vite` from 6.2.3 to 6.2.5 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite/releases">vite's releases</a>.</em></p> <blockquote> <h2>v6.2.5</h2> <p>Please refer to <a href="https://github.com/vitejs/vite/blob/v6.2.5/packages/vite/CHANGELOG.md">CHANGELOG.md</a> for details.</p> <h2>v6.2.4</h2> <p>Please refer to <a href="https://github.com/vitejs/vite/blob/v6.2.4/packages/vite/CHANGELOG.md">CHANGELOG.md</a> for details.</p> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite/blob/v6.2.5/packages/vite/CHANGELOG.md">vite's changelog</a>.</em></p> <blockquote> <h2><!-- raw HTML omitted -->6.2.5 (2025-04-03)<!-- raw HTML omitted --></h2> <ul> <li>fix: backport <a href="https://github.com/vitejs/vite/tree/HEAD/packages/vite/issues/19782">#19782</a>, fs check with svg and relative paths (<a href=" |
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7ff4ff8c90 |
🐜 fix(infra): Make sure all stages are in sync (#219)
## Description Syncs all branches to the current changes |
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7ecc068466 |
⭐feat(infra): Use a shared VPC (#218)
## Description The scope of this PR is to add a shared VPC for everyone on the team. |
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f62fc1fb4b |
⭐ feat(www): Finish up on the onboarding (#210)
Merging this prematurely to make sure the team is on the same boat... like dang! We need to find a better way to do this. Plus it has become too big |
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74f8208fa4 |
🐜 fix: Fix dynamodb errors when trying to authenticate (#208)
## Description This fixes an issue where `openauthjs` throws timeout errors while attempting to access DynamoDB > I am so glad this was not a major issue 😅 ## Related Issues [OpenAuth Error TypeError: fetch failed while accessing DynamoDB on AWS #5543 ](https://github.com/sst/sst/issues/5543) [Error TypeError: fetch failed while accessing DynamoDB on AWS #220](https://github.com/toolbeam/openauth/issues/220) ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [x] I have updated relevant documentation - [ ] My code follows the project's coding style - [ ] My changes generate no new warnings/errors ## Screenshots/Demo  |
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b251584ccb |
🧹 chore(www): Update the onboarding (#207)
## Description <!-- Briefly describe the purpose and scope of your changes --> ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [ ] I have updated relevant documentation - [ ] My code follows the project's coding style - [ ] My changes generate no new warnings/errors ## Notes for Reviewers <!-- Point out areas you'd like reviewers to focus on, questions you have, or decisions that need discussion --> ## Screenshots/Demo <!-- If applicable, add screenshots or a GIF demo of your changes (especially for UI changes) --> ## Additional Context <!-- Add any other context about the pull request here --> |
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15825c70e6 |
build(deps): bump ring from 0.17.11 to 0.17.13 in /packages/server in the cargo group across 1 directory (#205)
Bumps the cargo group with 1 update in the /packages/server directory: [ring](https://github.com/briansmith/ring). Updates `ring` from 0.17.11 to 0.17.13 <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/briansmith/ring/blob/main/RELEASES.md">ring's changelog</a>.</em></p> <blockquote> <h1>Version 0.17.13 (2025-03-06)</h1> <p>Increased MSRV to 1.66.0 to avoid bugs in earlier versions so that we can safely use <code>core::arch::x86_64::__cpuid</code> and <code>core::arch::x86::__cpuid</code> from Rust in future releases.</p> <p>AVX2-based VAES-CLMUL implementation. This will be a notable performance improvement for most newish x86-64 systems. This will likely raise the minimum binutils version supported for very old Linux distros.</p> <h1>Version 0.17.12 (2025-03-05)</h1> <p>Bug fix: <a href="https://redirect.github.com/briansmith/ring/pull/2447">briansmith/ring#2447</a> for denial of service (DoS).</p> <ul> <li> <p>Fixes a panic in <code>ring::aead::quic::HeaderProtectionKey::new_mask()</code> when integer overflow checking is enabled. In the QUIC protocol, an attacker can induce this panic by sending a specially-crafted packet. Even unintentionally it is likely to occur in 1 out of every 2**32 packets sent and/or received.</p> </li> <li> <p>Fixes a panic on 64-bit targets in <code>ring::aead::{AES_128_GCM, AES_256_GCM}</code> when overflow checking is enabled, when encrypting/decrypting approximately 68,719,476,700 bytes (about 64 gigabytes) of data in a single chunk. Protocols like TLS and SSH are not affected by this because those protocols break large amounts of data into small chunks. Similarly, most applications will not attempt to encrypt/decrypt 64GB of data in one chunk.</p> </li> </ul> <p>Overflow checking is not enabled in release mode by default, but <code>RUSTFLAGS="-C overflow-checks"</code> or <code>overflow-checks = true</code> in the Cargo.toml profile can override this. Overflow checking is usually enabled by default in debug mode.</p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li>See full diff in <a href="https://github.com/briansmith/ring/commits">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore <dependency name> major version` will close this group update PR and stop Dependabot creating any more for the specific dependency's major version (unless you unignore this specific dependency's major version or upgrade to it yourself) - `@dependabot ignore <dependency name> minor version` will close this group update PR and stop Dependabot creating any more for the specific dependency's minor version (unless you unignore this specific dependency's minor version or upgrade to it yourself) - `@dependabot ignore <dependency name>` will close this group update PR and stop Dependabot creating any more for the specific dependency (unless you unignore this specific dependency or upgrade to it yourself) - `@dependabot unignore <dependency name>` will remove all of the ignore conditions of the specified dependency - `@dependabot unignore <dependency name> <ignore condition>` will remove the ignore condition of the specified dependency and ignore conditions You can disable automated security fix PRs for this repo from the [Security Alerts page](https://github.com/nestrilabs/nestri/network/alerts). </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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117503081b |
⭐ feat(www): Finish up on the onboarding (#202)
## Description This is an attempt to finish up on the onboarding and creating a team ## Type of Change - [ ] Bug fix (non-breaking change) - [x] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [ ] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors |
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1aeafec40b |
🐜 fix(db): Migrate to Neon org account (#204)
## Description Migrates to a neon account shared by the Nestrilabs organisation ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [ ] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [ ] I have updated relevant documentation - [ ] My code follows the project's coding style - [ ] My changes generate no new warnings/errors ## Notes for Reviewers <!-- Point out areas you'd like reviewers to focus on, questions you have, or decisions that need discussion --> ## Screenshots/Demo <!-- If applicable, add screenshots or a GIF demo of your changes (especially for UI changes) --> ## Additional Context <!-- Add any other context about the pull request here --> |
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9ab4b6580c |
🐜 fix(db): Fix database state issues (#203)
## Description This attempts to fix all database issues for all teammates ## Related Issues 1. Getting funny errors while trying to run `sst dev` 2. The neon pulumi stuff trying to create a db each time on push ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [ ] I have updated relevant documentation - [ ] My code follows the project's coding style - [x] My changes generate no new warnings/errors ## Notes for Reviewers <!-- Point out areas you'd like reviewers to focus on, questions you have, or decisions that need discussion --> ## Screenshots/Demo <!-- If applicable, add screenshots or a GIF demo of your changes (especially for UI changes) --> ## Additional Context <!-- Add any other context about the pull request here --> |
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49853807a1 |
⭐ feat(relay): Port muxing and TLS (#197)
## Description This PR will work on adding port muxing (share single port for HTTP/WS + WebRTC connections), along with API communication. ## Type of Change - [x] Bug fix (non-breaking change) - [x] New feature (non-breaking change) ## Checklist - [ ] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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321dda60d9 |
🐜 fix(www): Error Missing "./400.css" specifier in "@fontsource/geist-mono" (#201)
## Description Attempts to fix the build issue (again) where the non-variable fonts from font-source are throwing `Missing "./*00.css" specifier in "@fontsource/geist-*` while building or developing locally... like damn! ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [x] I have updated relevant documentation - [x] My code follows the project's coding style - [ ] My changes generate no new warnings/errors |
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178c612f0f |
🐜 fix: Make sure the db uses the same name (#199)
## Description This fixes the issue where Cloudflare fails ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [x] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors |
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b18b08b822 |
feat(runner): Rust updates and improvements (#196)
## Description - Updates to latest Rust 2024 🎉 - Make DataChannel messages ordered on nestri-server side - Bugfixes and code improvements + formatting ## Type of Change - [x] Bug fix (non-breaking change) - [x] New feature (non-breaking change) ## Checklist - [x] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Wanjohi <elviswanjohi47@gmail.com> |
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ea96fed4f6 |
build(deps-dev): bump vite from 5.4.10 to 5.4.12 in /packages/www in the npm_and_yarn group across 1 directory (#195)
Bumps the npm_and_yarn group with 1 update in the /packages/www directory: [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite). Updates `vite` from 5.4.10 to 5.4.12 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/vitejs/vite/releases">vite's releases</a>.</em></p> <blockquote> <h2>v5.4.12</h2> <p>This version contains a breaking change due to security fixes. See <a href="https://github.com/vitejs/vite/security/advisories/GHSA-vg6x-rcgg-rjx6">https://github.com/vitejs/vite/security/advisories/GHSA-vg6x-rcgg-rjx6</a> for more details.</p> <p>Please refer to <a href="https://github.com/vitejs/vite/blob/v5.4.12/packages/vite/CHANGELOG.md">CHANGELOG.md</a> for details.</p> <h2>v5.4.11</h2> <p>Please refer to <a href=" |
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457aac2258 |
⭐ feat(infra): Update infra and add support for teams to SST (#186)
## Description - [x] Adds support for AWS SSO, which makes us (the team) able to use SST and update the components independently - [x] Splits the webpage into the landing page (Qwik), and Astro (the console) in charge of playing. This allows us to pass in Environment Variables to the console - ~Migrates the docs from Nuxt to Nextjs, and connects them to SST. This allows us to use Fumadocs _citation needed_ that's much more beautiful, and supports OpenApi~ - Cloudflare pages with github integration is not working on our new CF account. So we will have to push the pages deployment manually with Github actions - [x] Moves the current set up from my personal CF and AWS accounts to dedicated Nestri accounts - ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [ ] Bug fix (non-breaking change) - [x] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [x] Documentation update - [ ] Other (please describe): ## Checklist - [x] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors ## Notes for Reviewers <!-- Point out areas you'd like reviewers to focus on, questions you have, or decisions that need discussion --> Please approve my PR 🥹 ## Screenshots/Demo <!-- If applicable, add screenshots or a GIF demo of your changes (especially for UI changes) --> ## Additional Context <!-- Add any other context about the pull request here --> |
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237e016b2d |
🐜 fix(runner): Workarounds for NVIDIA drivers (#188)
#### Description This PR will be fixing issue of runner not working under Ubuntu and other Debian-based distros with NVIDIA GPUs. Another fix will be arriving is allowing Steam to run without namespace requirements, removing the need for `--privileged` flag in certain situations. #### Type of Change - [x] Bug fix (non-breaking change) --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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a32c212a7e |
build(deps): bump openssl from 0.10.69 to 0.10.71 in /packages/server in the cargo group across 1 directory (#191)
Bumps the cargo group with 1 update in the /packages/server directory: [openssl](https://github.com/sfackler/rust-openssl). Updates `openssl` from 0.10.69 to 0.10.71 <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/sfackler/rust-openssl/releases">openssl's releases</a>.</em></p> <blockquote> <h2>openssl-v0.10.71</h2> <h2>What's Changed</h2> <ul> <li>Expose rc2 ciphers on symm::Cipher by <a href="https://github.com/alex"><code>@alex</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2361">sfackler/rust-openssl#2361</a></li> <li>add full Apache license file to openssl by <a href="https://github.com/frncs-rss"><code>@frncs-rss</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2366">sfackler/rust-openssl#2366</a></li> <li>Release openssl v0.10.71 and openssl-sys v0.9.106 by <a href="https://github.com/alex"><code>@alex</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2369">sfackler/rust-openssl#2369</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/frncs-rss"><code>@frncs-rss</code></a> made their first contribution in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2366">sfackler/rust-openssl#2366</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.70...openssl-v0.10.71">https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.70...openssl-v0.10.71</a></p> <h2>openssl v0.10.70</h2> <h2>What's Changed</h2> <ul> <li>Attempt to fix CI by pinning to the Ubuntu 22.04 image by <a href="https://github.com/alex"><code>@alex</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2357">sfackler/rust-openssl#2357</a></li> <li>Remove EC_METHOD and EC_GROUP_new for LibreSSL 4.1 by <a href="https://github.com/botovq"><code>@botovq</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2356">sfackler/rust-openssl#2356</a></li> <li>Test against 3.4.0 final release by <a href="https://github.com/alex"><code>@alex</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2359">sfackler/rust-openssl#2359</a></li> <li>Expose <code>SslMethod::{dtls_client,dtls_server}</code> by <a href="https://github.com/alex"><code>@alex</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2358">sfackler/rust-openssl#2358</a></li> <li>Fix lifetimes in ssl::select_next_proto by <a href="https://github.com/sfackler"><code>@sfackler</code></a> in <a href="https://redirect.github.com/sfackler/rust-openssl/pull/2360">sfackler/rust-openssl#2360</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.69...openssl-v0.10.70">https://github.com/sfackler/rust-openssl/compare/openssl-v0.10.69...openssl-v0.10.70</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href=" |
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5d350bda1f |
build(deps): bump golang.org/x/net from 0.27.0 to 0.33.0 in /packages/maitred in the go_modules group across 1 directory (#190)
Bumps the go_modules group with 1 update in the /packages/maitred directory: [golang.org/x/net](https://github.com/golang/net). Updates `golang.org/x/net` from 0.27.0 to 0.33.0 <details> <summary>Commits</summary> <ul> <li><a href=" |
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2bbd705af9 |
⭐ feat: Aggregated mouse movements (#185)
Mouse Movements are aggreagated to send out with an fixed interval This reduces sending mouse movement events especially when the mouse is moved really fast. The mouse events are not lost they will be summed and aggregated to one single mouse movement and then send with the fixed interval |
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a23ae8025b |
🐜 fix(www): Fix GPU lines on iOS (#183)
## Description I am trying to fix a bug where the `Bring your own GPU` landing page feature is broken on iOS ## Related Issues <!-- List any related issues (e.g., "Closes #123", "Fixes #456") --> ## Type of Change - [x] Bug fix (non-breaking change) - [ ] New feature (non-breaking change) - [ ] Breaking change (fix or feature that changes existing functionality) - [ ] Documentation update - [ ] Other (please describe): ## Checklist - [x] I have updated relevant documentation - [x] My code follows the project's coding style - [x] My changes generate no new warnings/errors ## Notes for Reviewers <!-- Point out areas you'd like reviewers to focus on, questions you have, or decisions that need discussion --> ## Screenshots/Demo <!-- If applicable, add screenshots or a GIF demo of your changes (especially for UI changes) -->  ## Additional Context <!-- Add any other context about the pull request here --> |
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7de6e243ed |
⭐ feat(runner): DMA-BUF support (for NVIDIA) (#181)
Also includes other improvements and hopefully reducing LOC with some cleanup. --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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060718d8b0 |
⭐ feat: Update website, API, and infra (#164)
>Adds `maitred` in charge of handling automated game installs, updates,
and even execution.
>Not only that, we have the hosted stuff here
>- [x] AWS Task on ECS GPUs
>- [ ] Add a service to listen for game starts and stops
(docker-compose.yml)
>- [x] Add a queue for requesting a game to start
>- [x] Fix up the play/watch UI
>TODO:
>- Add a README
>- Add an SST docs
Edit:
- This adds a new landing page, updates the homepage etc etc
>I forgot what the rest of the updated stuff are 😅
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4546eb6767 |
🐜 fix(runner): Workaround for NVIDIA driver issue (#180)
Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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29bc44ab83 |
⚡ perf(runner): Reduce CI buildtimes (#174)
This is an effort to reduce build times, for the runner image --------- Co-authored-by: Kristian Ollikainen <14197772+DatCaptainHorse@users.noreply.github.com> |
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c14626b104 |
⭐ feat(scripts): Auto-launch Steam (#173)
Woop Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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c2363b0bce |
⭐ feat: Add protobuf (#171)
This is a second attempt to add protobuf to Nestri, after the first one failed --------- Co-authored-by: Philipp Neumann <3daquawolf@gmail.com> Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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be6ea11052 | ❌ revert(protobuf): Remove protobuf for now | ||
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fbaa8835a3 |
⭐ feat: protobuf input messaging (#165)
Replace json protocol by protobuf generate protobuf files with `bun buf generate` or just `buf generate` - [x] Implement all datatypes with proto files - [x] Map to ts types or use the generated proto types directly with: - [x] web frontend - [x] relay - [x] runner - [ ] final performance test (to be done when CI builds new images) --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> |
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431733a0e8 |
🐜 fix(scripts): Use class codes to check for lspci GPU devices (#168)
Fixes gpu_helpers returning "Non-VGA" devices as GPUs. I was curious about DeepSeek's so I tried it's hand with this as my head isn't quite up-to-speed yet 😅 But yeah it seems less error-prone than previous naive string-approach. --------- Co-authored-by: DatCaptainHorse <DatCaptainHorse@users.noreply.github.com> Co-authored-by: Wanjohi <elviswanjohi47@gmail.com> Co-authored-by: Wanjohi <71614375+wanjohiryan@users.noreply.github.com> |